Whom

@Whom@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Whom,

Deeply frustrating to see. Their only sin in my book is selling it instead of freely distributing it, something Bethesda is equally guilty of. I only hope they make it out of this okay.

Whom,

Yes.

Whom, (edited )

This is not bait, I truly believe that all non-private art and information should be freely available to all for any purpose and liberating it is always a good thing. I’ll leave your report unresolved for another mod to weigh in on, but I’m not looking for an argument and gave a minimal response precisely because I did not want to encourage shit-flinging.

Whom, (edited )

That would be a nice feature. I don’t always want to comment or post with my mod hat on. That said, I’m not seeing it on anyone here. Is it an instance-based thing?

Whom,

Like I said downthread, I wasn’t really looking at derailing this thread by starting a debate, but to clarify my position, the industry as it exists today collapsing is entirely okay with me. I’d be happy to live in a world where all games were freely distributed public domain solo endeavors, small collaborations, and the rare larger (but still not this large, likely) productions organized as public works or naturally-occurring oddities.

Whom, (edited )

You’re right, of course. I detest capitalism and while I obviously understand why people and the institutions they build operate under its rules, I see not doing so as a generally good thing. I’m under no delusions that this will bring the change we deserve, that requires actual political action. But liberating art and information is actually possible thanks to filesharing and so we ought to do so.

People seem to be missing the point about Bethesda’s guilt. I know that Bethesda cannot give this game for free and I take for granted that you know they cannot, my point is that because they can’t, they should not exist. I’m not a fool, I know how the world around me works and that games would not be made at this scale (but they would still be made…art LONG predates the profit motive and exists even today where no profit is to be had, and no one could possibly snuff out the human drive to make art) and am willing to take those consequences. I believe withholding art from the public is stealing from the common heritage of mankind, and so we ought to strive for a system in which art can be made and shared freely because people’s needs are taken care of. And yes, I focus on art and information because it is the topic here and it is particularly close to my heart, not because my beliefs stop there.

I just want to say one more time that I wasn’t trying to preach here or start a fight. I just wanted to express my sadness at this situation. That’s it. I only respond because I don’t like having my views misrepresented.

Whom,

It’s a FOSS alternative to Plex, if you’re familiar with that. Less like a tv channel, more like a streaming service you populate yourself.

Whom,

It seems most likely to me that it’s prep for the rest of the Microsoft deal so they can claim to regulators they aren’t using their ever-growing control to choke out other platforms. Same reason they’re making those promises about Call of Duty on Switch.

Whom,

That’s so sick!! I just built this leverless in a modular 3D printed case for SF6 and Skullgirls :) Currently experimenting with the buttons but I really love Crown 202s

Hope you’re enjoying EVO if you’re watching!!

Whom,

Sanwa are the default for Japanese-style buttons, and they’re the most common at all levels of play. If you don’t know what you want, they’re probably the best place to start and with how modular sticks and hitbox-style controllers are, you can always change down the line if you find that you have different preferences. Personally, I find Sanwas just a bit too light for me since they’ll accidentally actuate if you brush up against them. It makes it difficult to rest your fingers on the buttons and it’s a bit harder to “ride” the actuation point, if you’re the kind to do that.

Whom,

That seems fun! I’ve mostly been playing in beginner/intermediate brackets in this trans fighting game Discord server I’m part of. I have a lot of hours in this game but I never took learning all that seriously until recently.

Whom,

My build was around one of those custom boards, so no soldering for me. It’s perfect for me since I play on PC only and the web configurator is really nice to have for easy SOCD cleaning functionality swaps for different games. I’ll need a Brook adapter if I ever find and go to locals, but I don’t expect that to happen anytime soon.

Hideki Kamiya thinks Japan should be proud of ‘JRPG’ and wants to use ‘J-Action’ (www.videogameschronicle.com) angielski

He added: “So when it comes to the term ‘JRPG’, this is something that ties into this – these are RPG games that, in a sense, only Japanese creators can make with their unique sensitivity when it comes to creating these experiences. “I think it’s certainly something that should be celebrated moving forward, and...

Whom,

I’d say there is a general vibe to JRPGs that you can’t really get at by just describing the combat system.

It’s easy to imagine someone who like Final Fantasy may like a game like LISA. But harder to suggest someone who like Final Fantasy will like Kingdom Hearts

If anything, I’d say the opposite. Even setting aside the developer and series overlap, I would expect a Final Fantasy fan to be much more receptive to Kingdom Hearts than to LISA. While classic Final Fantasy may be closer to LISA mechanically, FF and KH are working in a related tradition that LISA is a bit farther from. There’s connective tissue between JRPGs that go beyond their mechanics, and this is part of why FF as a series has gone between so many radically different systems while still feeling united in some way. JRPG may not be a perfect term, but it carries historical reality, not just bland mechanical descriptions. If you look at music for example, genre titles are just as often describing the scene something came up in (or is emulating) as they are describing the sound itself. If genres are to give us helpful groupings of games that are related to one another, just describing their bare mechanics isn’t enough on its own.

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