This is one of the most influential games ever for so many different reasons… I am definitely a big fan and have a lot of great memories with the classic one on NES, especially the 1v1 mode. It was a pure joy to play with my uncle, brother, friends or mom, she preferred Battle City tho!
This was long time ago, now if I play, I go for the Tetris Effect — which doesn’t change the main formula, it mostly builds around it or plays with it.
One of — counterintuitively — not so many games that you can just keep playing to get better at them, as your brain rewires itself and conscious decision making process goes into the deep, unconscious brain backroom magic. Of course to be the best there is a lot of technical knowledge or some tactical aspects but the base gameplay loop just keeps you in self-learning mode or more often than not, in the flow state.
I’m confused then. I played through Pacifist and thought I got the true ending. Though I am aware of a different ending if you play a Genocide run beforehand.
I’ve never heard of a neutral run in particular adding anything on subsequent runs.
Once you finished the final boss, you can re-load your last save and there are extra bits you need to do in order to get the full pacifist run and second final boss.
The game won’t start the events that take you there without first completing the neutral run final boss, even if you did a full pacifist run on your first play through.
So, I have only played through the entire game once and it was a Pacifist run. I did the full extended run, reloading my last save and everything.
I started a Neutral run later, but I haven’t even completed it yet.
Edit: I just googled it. You have to view the neutral ending once, which you get at the end of the Pacifist run before reloading. You do not need to do a full Neutral run.
I love that the whole reason he even became a video game composer is because his boss promised an extra day off to anyone who could learn enough about the music computer to demo it to customers. Just floating through life by happenstance, and then becoming the most revolutionary person in the field.
I’m not sure why I picked up Yakuza0 but I was so suprised by what I got in my hand I made a goal of mine to play the whole lot.
The presentation of the character of Majima in the casino is so good I ended up bringing it up in conversations with non gaming dates and they still texted me back in the following days.
I don’t really understand people saying it’s not part of the lore. I did the expansions and everything. I got the ending, assuming that I remember correctly, where Ciri becomes a witcher. And in the expansions, Geralt just wanted to retire on a mountain vineyard in not-France.
One thing I was thinking of with the announcement is what would they do with the witcher powers, but from the electric punch in the preview, my guess is they’re going to expand her psychic powers to take the place of witcher powers.
I’m looking foward to it. It looks kick ass.
Also - are there actually as many compaints as people make it out to be? Like I’ve never met anyone in real life who didn’t like that a game featured a woman.
as someone who read the books (like 10 years ago so i could be wrong), I’m pretty certain it is not psychic powers, but spellcasting. Ciri trained under Yennefer and went to sorceress school for while. Geralt has the Witcher signs, which are like an elementary form of spellcasting, but Ciri learned a bit more than Geralt. Separately, she also has her warping power that is completely unique to her and very important in the lore, but I won’t say more for sake of spoilers. I don’t remember how much of this they cover in the games.
100%! You can totally see her draw elemental magic from the water running down the cave wall then cast it as ball lightning (or electricity at least?). She uses both Quen and Igni in the trailer too though. There’s also book lore about magic that could lend itself well to game play, like the costs of casting more than you’ve drawn and the skill required to draw from different “elemental planes.” Witcher mage would be a fun build!
No. They’re whining about Witcher 4 using Ciri as a protagonist because they think she was made ugly.
Attractive women designed solely to be the object of male affection are allowed to be protagonists. When a woman stands on their own as a unique complex individual, they take issue.
To fair, the “peach fuzz” was a superfluous addition.
As much as I enjoyed Horizon, it was very much a ‘one and done’ game for me. I would have liked more emphasis on replayability than skin textures and raytracing.
I would have liked more emphasis on replayability than skin textures and raytracing.
Reminds me of the whole kerfuffle of western devs bashing elden ring, a significant portion of which could be summed up as “why would you put something in the game without a big map marker showing them where it is???”
It’s not an “either - or” thing. The artists modeling fine details like peach fuzz had nothing to do with the game’s design and it also had no influence on how replayable the game would be.
A AAA game will have these kinds of details today, because it’s expected by customers. AAA(A) games that don’t (looking at you, Ubisoft, with your shoddy animations) get relentlessly mocked unless they excel in every other area. First party Sony titles in particular are expected to push technical boundaries (at least of their hardware) in some way or another. That’s part of the reason why people are buying these games and the systems they are running on. This isn’t an optional thing, it’s not a choice, it’s the baseline.
You also have to consider that even if this wasn’t the case, you can’t just radically change the way studios are being organized. Large studios are art-heavy in terms of their manpower, in large part because it’s very easy to produce tons of game assets in parallel. It’s not easy to hire or retrain people after a switch in priorities and it’s much more difficult to apply the same kind of manpower to game design tasks. The old saying that nine women can’t birth a baby in one month applies here as well.
Taking a rough look at the credits, Horizon Zero Dawn had 30 designers working on it (world, quest, writing, etc.). Compare this to 57 coders coding things and 148 artists creating audio and visual assets. There are other departments like production, marketing, HR, etc. that I’m not counting, but I think you get the picture.
Yes, but it’s by choice. Big companies aren’t trying to impress nerds. Their demographic is everyone that is easily fascinated by “shiny” things.
The hardware it was made for also prioritized resolution over frames per second. So hyper realism became a focal point of many of the AAA games created. And hyper realism is a one-way street (aesthetically speaking).
It culminates in Hellblade. With ridiculously stunning visuals, but little else going for it.
At what point would you say that a game isn’t a game anymore, but closer to an interactive movie?
I read a lot about it and sounded like it would be very good stuff Bought it and played for just under 2 hours. Some games I played for quite a bit and others I just quit after like 5 minutes. Refunded.
I grew up with a NES and have played games since I was 4 so I have had my fair share of games like this but I just can’t stand these old games any more. There is nothing fun for me in them as I think they are just tedious. I don’t know, it feels like I am the only person not liking this game but that is okay. I gave it a try and really looked for something that would catch me by nope. Afterwards I have watched some streams of it and just concluded that no, even if I would have given it more time I would not have found it fun.
Nah I feel you. Grew up with the NES as well. I played for a few hours and then I bounced off it. I think I’ll play it some more at one point. I love that it exists, I love the idea of it, but playing it leaves me pretty neutral.
Id say a 1/3 of the games had NESHard energy. Some reviewers even said the first game listed was probably the worst experience for someone to play and starts people off with a bad taste.
I forced myself to play single game and absolutely found 10 games that were fascinating.
I also wonder if I approached it from a budding game developer, and how they recreated some modern experiences in a pure NES environment.
So yeah, as mentioned in the post, I’m currently playing Astro Bot and absolutely loving it.
The gameplay is fun and varied and everything is so playful and full of joy. The music is super wholesome and I love how tactile everything feels.
I’m going through a bit of a harder period mentally and I find that this game can bring moments of wonder and surprise like few others can.
I had a similar experience with Astro’s Playroom and Super Mario 3D World. Sometimes a simple, colorful world with happy music and fun mechanics is all you need!
Journey is a beautiful game with excellent music and visuals. It’s coop where you can only make a ping noise and run around each other so no possibility of negative interactions. There’s a little challenge and adversity at times but the ending is phenomenal and joyous.
Sayonara wild hearts is a playable music album about a lady learning how to love herself. It’s got simple game mechanics but the mechanics all compliment the music and the music is so so good.
A friend of mine has (had?) most of the world records in Sayonara Wild Hearts; it’s not as relaxing if you’re going for high scores since you need to get close to collisions for bonus points, but if you just play to beat levels and chill, it’s great.
They [transphobes/individuals with extreme self respect and socal issues] only ask it because obviously trans women are men and just pervert creeps, but trans men are women and therefore can’t be creeps or perverts.
I appreciate the intent, but yeah, when people who don’t know me at all/that well say I matter to them etc I tend to think “how could they when they don’t know me?” I’m not sure if that’s correct or not, but it is how I feel.
Hope you are doing well though, and no real harm done.
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