I wish that the Lemmy Web UI “suggest title” code would do one of:
Translate HTML entities to their Unicode equivalent, which is what the Web UI actually wants in that field
Change the Lemmy Web UI’s title field to support HTML entities.
I have to manually clean up titles myself on a not-irregular basis, usually because of various dash-like characters, like em- or en-dashes, or typographic quotes.
Oddly-enough, it doesn’t on lemmy.today’s Web UI, but it looks fine on beehaw.org’s Web UI. Not sure if there’s some sort of problem with propagating updates, or if it just takes a while, but I reckon that you’ve done the right thing if it looks fine now on the instance hosting the community.
Oh, it’s because Beehaw wants to move away from lemmy and onto sublinks when it is done, and are stuck on this version of lemmy until it is as upgrading would break things as they are now from our understanding.
ContractVille is a pretty similar game except it’s also open world and coop. It has its fair share of performance issues and bugs though, especially when you’re playing coop as a non host.
I think that’s been a fair description of the AAS space for a long time, which is fine. If you want innovation, go indie, if you want big budget, go AAA
Fun fact: they spent quite a while working on a segmented 3D animation system for all the sprites. Every sprite is split up into segments, and then those segments are positioned in 3D space depending on the camera angle. They can even independently move each part of a character, like a leg, without having to create an entirely new sprite just for one frame.
This is 3 years old at this point, but this should give a good idea of how the new animation system works!
youtu.be
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