One of the greats from the C64. A step up from Last Ninja in terms of graphics and gameplay. The soundtrack is killer for the time. Still sad that System 3 never seemed to get close to releasing a Last Ninja 4
The NES was epic for its time, but nowadays those controllers make my hands cramp after minutes. Thank God for the modern big curvy controllers.
Some classics of that time might be of interest to the contemporary gamer, although I think you need to have some kind of historical curiosity for it to be worthwhile. The tools of the times were rudimentary to an extent that hurt what the devs could do even more than the capacity of the consoles imho. I mean, they were flipping bits in assemblers.
The audio though. 8-bit music is fucking stellar. The energy contained, the catchiness, it’s amazing.
As for recommendations: The Guardian Legend is my pick. Cool scifi action-adventure/ shmup hybrid.
The game Overlord on the NES had the best intro music of the generation, IMO. It was a port of Supremacy from Amiga and other PCs. The Commodore 64 version had really great intro music too! (I love SID music and warez chip tunes) The Commodore intro melody was later used in a Machinae Supremacy song.
I really enjoyed the game StarTropics too. It had real world tie in stuff with physical media (anti-piracy, but it was neat), and I enjoyed the music and story. The second StarTropics had graphics that blew my mind, everything just looked so smooth.
My first experience was with a demo of the first game, it came with 3 maps, the only one that I remember by name being the Battle of Kadesh, despite the 2nd map being the one that I played to absolute exhaustion (it was the map with base building, but no gold), since it was very easy to beat the first computer enemy.
Once I got a 🏴☠️ copy of AoE2 (2002-ish?), brother, I spent more time on the map editor than anything else for the first couple of weeks. I loved the huge map size but hated the paltry 200 unit limit. My older brother definitely spent more time playing than I did during that period.
As much as I played, I was always kinda bad at it, mostly because I’m more of a turtle player and always got pissed at how medium AI enemies would always build 4 separate town centers with at least one being very close to my starting area. Yet I would still play and, more importantly, I always loved the numbers and graphics at the end of a game.
Frankly, I think AoE2 really stood the test of time. For a game originally released in 2000 to remain not only relevant but also enjoyable without any official updates or patches for over 15 years (the remaster was announced in 2017) is a noteworthy feat.
i remember getting age of empires ii at compusa in rhode island while i was in university and playing multiplayer with the rest of my roommates all the time. it was the best.
i already remember not being very good at conquest but loving the design aspects and being so sad when i got raided. blobcat, sad
Super Mario 64 has to be my favourite (and is also the most recent one I’ve tried). When that came out it rocked my world, and I didn’t even have my own N64 at the time. I would play at friends’ houses or Toys R Us.
There was a Canadian TV show called Video and Arcade Top 10 and they would frequently give games away. I wrote to them explicitly requesting SM64, and a year later it just showed up in the mail.
It’s a series where a dragon kidnaps a princess, and a plumber from New York must save her. To do so, he must gather mushrooms by hitting bricks while jumping with his fist, jump on turtles to make them hide in their shell, and dodge fire breathing plants.
In the most recent 2d incarnation, the fire breathing plants will sing at you.
I highly recommend Mario Maker 2 to everyone who hasn’t tried it, especially if you have kids with an interest in learning game design. It’s a great tool.
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