PS5 and a Steam Deck aren’t massively different in price. Building a PC can be relatively the same price during sales depending on your expectation. And then the games on PC are so much more often cheaper, that it saves a lot of money on that front.
Over the last few years, I have bought countless games for Steam at a few bucks or less that were $20+ on PS.
And that’s not even getting into how garbage Sony customer service has been for over a decade when you need them.
I might regret wasting money on a PS5. I play Steam Link or Steam Deck more than anything today, and this is likely my last console Gen. Steam also has controller configuration settings that make playing older games so much nicer. Some games I never thought I’d comfortably play with a controller can be modernized very well with enough tinkering.
The Nintendo Switch is an appallingly slow and clunky piece of handheld. Nintendo hardware is slow and their UI, eshop, and general software designs suck. They are immensely restrictive about game saves, ownership, and transferring things to new systems, and their stuff is needlessly pricey.
FICSIT Productivity Packer Deluxe (Satisfactory). It’s a fun little game available at The HUB once it is fully upgraded. You take Tetris-like pieces and arrange them to fit within a square, completing as many squares as you can within the time limit to determine your score.
Then again, the real mini game in Satisfactory is the planning that goes into your factory while you are not playing the game. It’s the game that just keeps on giving.
As a console gamer who loves tinkering with my pc, I can’t agree. As much as I love tinkering on PC, when I want to game I don’t want to setup anything or wonder if my computer can run a game.
As long as PC gaming isn’t giving you that for every game, they’ll be some kind of console market.
And as long as consoles remain cheaper than gaming systems. Sure, you can technically build a gaming computer for less than the cost of a PS5 or Series X, but the consoles will massively out-perform it.
Yeah I’m already annoyed because you have to choose between Fps and graphic fidelity on that generation, so I’d have a stroke in front of all the parameters you have on a pc😅
And yeah the price is a big plus on a console, especially if you only buy a few new games and buy second hand a lot.
Consoles are basically just pre built PCs with an OS dedicated to games. There will always be a huge audience that wants an easier to use purpose built device for games. The situation might change though with steam os getting better and allowing for PC games to compete with consoles on the same footing.
In Super Pitfall for the SNES, there was an Easter egg hidden in a temple that would warp you into the original Atari version. If that counts, that’s my favorite “game inside a game.”
I really liked the hacking puzzles in Half-Life Alyx. There was a nice variety to the different type of puzzles that could appear, and the difficulty never felt like it got out of hand.
Strategy games also tend to implicitly have it, in that you can team up the weaker player with a strong AI player.
Or sometimes there’s also fun options, like a map where you can place the strong player into the fortified center and they have to defend against three weaker players at the same time. That can serve as a handicap, but the asymmetry also just means that it’s less obvious and therefore less frustrating, who’s better.
Generally, I’m in favor of having such handicap features, of course, but I feel like it’s even better when the game’s design is just naturally less brutally competitive.
For example, in Gang Beasts, yes, you’re competing with each other, but the weirdo controls mean that it’s never entirely your own fault when you lose, and of course, everything is just less serious in general.
Ultimately, such handicap features will break competition, too, because rather than the weirdo controls or your stupid AI buddy, you can then blame the handicap. I guess, it also helps to not take games too serious in the first place…
Lastly, I’d like to throw in the objectively best handicap: Having to play cooperatively with the weak player.
Just don’t compete with each other, but rather tackle a challenge together.
Jedi Fallen Order. I’ve tried a couple times because I really WANT to like the game. But I just can’t stand the fucking souls style of everything comes back when you save. And the boss fights are just too punishing (for me). It’s so frustrating to get stuck on a boss or lost in a zone and come to the realization that I WAS having fun and then the game got in the way of that.
Elden Ring. I had a lot of fun with the game restarting and playing through the first zone on like 6 different characters to try different styles and see what I like. But at some point in the second zone I realized I was just stressed out all the time. It wasn’t fun, it was stressful. I can appreciate the game and I don’t regret spending the money on it, but I realized it just wasn’t for me.
I think I’m done with souls games. They’re just not for me. I really wanted to play Jedi Survivor but I suspect the new cool stuff will just make me more frustrated with the souls aspects, Oh well.
I really wanted to like JFO but I just hated the combat mechanics, it almost seemed like it was lightsaber fighting underwater with how sluggish it seemed, and I hated the number of times I died early on from basic beasts just because you can’t break a 3-button combo so if they dodge ever so slightly that’s a good 2-3 seconds they have to lunge attack.
I got one of those, and it was like a black hole for my shit. Every time I needed something, I had to empty the entire bag. I sold it after like a couple weeks of use.
Based on OPs description, I think the black hole vibe is what they were going for. It filled a particular niche for me too, since it’s such a simple waterproof design and a blank slate to use my own organization and mix of other bags or pouches.
bin.pol.social
Aktywne