Overall great, but the movement, mainly during all the backtracking, just wasn’t fun enough to carry it. You have a dash and that’s it, the charge dash is too situational.
It might not be Metroid with Shinesparks and such, but maybe up the default walk speed at least? The rest of the game wasn’t outstanding enough to make up for it either, besides the map being very open, even for a metroidvania. I like how there are 3-4 ways to enter the area with the Dream Nail.
I finally got this game through a steam key trade on barter, traded for a game I didn’t need from a Fanatical bundle. It’s now sitting in my library until I have the time to focus on it, as one of my best friends recommended it to me as one of his favorite games ever. So I want to give it the time and focus it deserves, hopefully it will click for me too!
my rec: try to power through until you get the Mothwing Cloak and Mantis Claw, which you get within the first 5 hours or so. If you don’t like the game by then, it isn’t going to click, but I think a lot of people give up on Hollow Knight too early.
I would also add that you can down slash at the beginning. It is very useful and I didn’t start using it till I saw someone online playing way better than me.
Pogo off enemies or spikes. It’s great. There’s a grub worm that I waited till the very end to get because I didn’t know I could pogo on the spikes.
All the bosses are pattern recognition, so if you end up bashing your head into a wall then maybe try to take a break and learn some dishes for the attacks.
I played the 3DS one (unless there more) as one of my first 3DS games, and I just couldn’t get into it. To put it simply, it wasn’t clear what I should be doing, even when I understood and did the objective.
beehaw.org
Ważne