Monopolies aren’t defined by the availability of alternatives. It’s based on the market share captured by a single entity. We’d need to see statistics to determine if it’s a total monopoly, but I’m not aware of many other hosting platforms for game wikis. Maybe fextralife?
Yeah I think hosting is the thing that they’ve captured, far more than the notion of a domain-specific wiki. Of course, there’s nothing stopping an aspiring wiki admin from hosting on a platform that isn’t targeted at game wikis.
Fextralife is utter shit. Always giving you the most unrelated information in the longest amount of time all while being forced to watch a stream you don’t care about.
I know I like a game when I start it at 5pm and then two seconds later it’s 11pm and I tell myself I’ll just finish this one quest and then boom it’s now 1230.
Like many open source games, it has that distinctly ‘alpha’ feel to it right now, but I do enjoy NodeCore on occasion. It’s a zen minimalist block game with a unique diagetic crafting system. Instead of a traditional “recipe book” or “crafting grid”, you produce new materials through in-world transformations. For instance, to make glass, you have to surround sand with fire, and to control fire, you basically want to build a deliberately-shaped dirt or stone pit… the whole thing feels a little like minecraft and a little like a sand physics sim or cellular automata.
Starfield on my Xbox Series S. I just love it. It’s finally the perfect No Man’s Sky. Kind of. With more story, even better graphics, a fantastic score and so on and so on. Just waiting for 60fps
The Crew Motorfest Demo on my Xbox Series S. It’s okay. Would be waaaay better without the Tearing problems. Waiting for patch. If they get rid of the Tearing problem I’ll buy it.
I mean, I played it. I liked it. Depends on your personal choice. I liked everything. From Graphics to Story to Gameplay. Clumsy at times, but didn’t bother me much.
Cyberpunk 2077 suffered from over-promising as well as people expecting things that also were never going to happen. Some of the other issues on launch like police and people were really only noticeable under certain playstyles. I had 100%'d the game by around 1.3 or 1.4 (and I took my time) and had very few bugs, all quest ones easily solved, and while there were some shortcomings with the game it was very few. Mostly, the ending. I just don’t like finishing a game and being put back into my last save with the quest still active. I don’t really if the ending makes it not make sense canonically… Other than that, my main issue was a bit in regards to end-game perspective. Once you complete all the quests, you’re effectively no longer able to be a passenger anywhere. No metro system (can be modded in though) and no taxi and no friends, just me driving around, unlike the rest of the game where I was just a passenger watching the city. I can’t drive dude, I’ll get a relic attack and kill us (plus I wanna get stoned to Night City). There was a cool mod for cruise control though, which somewhat solved my issue.
I recently loaded up my save just to see how it’s running and I’m glad to see it’s even better than it had been, though still not much for me to do lol. What I think I’m most excited for is once PL releases the game is officially complete. Modders hopefully will come to finish their mods and the game can truly be the best it could be. It doesn’t have the extent of Skyrim modding but it’s got a lot of potential. No more patches breaking things :)
All in all I had a great experience with 2077 on a 2070 -> 3080, though I didn’t following the marketing past the E3 release video so the only thing I missed was wall-climbing with the Mantis Blades. I got my Spider-Man (rope-swing) mod and that’s good enough for me.
I first played Cyberpunk after 1.3 came out so I never had that early bad experience so many did (I only ran into one major bug, blocking progression in one sidequest). It was also my first introduction to anything in the Cyberpunk setting so I didn’t know what to expect, but I quickly fell in love with it. Even without Phantom Liberty, I’m sure I still have a half dozen major sidequests on top of the nomad origin story that I haven’t done yet.
I’m pumped for this, especially after being a bit disappointed in Starfield. I’m ready for graphics that pop again, the amazing facial animations, the fluid combat, and more Cherami Leigh. Hell, I’m ready to hear the character creator music again, lol.
See, so many of the things below I can think of about games I was addicted to but wasn’t really enjoying. Like, if I’m hearing the music while I fall asleep? That’s a sign I’ve been playing it a crap load, but I also can think of many games that sucked me in chasing carrots and kept me up until dawn… but the actual fun parts were fleeting.
Games I actually enjoy have me grinning like a maniac once I start getting into top-tier flow with the actions available, like threading needles in a racing game.
I just finished the 2nd boss. This game feel funny to me. I played Soul Like with parrying consecutively (Sekiro , Wo Long, Jedi Survivor), so my instinct is to parry, but not seeing stagger bar and hearing people calling it Blood Bourne cause me to try to dodge primarily instead. Hey, it got me this far.
I will try playing it with parrying and see if it make my life easier. Those damn charging enemy with their multi hit drill require parrying on every tick. I’m not gonna Daigo that shit lol.
I think this game need Hanbei to teach the player basic. Those punching bags are so useless.
It's a scifi roguelike where you lead a team of prospectors to try to recover valuables from across space to make enough money to retire.
Kind of in an odd spot source-wise, as the recent source code technically isn't open/available (last open releases were 10+ years ago), so it may no longer really fit, but seemed worth mentioning nevertheless.
Isn’t Skyrim one of those games where you can mess around for a bit and eventually come back and proceed like nothing ever happened?
In Fallout 4 you can use the Nuka World DLC to push the Minutemen to whatever settlement you left Preston in or the Castle but I think there’s always the option for redemption because they are the fail safe faction. I figured Skyrim would have something similar.
I stole a book for a quest with a shitton of witnesses, ran away, got out of town because of the guards having patching issues, stopped at my home and dumped my mostly-stolen inventory and returned and turned myself into the guards paying 40 gold to redeem myself for stealing a priceless book. Skyrim is a masterpiece of realism I tell you!
As someone who was hyped for Cyberpunk but backed out due to all the negative press, I'm cautiously optimistic about Phantom Liberty. I was a little concerned back when they announced the game would only have one major expansion, but the free update revamping the game has eased a lot of those concerns. Looking forward to finally picking up Cyberpunk once the update and expansion are out.
I played on my launch ps4 system. Had to reformat the drive to resolve some hard locks when loading. But goddamn when I finally got into it, I found the game so enjoyable. The quests, and stories hidden in some the corners were great and detailed. My only true complaint was a bit of a shallow open world experience (wanted mini games, better cop interactions etc.) Once I cranked up the difficulty and really loved the combat. Even doing leveling loops just fragging or slicing apart groups was satisfying. I cannot wait to load it up on pc with PL and see how far it’s come.
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Aktywne