When did you last play? I literally just played the game and sometimes just didn’t place some services- I think a good tip rn is just advance from a small city quickly, as later in the game it’s broken and gives you unlimited money as your people somehow make insane amounts of money. But in the early game advancing is your friend to gain cash from the advancements
That’s what I meant with at the beginning. As soon as I started making more profit than losses, it became very easy, which also made it kind of boring.
What I don’t like is that you need to finish the day for it to save
Also the wording about what happens to crops at the end of season should change
But otherwise, it’s something to do, but it is getting a bit click and pointy really. I wish you should pair up with characters more and walk around with then
I love this game (500 hours played), but I have to bring up a point of criticism…
One aspect which has not aged well IMHO is the “kindness coin” mechanic: The exchange of goods for the NPCs’ friendship and/or affection. You give the NPCs stuff, then you give them more stuff, then some more on top, then you get a cut scene and then you get back to giving them stuff until you trigger the next one.
Yes, the requests on the blackboard and the occasional personal quest mix up things a little bit, but overall the mechanic remains the same and for me over the years this has cheapened the interaction with the NPCs for me somewhat: They are mostly transactional and predictable to the point where you can calculate their outcome.
You have to give character A so-and-so many objects X to romance them. It takes so-and-so many days to do that.
Sure, the “kindness coins” mechanic was industry standard at the time, but I wish there were more variety in regards to the interactions with the NPCs, because they are amazingly written and I wish there was more to do with them besides giving them stuff over and over again.
I’m sure he’ll probably use a different mechanic for Haunted Chocolatier, probably too late to change it for Stardew Vallery, given it’s age and the existing complexity of the game.
The most famous one ATM is probably “Baldur’s Gate 3” which offers a wide variety of mechanics and stats to measure if an NPC member of the player’s party is romantically interested in the player character. Two examples given in the talk I linked are the VNs “Monster Prom” or “First Bite”.
Yes and no. Like in Stardew Valley, technically you can romance every NPC in your party, but in practice you have to meet certain criteria to do so and those differ from character to character. Of course, it is possible to “game” that system.
I put way too much time into this game. I’ve never hit the post grandpa endgame stuff (because it wasn’t really there at the time) but I have hit the grandpa milestone on each farm type.
Weirdly enough, the farm always ends up being an ancient fruit brewery by the time I’m done. Speaking of, I’d better boot up my newest save and throw some of those fruits into the seed machine, that greenhouse won’t fill itself! Game’s alright.
I enjoyed a lot of the game objectives… Automating the farm, going to the bottom of the mine and the desert thing, completing the community center, courting a spouse etc.
A lot of the grindy bits weren’t as fun, such as missing some season-specific cutscene or event and not having the exact right item, the feeling of needing to speed grow certain crops at the beginning of each season, etc.
Overall it was a chill and positive experience. The music is awesome, character interactions not too laborious. This game plays great on SteamDeck and with proper settings it sips battery. For a long flight, I would pair this title with stuff like Animal Well, Dead Cells, and Cave Blazers.
I really want to love this game. The artstyle is amazing, the music and sound effects are to die for, it’s truly magnificent. However, the gameplay seems too mechanic for me, like there’s no actual freedom to the game, you need to do these tasks on these days at these times or else you’re playing it wrong.
To be fair, that’s just the culture that’s come up around the game. You have to plan how you play if you want to “win” in the first 2 years, but the only thing you get is a few candles lit in your backyard, and you can still “win” in later years if you play more slowly. You absolutely can just plant some stuff around a sprinkler, sleep until they are grown, and do everything you want to do without being at all efficient with it
100% agree, i personally just don’t enjoy that background feeling that i have saying I’m doing this wrong and the stress i feel over having to get certain things done everyday. i already feel enough of that outside of videogames, I’d rather my time spent gaming to be an escape from the norm. Love the game, love the community, heck I play it semi-regularly, it’s just not my cup of tea, that’s all!
i’ve poured hours upon hours into this game. it’s just a chill game (if you want it to be), and it’s fun to keep track of stuff to collect, talk to the NPCs, and go fight some baddies occasionally.
It’s an incredible game, a love letter to all the best aspects of the Harvest Moon series. My only real gripe is the NPC characters can feel a little stale and robotic after a while, but during a first playthrough they are all full of life.
I love the game, but I like extremely slow progress, so I use mods and modify the wealth multiplier(?) as well in the vanilla to make it more challenging. I also really love mods that add content, and there are quite a few out there! it’s annoying to always update mods manually (as compared to the steam workshop) but I did really enjoy when I was playing with my partner and we had 30+ mods!
a family member who I’m close to who also plays Stardew Valley likes to refer to me playing “Dark Souls Stardew Valley” which I thought was funny, especially because I’m terrible at Dark Souls.
overall I really like the game on it’s own. it helps that ConcernedApe has kept adding to it even though he absolutely doesn’t have to (it’s a big game as it is!) and I appreciate him for that. I do get a tiny bit stressed about the timer on days (notably when I’m playing with someone else and they’re really stretching the time thin) but it’s a very, very small thing. I had never played Harvest Moon or any other farming sim games before SDV, so I have no point to compare, but I just really appreciate the game being chill and a change of pace from games I’d usually play, that are almost entirely based on combat.
Have another play session with my partner planned tonight! We play with all kinds of mods and the sheer amount of them means that we’re nowhere near to having done and seen everything yet! Especially with the new content update that came out a couple months ago, which is amazing in itself, honestly.
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