bin.pol.social

Seigest, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@Seigest@lemmy.ca avatar

I 100% agree with accessibility features. This includes some of the newer considerations.

  • no-strobe mode
  • normalized volume mode (makes it so sound doesn’t spike up suddenly, sudden loud noises are not nice)
  • greater setting for subtitles, size, color, descriptive vs transcription. And keep ui elements out of the caption zones!
  • documentation written in simple language for ease of readability.
  • read back for all written content. Not just the first damn word of a text box. (Seriouly a lot of games do this now its this is just annoying!)

I once saw a thing where a DM (D&D) had an anonymous survey of common sensitive topics. He’d gage what his players where comfortable with prior to starting a campaign and adjust the story accordingly. Games just need this.

PersephoneDives,

greater setting for subtitles, size, color, descriptive vs transcription. And keep ui elements out of the caption zones!

I can not tell you how many times I have missed key dialog because the Xbox achievement pane pops up over it for a full 5 seconds.

Starfield has also been atrocious about random NPC flavor text covering the main dialog, so I will miss full sentences in the middle of quests.

tal,
@tal@lemmy.today avatar

I’ve only seen that a couple times, but yeah, the fact that NPCs can be off doing their own thing – the engine is a pretty open sandbox – can mean that they’re talking during a cutscene, and the way Starfield works, whichever character started talking first gets priority for the caption – the other caption only comes up after the first one finishes.

I kind of wish that they’d just stack the captions onscreen.

tal, (edited )
@tal@lemmy.today avatar

no-strobe mode

If this is for epileptic users who can get seizures from strobing, I disagree. This is a safety feature. It should not be in the video game, where it may-or-may not be reliably implemented and the algorithm to avoid it may differ from game to game. This is something that the OS should implement across the whole system. Like, if the user having a seizure is a risk, then I don’t want to trust that every game developer or movie maker or person embedding an animated GIF on a website is going to have a toggle and that it works. I want my OS telling my video card “give me average brightness frame to frame, and if average brightness is gyrating too much frame to frame, then put a clamp on that now”.

For video game consoles, maybe it should be the TV that implements it, rather than the console.

It should even be possible to stick an intermediate hardware box between the display and the video-outputting device that detects and filters it, if one wants to use existing displays. Like, I get if someone wants to have detection and filtering, but has a large-screen display that they don’t want to replace. If I had photosensitive epilepsy, I would definitely want to be sticking such a box on any large displays that I’m looking at in the dark.

To put it another way: if someone not having a seizure depends on 4chan users not posting animated GIFs with particular characteristics, then the system is already horribly broken.

Seigest,
@Seigest@lemmy.ca avatar

I mean I just get headaches when games do it too much.

TheOgreChef, do games w What's your favorite game through the ears of Original Soundtrack?

Mega Man 2. Every song on every level is an absolute banger. EVERY SINGLE ONE. I’ll die on that hill.

Shoutout to Control though for that one song in that one level (if you know, you know).

Ninja edit to add River City Girls 1 &2, both are excellent.

gk99, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
  • LET ME TURN OFF THE CLAUSTROPHOBIC VIGNETTE, PLEEEAAASSEEEE. Even games like Cyberpunk 2077 that have gained countless features over the years and have individual HUD on/off switches still ignore this.
  • UGC as a whole. I grew up on Half-Life mods, custom Counter-Strike: Source maps, and LittleBigPlanet. The fact that we’ve pretty much abandoned that outside of Halo, Counter-Strike (just barely, mind you), and more recently Fortnite with proper Unreal Engine support is a terrible thing. It makes more sense than ever in an era of live service where you want players to never stop playing.
ConstableJelly,

What’s a claustrophobic vignette?

conciselyverbose, (edited )

Vignetting is the darkening in a circle pattern at the edge of a photograph/movie caused by the fact that the lens is round and the film/sensor are square.

My guess is that he's referring to games using a similar effect (some do it with blur, too) extremely heavily on a large portion of the edge of the screen to create a tunnel vision effect in some contexts. I couldn't name which games do it, but I've seen it on sprint, stamina depletion, and low health in different games.

ConstableJelly,

I know exactly what you’re referring to, thanks for the examples!

tal,
@tal@lemmy.today avatar

I always thought that it was intended to either simulate an old television or to make a scene look scarier, but looking at the wiki page I’ve linked to, it looks like there are a number of stylistic uses.

tal,
@tal@lemmy.today avatar

The parent is just saying that he finds it to be claustrophobic.

en.wikipedia.org/wiki/Vignetting

It’s a visual effect where the center of the screen is slightly-lighter than the edges.

I very often see an option to toggle them in video game graphic settings, so I expect that some people don’t like it.

ConstableJelly,

Ah thanks. I looked at vignette on Wikipedia; looks like “vignetting” is a separate entry 🤷.

saigot,

I think companies are more hesitant about ugc these days because of all the extra moderation required.

For instance someone made a sexual assault simulator as a custom overwatch map, and it made headlines, which is extra harmful for a company that is trying to recover from all the SA accusations.

ky56, do games w What's your favorite game through the ears of Original Soundtrack?

Portal 2. I can listen to the soundtrack and visualize my journey through the game. It’s a goddamn masterpiece.

ampersandrew, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@ampersandrew@kbin.social avatar

LAN, direct IP connections, private servers, and when it makes sense, same-screen multiplayer. Several of these used to be standard. Games as a service are creating a dark age in video game history where lots of these works will arbitrarily disappear, and they don't have to.

tal,
@tal@lemmy.today avatar

While I don’t disagree, if part of the game runs on the server and the game publisher is the only one with the server, it makes the game hard to pirate, so they’ve a potent incentive to do this.

ampersandrew,
@ampersandrew@kbin.social avatar

And I've got a potent incentive to not buy it when it's got a built-in expiration date. Baldur's Gate 3 and Cyberpunk 2077 are both available DRM-free and sold through millions of copies. BG3 has LAN, split-screen, and direct IP connections for its multiplayer, even.

saigot,

Also much harder to build cheats

ampersandrew,
@ampersandrew@kbin.social avatar

It's harder to cheat when the server is authoritative, but it really doesn't matter who holds that server.

saigot,

If you have access to the server code you can reverse engineer it to look for vulnerability, and you can test it without having to worry about anticheat catching you.

ampersandrew,
@ampersandrew@kbin.social avatar

Security through obscurity isn't real security, and I'd argue that for some genres, especially FPSes, cheating is just going to be a fact of life due to how many software and hardware layers there are between human and game. So I'd rather be able to run my own server and only invite people who I know aren't going to cheat rather than say that the company should be able to sell me a worse version of the game (where I don't get to run the server) under some false pretenses that we're better off.

blaine,

I'm still waiting for split-screen coop on the PC version of the Master Chief Collection. Something they managed to achieve easily enough when Halo CE launched on PC 22 years ago still eludes developers today...

Phanatik,

Do you mean local split screen?

PleasantAura,

Having played Halo CE for PC recently…no, it doesn’t have split screen at all. That was only on the Xbox version (which is technically superior in quite a few ways). The only way to have split screen on Halo CE on PC is via console commands/mods. That said, I do agree with your overall point and I would love to be able to do split screen MCC on my PC without mods.

tal,
@tal@lemmy.today avatar

I suppose that if you were hellbent on specifically setting this up, you could maybe do multiple VMs split onscreen, though last I looked, the situation for sharing 3d hardware across multiple VMs wasn’t great, and I am sure that it would be horribly inefficient, since each VM would be storing a duplicate copy of textures in VRAM. I have no idea how the PC version of Halo CE deals with weird aspect ratios.

It also wouldn’t have some integration like switching to a single large screen for cutscenes or the menu. But if you were just specifically hellbent on creating a multiplayer, single-screen Halo experience on the PC, you might be able to pull it off like that.

Another approach, if the hardware cost is acceptable, would be to have a laptop per player and then stream the output video to some multiplexing hardware that puts multiple screens on one TV. That would buy you per-player audio, which I don’t believe was possible on the original XBox release.

Plume,

That reminds me:

If there is split screen on console…

…why the fuck do I need to mod it into the PC version?!

It’s already there, leave it in! ;_;

Phanatik,

Call of Duty games are terrible for this. You can't just play split screen Spec Ops or multiplayer anymore unless you play on a console or you emulate it.

tal,
@tal@lemmy.today avatar

There’s actually legitimately at least some functionality required there that exists on the console there that doesn’t on the PC. The consoles already have a console-level concept of a player-to-controller mapping. That doesn’t exist on the PC, so the individual game would need to implement it – it’s not entirely free.

A common approach on the PC to handling controllers is to assume that there is one player and that whichever controller is receiving input last is the controller to use. This deals nicely with the case where there are multiple specialized controllers used for different software packages, like “the user has a steering wheel, a flightstick, an XBox controller, a Playstation controller, and a Switch controller plugged in” case. Problem is, then you can’t go just assume that Controller 1 is the Player 1 controller, and Controller 2 is the Player 2 controller. That case doesn’t come up on consoles, because they constrain the controller situation so that you can’t do that, so the problem doesn’t arise on consoles.

n0xew, do games w What's your favorite game through the ears of Original Soundtrack?

Love it too! One that has been my top listen count for years is The Witcher 3 OST. The use of some slav traditional instruments was nothing I’ve ever heard like before, and it resonated a lot with the story. Special mention to:

  • The Wolf and The Swallow for giving me the chills everytime I listen to it
  • Hail To Caranthir also has something special to it.

Although neither tracks are part of the published albums :/

Skyline969, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@Skyline969@lemmy.ca avatar

Make 4K textures a separate download, via a free DLC. That way if people only ever play in 1080p, they don’t need to waste disk space on files that will never get used.

blazera,
@blazera@kbin.social avatar

Texture resolution isnt the same as screen space resolution, textures have to be wrapped around what might be complex, high surface area models. And dont forget how close you can get to things, where just a fraction of a whole model is filling your whole screen.

The option would still be nice but 4k textures do have an effect even on lower resolution screens.

Haatveit,

You are totally correct, but I feel like pointing out that a surprising number of games use the 4k texture nomenclature in a totally illogical way; they label it 4k because it’s meant to look good on a 4k screen, not because the texture itself is at that resolution (or any loosely related resolution).

Which is itself really annoying. But I guess less savvy crowd might not actually understand what ‘real’ 4k textures even refer to?

tal,
@tal@lemmy.today avatar

They also aren’t measuring the same thing, even aside from the factors you mentioned.

A 4k screen is 4k on the long dimension.A 4k texture is a square that’s 4k in both dimensions.

Also, the 4k texture is typically lossily-compressed, so in practice, you’re getting less data than the resolution might suggest.

conciselyverbose,

I don't think making it the default is realistic.

But steam offers games to offer custom branches for users to select. It would not be particularly difficult for publishers to provide one (or more) lower resolution asset branch for users to select. I really wish Steam had taken advantage of publishers wanting to support Steam deck to nudge them into doing this.

min_fapper, do games w What's your favorite game through the ears of Original Soundtrack?

Halo!

The CE soundtrack was so distinctive and awesome!

Danthe, do games w What's your favorite game through the ears of Original Soundtrack?

Sword & Sworcery

SgtAStrawberry, do games w What's your favorite game through the ears of Original Soundtrack?

For songs with lyrics, it’s Contrast and Fallout 4. And for songs without lyrics it’s Oblivion and then Minecraft.

BastingChemina, do games w What's your favorite game through the ears of Original Soundtrack?

Journey !

The soundtrack of the game is amazing !

Stovetop,

When the game’s story is told without words, the soundtrack does a lot of legwork delivering such an emotional impact.

Few games have moved me to tears, but Journey is one of them.

lustyargonian, do games w What's your favorite game through the ears of Original Soundtrack?

As an Asian and a fan of Doom Eternal, I really enjoyed Shadow Warrior 3’s soundtrack.

BaldProphet, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.
@BaldProphet@kbin.social avatar

That's disappointing. Some level of unmet expectations are to be, well, expected for a sequel to such a cultural behemoth as Cities: Skylines, but it sounds like Colossal Order made some sacrifices on the release date altar. Such a shame.

ReversalHatchery,

I don’t know nothing, but I have a feeling that paradox hurried the release, not necessarily CO

BaldProphet,
@BaldProphet@kbin.social avatar

Yeah, I think it's usually the publisher pushing the release dates on the dev studio.

Sincap, do games w What's your favorite game through the ears of Original Soundtrack?
@Sincap@reddthat.com avatar

My personel favs are : GTA VC, Hades and TLOU. I listen those OSTs for years and they still hit hard.

Donnywholovedbowling, do games w What's your favorite game through the ears of Original Soundtrack?

I can’t believe nobody has said Furi! That game lives through its soundtrack. The game is a series of intense boss fights, but during production they sent concept art and fight details to the artists so the music better matched the scenario, and it all came together beautifully.

Also hotline Miami

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