The speed can fluctuate as users pop on and off a server, but in general I have gotten excellent speeds (100mbps+). If ever I am getting poor throughput I swap to a different random server until I get what I need. I do not torrent with it though so I am not sure how it fares with that use.
I have not. Especially with the desktop client, which automatically will switch to another server if you get dropped. As far as speeds, I’ve also never noticed a problem but my bottleneck is my ISP so it’s hard to know.
Played 8 hours last night so this is a very early impression. I love clutter looters and didn’t expect much else from Bethesda’s Fallout/Scrolls main studio. The Bethesda crafted areas are excellent if you are looking for what I call a Fallout / Elder Scrolls clutter looter. Lots of stuff to loot, the FPS combat is much better than Fallout 4 or 76. Don’t expect a space sim like SC or NMS this is a Bethesda Fallout/Scrolls style game with a bunch of additional systems on top of it.
First person combat
I’ve played both SC and NMS. While exploring a station in Starfield I thought to myself… this is what SC should have been for their foot exploration. The derelict stations in NMS are rather static environments and never cared for them much. What surprised me about the Starfield AI is they will “flee” or “flank” by running past you at times. I’ve lost track of enemies at times because of this and have had to go hunting for them.
Ship travel
There is fast travel. If you are looking for a space flight sim this is not for you. I don’t have an issue with fast travel as I get no thrills from traveling in space 1:1. There is simulation and there is stupid… SC leans a bit too heavy into the latter. Don’t expect 1:1 space travel in Starfield, it isn’t made for that.
Ship combat
Again this is not a space flight sim. Most recently coming off Everspace 2 I do miss the strafing controls and pedal usage, but that game is star fighter like combat. Starfield does have a ship editor and seems to be more about load out than fighter style combat. Think a bit more like Expanse style combat. I don’t have much time in this area of the game so I can’t say a whole lot more about it.
Initial impression
I love Bethesda clutter looters and this one is in space. Going to eat up the Bethesda crafted clutter looter areas. The 1,000 worlds will likely function as a massive canvas for future mods.
It took me about 14 hours in to reveal a major game mechanic that Bethesda didn’t even mention. it’s wild how big this game is I did some goofing around and side stuff but not that much.
There are strafing controls, but I think you have to have at least one rank in Piloting the game calls it thrusters. Hold space to enable strafing controls (on controller it’s hold RB and then use the left stick to strafe up, down, left and right. I don’t know exactly how it works on M+KB.)
So glad it helped! The gyro might work over Bluetooth when the controller is in its normal Switch mode. The great thing about using it in 2.4GHz is that you can easily toggle between a Bluetooth device, like a Switch, and your computer. I hope it works for you!
I can’t speak to the paid ProtonVPN service, but their free tier doesn’t allow torrenting. They’ll disconnect you with a slap on the wrist error about it.
Ultimately, the world is not a grid. So while grids may be great for pure strategy games like XCom (and I really enjoyed XCom, not knocking it at all), I think a lot of people would say that for more story-focused games like RPGs, they break the immersion. Thus, BG3 (which I’m also really enjoying) does not use one. Neither do any of the party-based RPGs that I can think of off the top of my head. For me personally, it depends on the game. I am perfectly happy without one in BG3. But I enjoyed having one for XCom, and more recently for Warhammer 40k Mechanicus. I would offer that as a suggestion if you are looking for a gridded turn-based strategy game.
I’m really confused as to why everybody’s saying BG3 doesn’t have a grid. It’s not visible, but it’s there. BG3 is obviously built around a grid of hexagonal prisms as its basic building block and it shows in everything, including combat and level design. They’ve done a great job with graphics and animations to make them smooth and make it seem like the grid is not there, but it is.
Of course the ground itself needs some kind of abstraction, there is no actual computing in the real numbers. Thats not the kind of grid OP is talking about though, they mean a grid where a character uses up a single tile.
I always hate it when certain characters and quests in games don’t have as many options as other ones. It feels bad when you can’t save or help a character you really like, especially if there’s 100% a way it would work in the story, if it had been written in.
It seems to happen more often with animals and beasts. I really like dragons too, so it sucks that the only dragon isn’t able to be saved. I haven’t played BG3 yet. I remember being able to help a dragon in Divinity II, and not too far into the game either. If you haven’t played that, you could give it a try.
I feel you. I REALLY feel you. I’d say more to commiserate, but everything I’ve got to say on the matter is already up there, and while I’m upset, I don’t want to rant everyone else into being frustrated. Best of luck to you finding someone you can save in your games?
I could, but after getting burned so badly in BG3, I’m very much feeling cautious about touching anything else this studio’s made.
Bethesda: Serana will refuse any marriage proposals because she's a vampire. You can turn Serana back into a human, she's still going to refuse, because fuck you.
There is at least one other dragon that you can talk to who doesn’t have a bad ending. Just because one got a raw deal in the game doesn’t mean the rest did.
People don’t typically do dragons well in general tbh. Even when dragons are secondary to the plot, opting for wyverns the no-armed beasts and calling them dragons. It sort of hurts me inside.
But I agree I want more genuine dragons in my media.
(Side note, I haven’t read the OP as to not spoil myself so for all I know OP could be arguing the same thing so sorry for the redundant point if that’s the case.)
Libreoffice is the most atrociously structured piece of software I ever encountered. not only is the UI absolutely dated and god awful trash, it can fuck up microsoft office formatted documents. i possess a special hate for it since it decided to crap out on me when I REALLY positively needed it.
And it has VR too! I think NMS and having actual Daggerfall doesn’t leave me any room to particularly care about Starfield. I don’t get the hype at all.
The NMS gameplay is really only a tiny part of Starfield. It’s an RPG. Like, an actual, proper RPG, with tons of actual quests. If you were only interested in the NMS part, flying from planet to planet to scan wildlife and gather resources, sure, you don’t need Starfield, NMS will do ya just fine, but there is a fuckton more to the game than that.
I actually like exploring the universe, but I’ve been pretty disappointed from what I’ve seen so far. They tried to add space-sim elements to it, but did a half-assed job at it. To make things worse, the planets are mostly barren and not worth exploring either.
In saying that, it is a Bethesda gene, so I’m expecting some beefy mods that add more content and immersiveness to the game, and once that’s done, I may consider buying it when it goes on sale.
In the meantime, I’m really looking forward to finally playing Cyberpunk as it was meant to be, with the new Phantom Liberty DLC.
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Aktywne