youtu.be

Suavevillain, do games w Penny's Big Breakaway - Available Now
@Suavevillain@lemmy.world avatar

I need to get this. It looks great.

oxideseven, do games w Little Devil Inside | Despite All Trailer

Been waiting on this game for like 8 quadrillion years.

I have no hope it will ever release. Communication has been horrendous and every few years we get a neat video and nothing else. I backed this like 10 years ago…

Caligvla, do games w Penny's Big Breakaway - Available Now
@Caligvla@lemmy.dbzer0.com avatar

Same people that made Sonic Mania, huh? I’m not a fan of the looks, but if it has that sort of pedigree then it must be decent at the very least.

ytsedude, do games w Little Devil Inside | Despite All Trailer

This looks really cool!

Oradango, do gaming w ELDEN RING Shadow of the Erdtree | Official Gameplay Reveal Trailer (premiering Feb 21st 15:00 UTC)

Their second tweet says it will be 3 minutes long. Makes me feel like I should skip watching it because of how much it might reveal. Can only go in blind once!

Bjtp,

You‘re right. Although i have to say that the Elden Ring trailers did not take away from my enjoyment of the game. For movies in general i would totally agree though.

BubbZ, do games w Berserk Boy: Official Release Date Trailer

Checked out the demo, game felt pretty good to play. Kinda got gunvolt vibes

fox2263, do games w Skull and Bones - Skill Up Review

I had no idea this had been released.

PeterPoopshit, do games w Skull and Bones - Skill Up Review

Quadruple A? How do they determine how many A’s a game gets? How to we know they actually mixed all 4 A’s in with the recipe and not 3.5 of them?

Tattorack,
@Tattorack@lemmy.world avatar

It’s simple:

The more A’s on a game the shittier it is. Skull and Bones is a monumentally shit live service game. It deserves that extra A.

Katana314,

Horror games get the most A’s, by far.

“Oh, shit, I have a bag of milky ways!..AAAAAAAAA!!! AAAAAAAA!!!”

avater, (edited ) do games w Skull and Bones - Skill Up Review
@avater@lemmy.world avatar

Ah fuck it, I know it’s against the meta here but I got it yesterday for 38€ and I actually really like it. Didn’t play the beta, didn’t see any videos beyond the initial trailer years ago and just got it because I like those kind of games.

Oddly it reminds me a lot of Freelancer, you sail, you fight, you trade, you humm to the shanties, you upgrade your gear and ship and sometimes you do all of that together with other players. I don’t care for the hand to hand combat or the land gameplay of Blackflag cause these were actually the things I liked the less, and to be honest I also would not need the land gameplay in Skull and Bones since the real character of the game is your ship.

If you’re fine with that and get it a decent price tag, it’s a really entertaining and fun game. For me after 6 hours of gameplay it would land somewhere between a 7 and an 8 out of 10 I think and I can really see myself playing for a longer time :)

M137,
@M137@lemmy.world avatar

“Didn’t played the beta”

Grammar hard, apparently.

avater,
@avater@lemmy.world avatar

Fixed.

Chet_Awesomelad,
@Chet_Awesomelad@kbin.social avatar

Glad you're enjoying it!

NIB,

The review is pretty fair and somewhat agrees with you.

Katana314,

I don’t expect it’d even be worth $20 to me, but I can sort of understand the online appeal. Sometimes having a relatively basic game happen in a shared open world, where people can choose to cooperate, adds some fun moments. The Division and Sea of Thieves would be examples of that. Watch Dogs 2 also had some very good times where you might be driving around, and without any “prompts” or loading, have a chance to join a midcity chase with/against another player.

GlitterInfection, do games w Skull and Bones - Skill Up Review

Lost me at “it’s cool to be a pirate.”

Not that there’s anything wrong with other people romanticizing that era but I’ve always found it kind of a lame one. So if this wholly relies on that to get around it’s flaws then it’s more reason for it to be a pass for people like myself.

tb_,
@tb_@lemmy.world avatar

So if this wholly relies on

No, it doesn’t. But you stopped watching the video.

That said, it is a legitimate argument. Just like “it’s cool to be Spider-man” is a reason to pick up Insomniac’s recent games.


SkillUp argues that in a vacuum, and for a reduced price, Skull and Bones is a decently functional game. But it doesn’t exist in a vacuum and Black Flag is better in (almost) every way.

GlitterInfection, (edited )

No offense but maybe you didn’t pay close enough attention, since I got all of that but it relies on what I said for it to be true wholly.

This is my rough summary of what I watched yesterday, as I’m not going to go back and watch it again:

The video starts with him stating that objectively the game, in context of its development is a complete mess.

Then he stated that he found he was enjoying the 20 hours he spent with the game and asked himself why?

Then he stated factually that the game was fun because it is just flat out cool to be a pirate.

He described the things he thought were cool about being a pirate all of which I found to be lame.

Then he used those lame pirate things to justify the argument that in a vacuum the game isn’t bad.

He lost me at “it’s cool to be a pirate” which was the foundation of his argument that the game is OK.

Plus even if I had turned it off, that’s like most of the way into the video. So it’s kind of far to expect a person to watch something to get the “the game is fine, don’t pay much for it” result.

tb_,
@tb_@lemmy.world avatar

It’s a reasonable argument. Perhaps my initial comment was a bit mean.

What I find difficult is that it is a pirate game, very clearly. If you don’t enjoy the pirate theme, what were you expecting to get from a review like such?
Perhaps you’re a fan of naval combat. Which, fair.

avater,
@avater@lemmy.world avatar

Lost me at “it’s cool to be a pirate.”

should have watched it further…

GlitterInfection,

I did watch it further and that statement is quite a bit into the video already.

avater,
@avater@lemmy.world avatar

well, truth is it’s cool to be a pirate 😅

GlitterInfection,

Other than their frilly shirts, I am not a fan!

avater,
@avater@lemmy.world avatar

Too bad for you.

GlitterInfection,

It’s OK. I have more than enough effeminate, money obsessed, bearded men in my life that I don’t need to pretend!

Kusimulkku, do games w Hogwarts Legacy - Developer Blooper Reel

We need more of these

ItsAFake, (edited ) do games w Hogwarts Legacy - Developer Blooper Reel

It’s no Interrupting Frenchmen .

I wanna see more buggy development stuff from develops.

Mikelius, do games w Hogwarts Legacy - Developer Blooper Reel

This gave me a good laugh, absolutely loved this!

AlgonquinHawk, do games w Hogwarts Legacy - Developer Blooper Reel

They should have left the walking book in lol

Kolanaki, do games w Hogwarts Legacy - Developer Blooper Reel
!deleted6508 avatar

This kinda stuff makes me wonder how animations work that they can do all that without it being done on purpose.

towerful,

Proceedurally.
So, “hands are supposed to be here” and the arms figure out the rest.
By the time add in “finger pointing at this” combined with spells to make your thumb big (or whatever, ultimately everything is made at a base level to allow for a lot of creativity further up the stack) means the finger might drive the scaling of the arm.

Same with the strange jumping. Body “jumped” in a downwards direction, and the feet animated correctly in an upwards direction. Ends up with a body doing a strange wrap around itself as it figures out how the feet can be above the torso.

Walking books might be a really easy way to animate a book flying around, have physics and a health pool without having to create a whole new object/entity class (just inherit all the features and disable the standard person/object body).

The faces-talking-out-the-head thing is animation data imported with the wrong scaling. Some parts can just move to where the animation says they are, others warp the geometry of the rest of the model.

Remember that a lot of the models and animation will be made with no idea how they end up being used, at the same time as they are actually programmed into the game. There might be some iteration, but its not like they know the end result, make the models, make the animations, make the game. All this happens at the same time, and any iteration might set multiple departments back days or weeks.
So, super flexible APIs, models and animations are designed at the start in a way that allows for a small amount of specialisation and iteration, but the rest is all “bodge what you have available”. Ultimately if it isnt flexible enough early in development then its going to cost a lot to fix

Toribor,
@Toribor@corndog.social avatar

Every time I think about this sort of thing I remember that in Fallout 3 the developers added a moving train to the game by making the train a hat that was worn by a man that ran really fast underneath the ground to make the train move.

echodot,

They did the same thing in Half Life because the game engine couldn’t support moving vehicles that were not physics objects.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • informasi
  • test1
  • rowery
  • muzyka
  • esport
  • NomadOffgrid
  • Spoleczenstwo
  • krakow
  • fediversum
  • Technologia
  • gurgaonproperty
  • shophiajons
  • Psychologia
  • FromSilesiaToPolesia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • retro
  • motoryzacja
  • giereczkowo
  • MiddleEast
  • Pozytywnie
  • warnersteve
  • Wszystkie magazyny