Kill enemy, save, make certain jump, save. Takes a lot of risk out of the game. I like when games let you save anywhere but if you restart the game or load your save you start in the beginning of a room regardless of where you saved from. (Like ocarina of time)
Indeed. But on the other hand, the thing at risk is the player’s time, and only the player can manage it appropriately. A game that doesn’t respect that can quickly become a chore.
I have to agree with this, for certain games limiting the saves is the correct answer honestly.
Something like the Fear and Hunger series wouldn't work as well with unlimited saves anywhere because a large part of the appeal is to have to struggle and power through horrible conditions, that would be lost if you could reload every time one of your pals got their arm cut off in a fight and stuff like that
This just reads to me as an excuse for people with no self control to ruin the experience for others. I you want to limit saves, no one is making you use a quick save feature but yourself.
For a well adjusted person that seems absolutely, ludicrously stupid.
I will avoid or return any game that doesn’t respect my agency as a human being. I don’t need external systems to limit me because I’m not a mental toddler and I understand how to have fun.
I understand limiting saves to avoid savescumming. Not allowing you to save and quit whenever you want in Funger makes no sense though. I quickly installed a mod for Termina to suspend and resume the game because it’s ridiculous to have to play 3+ hours straight before being allowed to close the game.
That can be overcome by handling save and exit and continuing from those saves differently to normal saves (is have normal saves be possible whilst continuing to play and be loadable as many times as you wish until it is overwritten, but have “save and exit” create a seperate save file that is deleted after successfully loaded.) One type of save allows you to undo in game events, the other only allows you to end your session an resume it at another time.
Does mean more work to do to make it work properly though.
Just finished my first playthrough of Cyberpunk last night after about 120 hours. I had 3 or so gigs left but wanted to make sure I got it done before Baldur’s Gate 3 (will need to free up some disk space…).
Overall I liked it a lot, despite its many flaws. It has some moments, characters and stories that are really engaging. Judy was a standout for me, and her voice actress really killed it. I regret not choosing Female V now, but of course I had no idea at the time. And I know it’s controversial but I kinda liked Keanu as Silverhand, even though his voice acting isn’t always “good”. The relationship between V and Johnny was the thing I enjoyed the most, and Johnny’s character development.
Not sure I’m super happy with the ending I got, though, and I might go back and play out some of the other alternatives.
From memory, I’m pretty sure Judy can only romance female V (if that’s what your regret was).
I’m one of the weirdos who had a good time with Cyberpunk when it first came out. I’m really looking forward to the DLC and trying hard not to play it again before the DLC so I don’t burn myself out on it.
Yeah, Judy made a big impression on me. I’ll wait a while after Phantom Liberty’s release until I’ll play again, but I’ll definitely play Fem V then so I can see the Judy romance.
I just played through another ending today, (Don’t) Fear the Reaper into the Temperance ending, and I much preferred that to the one I got at first (Rogue’s path into The Sun ending). I’m much more satisfied with the game now.
I have heard people like that one, and I have read roughly what it’s about, but I’m saving that one for my next playthrough.
I think which one suits best depends a lot on both how you played your V and how you felt about Johnny.
For me, V and Johnny became like best friends, and so The Sun ended up feeling mostly like a letdown and a nobody wins scenario, and it felt almost out of character for V, too.
Temperance felt perfect for the story as I had experienced it, and it was also really cool to see the final dialogues inside Mikoshi from both the perspective of playing as Johnny and playing as V. Highly recommended.
SPOILERSWhen playing as Johnny (the first time), I actually thought V would interrupt a fourth time on the bridge heading towards the light and forcibly kick Johnny back into his body and make the choice for him. At least that’s where it felt like the dialogues were going. I think that would have been a cool moment, if your relationship with Johnny is high enough.
Recently playing Child of Light. The game has this autosave system that whenever you use a skillpoint or craft an oculi (gives attributes) by accident, it just saves then and there. Kinda fucked me up often
XCOM 2: long war of the chosen (lwotc). Have heard about long war every now and again and finally decided to try it out. Gotta say it’s pretty hard but I am starting to get the hang of it
There is the Anno series of games, which are technically RTS games but if I’m honest I find them the most fun when I go out of my way to avoid combat/micromanagement. I’ve only played 1404, 2070, and 2205, 2070 being the best in my opinion, but it has a bad history with DRM so I’d suggest 1404 (known as “Dawn of Discovery” in the US because us americans are afraid of numbers apparently).
Edit: looking at the steam page it looks like they decided to take 1404 down and made a new page where the game is (mostly) unchanged besides requiring you to jump through all the BS hoops that 2070 did, so I’d say if you’re gonna spend money get 1404 on GOG, or if you are willing to do unspeakable things go with 2070.
Underwater combat is great and the game itself is good but the monster roster… Plesioth, Agnaktor, Uragaan, and the worst ones: Stygian Zinogre and Lucent Nargacuga. #JusticeForLagi though.
Still Final Fantasy 14, I’m near the end of the Stormblood base story (some general spoilers in the comment).
This expansion has been a massive disappointment so far, and this time it’s not even about all the time-wasting (of which there’s still plenty). It’s about a war to end the occupation of two different regions / nations, but it’s just not executed well at all.
The scale of the fights, that are supposed to drive out the invaders, have like a dozen people on either side, so they are just really lame. The villains are not compelling at all and have a really dumb reason for fighting you. Some of your companions, that should play a bigger role, basically don’t matter at all. It’s just not interesting at all.
I can’t wait for this to be over, hopefully the post-game patch content can improve things somewhat. I should at least get a bunch of dungeon unlocks, probably a raid, maybe more, which will most likely be a good time.
As for jobs I’ve played this week, at the start all Summoner, to get it to 80, afterward I switched to Dancer. Both are really fun and I liked them. I want to check out Red Mage a bit more, and have done some duties with it, but I need more practice with it. I leveled Dark Knight to ~50, but I’m just not really that much into playing tanks. I’ll do some duties here and there, but not much more for now. Same with healer, which I’m leveling a White Mage a bit, for now slowly trying to get it to 50.
Those still direct to the same URL for me. Auto-conversion of ! references seems sub-optimal that way.
What works is linking manually to /c/automation_games (propably only from lemmy, as I understand kbin has different conventions :( ): !automation_games, written like [!automation_games@feddit.de](/c/automation_games)
Iirc they are working to integrate it into the Steam client on desktop wherever possible (and to try to allow for cloud syncing the game state between devices.) Not sure how it’s been going but iirc it was never going to be made available until after the UI update (which came out quite recently.)
I think this post should come with a huge disclaimer that IRC is highly addictive and a major time suck. If you’re trying to remain productive, avoid IRC.
bin.pol.social
Aktywne