Those are dispensers; you put the item you want to dispense (water bucket) inside and when activated, they dispense. If activated again while containing a bucket, they will “grab” the water and store back in the bucket
That’s faster, easier and more efficient than this boat elevator! During the development process of the elevator, I did have a block switcher at the bottom which would swap a stone block for soul sand when the elevator was activated and the boat would rise very quickly (I didn’t have to put a delay in like with this one.) It would also descend more quickly because the dispensers were faster. It was VERY noisy, though, because when you’re on top of a bubble column it constantly makes splash noises
You can make a contained column of water with trap doors on their side (need two high) which prevents the water from escaping, soul sand underneath, and no boat needed. To come down, I made an empty column beside it with a water block at the bottom to stop fall damage.
Not as fancy as a mechanized dual-purpose elevator, but it got the job done, and it was quick and quiet.
It goes down faster because the wiring is one way, bottom to top. So the water gets picked up starting at the bottom going up, and the last one just drops the boat at the water fall speed
I absolutely LOVE the concept of Caves of Qud, but I literally suck at it so badly that I cannot actually experience it. I leave the starting town, and insects kill me, every time. I have literally started over 50 times, and I never get further than some reeds where insect things kill me.
You start out a bit fragile in the game. Qud tends to, IME, get easier over time (though one needs to learn how to deal with the goatfolk when one runs into them).
Giant centipedes are generally harder than crocodiles and snapjaws. Giant beetles too.
Start in Joppa, which is the default.
Can you kill a single crocodile in the nearby salt marshes in surrounding maps?
If so, you’re good. Just don’t get aggressive. Don’t fight more than one at once. Back off if you’re low on health and heal up – important for the game in general. You can run if things start to go badly (especially if you take starting perks perks that let you move more quickly).
You can start with some kind of “burst” ability. Like, a marauder has the ability to lop a limb off, which will not only gimp the enemy in various ways but cause bleeding for a while. Espers can start with damage-causing abilities like Freezing Ray or Light Manipulation. Using that to kill the first few monsters and letting the ability recharge after each is desirable.
If you want to try to get a starting level of two, go to talk to Argyve in the southwest corner of the starting map. Get his “find an artifact” quest. You can loot chests in houses in Joppa without angering the citizens if you close the doors first ((o)pen them again) so that nobody can see you. You’ll likely get an artifact or two, which lets you complete his first and second artifact quest.
IIRC, you can also get some experience from examining the statue in the northeast of the map and another on the map immediately to the north of the starting map.
In the north-western corner of the Joppa map, there’s a secret passage in the water that you’ll find if you walk in the water. That will take you to a tunnel that leads to the bottom level of Red Rock, gives you a reliable early way to get underground. I think that the enemies there are generally harder than the ones on the surface, but there are snapjaws, and they’re easier (and they also are a good source of dropped equipment for a starting player). Don’t go below the first level underground at first.
Don’t try to rush to the rust wells for Argyve. And you might want to gain a few levels before you do Red Rock for the warden of Joppa. Same, but more so for trying to cross the salt desert to the Six Day Stilt for the zealot who is also on the starting map.
I like Qud – didn’t at first – but I feel like it kinda plays out similarly each time, at least with the chimera-marauder build that I like. Like, I’m not really forced to deal with drastically-different situations each run, which is kind of a core element of roguelikes.
It’s such a blow to the gut to watch this. I don’t often watch The Completionist’s content but when I do, it was enjoyable and he has such a following. To taint and take advantage of the concept of charity is so egregious. Hopefully it doesn’t deter people from charities but instead do more extensive research on the charitable organizations and foundations on their own
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