I started my PC gaming experience with LEGO Universe, an MMO with a free to play section but most of the content was behind monthly passes. I could never convince my parents to buy me the passes, and they shut down the servers relatively soon after I started playing. But I have great memories of it and still yearn to explore those worlds behind the pay wall to this day.
My partner and I are playing Lego Fortnite of all things. We’re having a good time. Played a lot of Lego Star Wars when it was new. Lego Lord of the Rings had a couple frustrating bugs that we got fed up with and kept us from finishing it.
In general with Lego LOTR and Lego Star Wars I recall being disappointed that a lot of the building was scripted - “hold to build”. Lego Fortnite has a nice mix of full-building blueprints and freeform piece placement, although it’s not quite block-by-block pieces.
I love Doom but it’s better with the Brutal Doom mod. I won’t play more recent, gory, and visually realistic shooters, but BD is so cartoonish and over the top and pixelated, I love it. I wish I had the patience for longer games, but with old-school FPSs, I can play a few maps and be happy and do something else.
I loved Doom. But I remember playing Heretic a whole lot more. And even so, my favorite game on the engine is Strife.
I kinda want more shooters like Doom or rather the Build engine era games. But Doom’s design is still very much at the heart of those, they just have the nifty interactive things in the world like pool tables and toilets and such. I don’t like the linearity of most SP shooters these days. I want to be dropped into a labyrinth and have to fight my way out. I want to actually need a map because I got lost.
Doom 3 is my favorite one to play when there’s combat and its had some tweaks to the gunplay (like fixing the god-awful shotgun spread to be more normal, greatly reducing ammo amounts, and increasing armor effectiveness,) but if i want a really fun experience, I tend to do Doom 2, or Plutonia. The newer doom games don’t have enough mobs spawning in, and a lot of the levels just feel like combat arenas, (less so in Eternal) instead of places to explore. I think a lot of people overlook the exploration of the og doom games and 3. I liked how demons could roam the halls in Doom 1 and 2, and it really made the levels feel a bit more sandboxy imo. Not to say Doom 2016 and Doom Eternal are bad games, certainly not! It’s just a lot easier for me to sit down and play a few levels of doom 1 or 2 for 30 minutes or an hour, instead of getting invested in complex, more intense gameplay.
Doom 1 and 2 typically relieve stress, though can be challenging, while in doom 2016 and eternal, i feel overwhelmed sometimes and kinda have a bad time cuz I need to focus too much, constantly switching weapons and whatnot. Sometimes i just wanna mow down a horde of zombiemen and imps with a chaingun or ssg.
I got an enclosure kit from here with a multiconsole PCB (brain for controller). I did research on what buttons and joystick I wanted and ordered them from focusattack and arcadeshock. I liked that I didn’t have to solder everything and they gave me a useful guide for how to set everything up. I linked a build manual in another comment.
But you don’t have to go that way! Depending on your patience and engineering skills you could make a controller out of nearly everything. You could get a cheap PCB from a working controller from a game system you like and a joystick and or some buttons and stick them in an Amazon box if you wanted!
Or, you could do what my buddy did and pick up a kool-aid covered broken street fighter 4 stick off the street, clean it out, and put a new board and joystick in it! It’s up to youuu
Looks great! I built a controller recently too, just wanted to mention that I used the open source GP2040-CE on a Raspberry Pi Pico and it works great, it involved a bit of soldering wires with different connectors together, but there are now custom RP2040 controller boards that can run it and are plug-and-play.
My build was around one of those custom boards, so no soldering for me. It’s perfect for me since I play on PC only and the web configurator is really nice to have for easy SOCD cleaning functionality swaps for different games. I’ll need a Brook adapter if I ever find and go to locals, but I don’t expect that to happen anytime soon.
Hellyeah nice! I’ve been thinking about building one too. I had been using an xbox controller for fighters but borrowed my friends hitbox for a bit and don’t wanna go back. Can’t really justify spending like $250 on one though. I think I can build on for about $50 if I use an old cigar box for the case.
How do you like those buttons? I’ve been told to get Sanwa buttons but I really don’t know much about them.
I like them a lot. Good action but not a lot of noise when I mash them, which was why I picked them (as well as for the look). Sanwa Denshi buttons are the gold standard, they’re installed in the classic MadCatz fightsticks and they’re pretty affordable. The Gravity buttons were about twice as much but they have got swappable switches for extra customization and I like the feel. I don’t think you can lose either way!
Sanwa are the default for Japanese-style buttons, and they’re the most common at all levels of play. If you don’t know what you want, they’re probably the best place to start and with how modular sticks and hitbox-style controllers are, you can always change down the line if you find that you have different preferences. Personally, I find Sanwas just a bit too light for me since they’ll accidentally actuate if you brush up against them. It makes it difficult to rest your fingers on the buttons and it’s a bit harder to “ride” the actuation point, if you’re the kind to do that.
I didn't realise it had already been released. Definitely getting the game ASAP. The couch coop of the last game was great, hopefully it'll be the same/similar for this one
It absolutely is not! They removed the split screen coop that was in Pikmin 3 and replaced it with Player 2 being able to point at the screen and shoot pebbles to hurt enemies and stuff.
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