Terra Invicta may be too high-level for the emotional impact, but it could fit. You are playing on the geopolitical stage, preventing (or steering) an exctinction-level war between humans and aliens. Stage a coup to overthrow a democratically elected government, make it as corrupt as possible to drive it to poverty so that the faction that wants to surrender to the aliens can’t win the space race?
The Last Federation where you play as the last member of an alien race that everyone tried to destroy, and your last act is to prevent them all from killing each other. Maybe you will harass them all to make them ally against you and become friends? Maybe convince 4 of them to gang up on the 5th?
I’m a big fan of Tyranny by Obsidian Entertainment. Classic CRPG, isomorphic for the majority of it. The game starts with you making decisions that set the initial state of the world as you lead the army that finishes your evil overlord’s conquest of the world. Then the game truly starts and goes on to be one of my favourite CRPGs of all time.
One of the few games where I gravitated towards the lawful evil route because it just felt so natural. It’s such a shame we will probably never see a sequel.
Prey gives you the choices up front, tells you they don’t matter, then gives you a really good game to play.
plot twistThe way you play is entirely up to you, but that’s the point. Are you who you say you are? It’s easy to say whether you’ll flip a switch or push a person when you’re answering questions at a desk, but it’s suddenly much harder when you’re actually faced with the problem. What will you choose?
Minecraft, I tried summoning and defeating the Wither and was woefully unprepared. The entire world near the fight was filled with craters from the explosions. I was getting ready to throw the entire world away. Then I decided to just cheat and turn Creative Mode on for 1 second, the Wither disappeared and I was able to continue playing, now with PTSD.
It didn’t help that I was playing on Bedrock (switch), which apparently has a much more difficult fight than in the Java edition.
War hospital puts you in charge of a WW1 medical camp trying to allocate limited surgeons, nurses, medical supplies as people come in injured from the front line.
I just couldn’t beat Guacamelee on Vita, just hit a boss I couldn’t beat. I considered getting every Kurok on BOTW at one point but settled on every shrine or it’d have lost its fun.
As far as I know it’s made by the Rayman origins / legends devs. Origins is my favorite platformer of all time and metroidvania is my favorite genre. So I am super excited for this!
Disco Elysium is a fantastic one. There are an insane amount of choices that shape how you go about the investigation of the hanged man and ultimately what happens beyond that investigation. Choices of who to side with, how to side (openly or playing multiple sides, etc.), choices that ultimately define what kind of detective you are (by-the-book boring, superstar douchebag, violent tough guy, Sherlock Holmes-esque genius, etc., including my favorite: Twin Peaks Lynchian detective that bases their decisions off of dreams, intuition and imaginary conversations with the dead body), and even how failing or succeeding at something can lead to progress in very different ways. If you fail to hit that person you tried to punch, or miss that shot with your gun, or utterly fail to convince someone to help you, you progress through in very different ways so that failing your way to the truth is just as satisfying and entertaining as succeeding your checks to get there.
And of course Fallout: New Vegas. Whether you choose to support the New California Republic, Caesar’s Legion, Mr. House, or a truly independent New Vegas, none of them are perfect. Each succeeds in an ideal society in some ways but completely fails at others, leaving you to decide which imperfect system you feel is the right one for the world instead of shoving an obvious answer in your face.
Baldur’s Gate 3 has a lot of really hard hitting decisions, and I’m in awe at how they’re able to make the story work with just how many choices there are.
Ehhhh, it has a lot of decisions, yes. But in the end: do any of them matter at all? I feel like 99% of my decisions never made any kind of difference whatsoever at the end.
I did a whole bunch of stuff with Shadowheart and she wasn’t even in my ending at all. Totally missing. I did even more crazy stuff with Karlach, and in the end I was given zero dialog or options or chances to do anything with her, the game forced her to say “I’m getting too hot” and fall down and explode and die. I did by far the most stuff with my primary character Astarion, and in the end I got zero options to do anything with the woman he loved and he ran away to hide in a cave.
So… Yes there are lots of options to make decisions one way or another. But none of them matter at all whatsoever in the end. So, don’t be too in awe, because the way they make the story work is just totally ignoring anything you ever did.
You made choices and got the results of those choices. The alternative results are different.
!There are multiple endings where Karlach survives in different ways. Shadowheart’s story has at least three possible outcomes, maybe more that I haven’t seen. This goes on and on for each origin character. Even NPCs you encounter in Act 3 are shaped by your choices earlier in the game.!<
Frankly, based on your description, it sounds like you made a bunch of lame decisions. There’s neat endings and then the middling one you got.
bin.pol.social
Aktywne