bin.pol.social

Disgustoid, do games w What did you think of Sea of Stars?

Anyone who says Sea of Stars is in the same echelon as “classic” JRPGs clearly didn’t play all the way through SoS or has not played many classic JRPGs. SoS was an okay game for what it was but I honestly don’t remember much about it a couple of months after finishing it, whereas games like Lunar and Persona will always be cherished gaming memories for me.

GrayBackgroundMusic, do gaming w Star Ocean: The Second Story R - Review Thread

The pixelated characters against the high-fidelity 3d background is messing with my head.

Ashtear,

Heh, yeah, that’s one of the popular styles right now. I’d rather see more detailed sprites.

FrostKing, do games w New icon and banner for c/Games wanted!

Might make a pixel art style icon—will report back if it looks any good!

FrostKing,

https://lemmy.world/pictrs/image/2877b8cc-e032-423a-819a-50b7e3eb685e.png

Really quick try, and I am a very early beginner, but figured it couldn’t hurt. Might try out some other ideas as well

variants, do games w What do you think of Eastward?

man Ive been meaning to get back into this game, I just got it on the switch to see if I would have more time to play it there

YarHarSuperstar, do games w What are some alternative to soulless videogame franchises?
@YarHarSuperstar@lemmy.world avatar

Last day on earth (mobile top down survival action game with building and gathering) alternatives without the intrusive ads and waiting forever for upgrading and traveling? Preferably on PC.

Rednax, do games w What are some alternative to soulless videogame franchises?

If you want to play animal crossing, but only have a PC: try Dinkum. Same gameplay loop, but with a few minor twists and turns. And the setting is Australia. Hence you ride your mu around town, shearing the wool of your pleeps and milking your vombats. Ofcourse you need to defend them from crocos and fire spitting bush devils. But anything you kill can be thrown on the BBQ. And to get rich, you start a fairy bread empire. Exporting millions worth of sugary goodness.

AngryCommieKender,

Didn’t the emus already start a war cause of fuckin bogans trying to ride them?

/j

Aielman15, do games w What did you think of Sea of Stars?
@Aielman15@lemmy.world avatar

The gameplay is fantastic and offers a lot of variety (especially as you grow your team and unlock more skills and combo attacks), and the art style and art direction, locations, and the soundtrack are beautiful. I had a lot of fun exploring, looking for treasure, talking to everyone, finding tons of secrets and side quests. The story is very much cliché and mostly an afterthought, but it’s fine (not bad, not good, just fine) and the cast is cute.

Unfortunately, 2/3 into the game, the developers either depleted their budget, or they stopped giving a shit. The story feels super rushed in the last act, and the ending is downright insulting. Half the cast enters a portal at the end of the second act, and you never see or hear from them again. One of the main party members goes like “Oh my, this thing I just discovered changes everything, I need to study this more” but you never see them again until the very end, and they don’t do anything, nor do they say why the thing they found was important or what did they study. A lot of things that were foreshadowed or hinted at, like the legendary sea slug or the Queen that was, are just random optional bosses scattered in the game’s world with no purpose or backstory whatsoever. Most don’t even have a dungeon attached to them. The true ending is a slap in the face.

I loved the game, but the last act and the ending really soured my experience with it.

sosodev,

That’s a good point about Resh’an. I kept expecting him to come back and be like “Sorry I left. This is still our best hope.”

Why do you say the true ending is a slap in the face?

Aielman15, (edited )
@Aielman15@lemmy.world avatar

I’d have to spoiler tag the entire message to be able to reply to that.

spoilerFor a multitude of reasons. First of all, the true ending is achieved by collecting random Shells around the world. Sure, you have a magical parrot telling you where the missing chests are, but in my case it would tell me that a chest was missing in the Flooded Graveyard, and I’d spend four hours straight going up and down the same map over, and over and over again, until I finally gave up and looked for an internet guide to tell me where the missing chest was. I’m a completionist, but I don’t care about achievements: I like exploring maps and collecting stuff and finding secrets, but I hate random, pointless collectibles and I never care about them in the games I play. Having them tied to the true ending was a huge mistake IMO and ruined my experience. Secondly, as I said in another comment of mine: I despise time travel. Always. It just doesn’t work, unless you put a lot of thought into it, and the Sea of Stars developers clearly didn’t even try. Garl’s chapter was probably the most emotional moment of the game, but the true ending comes and says “Yeah, no, he’s alive and well, and actually it never happened. B’st did those things, not Garl”, which doesn’t make any sense as B’st did not know Garl and would not be able to imitate him, nor do the same things he did. The purpose of reviving Garl was for him to throw an apple at the bad guy to taunt him and have him choose to fight in place of his minion? Seriously, you go through the hassle of collecting all conches, and that’s the only thing that differs from the normal ending. The rest plays out exactly the same. You defeat the Fleshmancer, and… Resha’an shows up, takes his bf into a portal with him, doesn’t say a word to the party, and goes away. And everyone’s happy. To say that I was underwhelmed is an euphemism. I was expecting some new revelations, some closure, but all I got is a slightly different turn of events with a different boss fight and an equally disappointing ending. Meanwhile, dozens of questions remain unanswered. What was Resha’an researching? What the heck was the “night” inside of Zale, and why had he to confront it? Valere is able to fly just as well as he does, and has no night inside her at all. Why was Serai hiding her true identity from her crew? What happened to Brugaves, the Acolytes and the Dweller? (Yes, I know that they end up being boss fights in the Messenger, but I should NOT be required to play an entirely different game to have some closure to this storyline. That would be like Capcom asking their players to play Monster Hunter to know what happens to Ada in Resident Evil)

quacker, do games w What did you think of Sea of Stars?

I liked the plot and story. There are plenty of unique/memorable moments. It gets off to a lethargic start, unfortunately, though. The first like five hours at least are quite dull, and I don’t blame anyone for dropping the game based on that. But it improves massively after the intro, and the story is what kept me going.

The writing and storytelling are not good. There’s way too much dialogue and it’s constantly changing tone. One second there’s a meta 4th-wall-breaking joke and the next second it’s serious or sad. It takes me out of the world and many moments lose impact because of this.

The characters are mixed. The two protagonists have zero personality, which is partly a symptom of them being entirely interchangeable. But most other characters have great backstory and some are quite interesting

The combat and gameplay did its job, but lacked depth. The weapons and armor were just simple stat changes, and the stats are pretty standard (hp, mp, phys atk/def, mag atk/def), so character progression was uninteresting. The magic/type locks in battle were sort of more tedious than fun, but I appreciate that it requires some thought and is something unique.

I like the world design and the verticality that gives some interest to running around the world. There are unlockable shortcuts so that you don’t have to repeat long sections again, and there are plenty of rewards to make exploration somewhat worthwhile.

The artwork is amazing. There’s a ton of unique detailed pixel art. Admittedly, I do think some animations are a little rough or are simplistic - like a static sprite bouncing up and down - but this is pretty minor.

I’m mixed on the music. It’s technically great, but I don’t really want to listen to the soundtrack again, honestly. One thing that’s impressive is the music changes seamlessly during night/day cycles so actually every song has like two renditions (or something) which is kind of crazy.

The ending is rushed, though I only really felt it’s the last area (the tower) that’s rushed. You get to the top and the final boss is one fight with space shooter mechanics (???) incorporated, and then the game ends right after. It’s too quick. That actually did motivate me to unlock the true ending, because I felt like there must be more. And unlocking the true ending didn’t take me all that long, but it does suck that it’s a collectathon.

Overall, I enjoyed it a lot, but wouldn’t play through it again. It’s like a 7/10 for me.

sub_, do gaming w Star Ocean: The Second Story R - Review Thread

This game looks good, and I’ve never played the old 2D Star Ocean games (the 3D ones I’ve played, Divine Force and Lymle Double Trouble, disappointed me)

I guess I need to start with First Departure which I bought at a sale recently.

EvaUnit02,
@EvaUnit02@kbin.social avatar

You don't really need to start with First Departure.

chatokun,

This one got me into Star Ocean (2) back on ps1, and I think it’s been my favorite/most impactful. Might just be because of it being the first one.

bungle_in_the_jungle, do games w What do you think of Eastward?

I enjoyed it for a good while and found it really charming. I just ended up kind of losing interest for some reason. No idea how far along I was, but I had to be at least half way through.

The soundtrack was a standout to me, I’ll say that!

garretble, do games w What do you think of Eastward?
@garretble@lemmy.world avatar

It’s one of the prettiest pixel art games out there, but it’s absolutely the most boring game I’ve played recently that I can recall.

It took me months to get through it.

foofy,

Agreed. I actually can’t even remember if I finished it or just set it down one day and forgot to come back to it.

The story was… Sort of interesting? The art direction was just way ahead of the gameplay, which was a shame.

NeryK, do games w What are some alternative to soulless videogame franchises?
@NeryK@sh.itjust.works avatar

Let’s go with some good non-AAA games that were not sequels and never got one either.

Single player:

  • Baba is you
  • Brothers
  • Mark of the Ninja
  • SUPERHOT
  • Vanquish

Better in co-op:

  • Astroneer
  • Deep Rock Galactic
  • Nine Parchments
  • Outward
  • Renegade Ops
MrBusiness,

Rock and stone, brother!

Broken_Monitor,

Rock and Stone!

DragonOracleIX,

If you don’t rock and stone, you ain’t coming home.

Rolive,

Vanquish was beautiful.

lorty,
@lorty@lemmy.ml avatar

SUPERHOT has a sequel

NeryK,
@NeryK@sh.itjust.works avatar

Sustained ! Although I thought SUPERHOT Mind Control Delete was more of a roguelite spinoff than a sequel (did not play it).

psycotica0,

Huh. My siblings and I love the Trine games, and wanted to like Nine Parchments, but found it to be one of the worst games we’ve ever played. I don’t think we could find a single redeeming quality, and it just seemed like a total misstep.

So seeing it here on this list makes me think maybe there’s something that was okay about it? I’m curious what people liked…

(all the rest of these seem like good games, though, which honestly makes me even more confused about Nine Parchments’ inclusion…)

NeryK,
@NeryK@sh.itjust.works avatar

It’s okay not to like it of course. As you have seen it’s nothing like the Trine games, sharing only a bit of lore with them.

It’s basically a very pretty arena-based top-down shooter reminiscent of Magicka (which I also loved), with a good difficulty curve. There is not much of a story to carry the game forward, so it hinges on whether you like the gameplay and the challenge it offers or not. I for one really enjoyed Nine Parchments, doing multiple runs in single player and co-op with friends (even a “hardcore” one, which we usually never touch).

psycotica0,

Right, yeah… It was definitely reminiscent of Magicka. Maybe even a little too reminiscent, since I feel Magicka was a much stronger game.

OK, interesting! It’s nice to know the game wasn’t objectively bad, and was only just “not for me”, since I like the devs!

Ethereal87, do gaming w Weekly “What are you playing” Thread || Week of October 29th
@Ethereal87@beehaw.org avatar

I think I’m almost done with Cyberpunk 2077. Cleared all Scanner Hustles and Side Gigs, most Side Missions, so I think I just have the main story, the Phantom Liberty story, and whatever Side Missions might need a day in-game to complete. When it’s done I think I’m going to find something much lower impact to just veg out in for a bit, but Cyberpunk has been a lot of fun to dive into and I can see myself coming back to it in a few years.

I also took the plunge into a gacha game for some reason on my phone. Reverse 1999. The art style was intriguing and I’m enjoying it a lot so far. We’ll see how long it sticks around.

dinckelman, do games w What do you think of Eastward?

I’ve finished the game, and thought it was a pretty decent experience. Pacing is a little weird, but the gameplay loop is fun, and the story is engaging enough. Grab it on sale

Katana314, do games w What are some alternative to soulless videogame franchises?

The solution is slow depletion of title power in order to drive competition. Basically, encourage each others and yourself to explore other games that aim for the same goals as the original property, ideally expanded with some vision of innovation.

For Pokémon, players could likely try out Casette Beasts. For Silent Hill, there are other survival horror properties examining psychological properties of their heroes, like Cry of Fear and The Park.

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