You mean easier to remove? The battery is already removable. It’s not glued or soldered in place. But you do need a spatula thingy to open the shell of the controller and actually get to it.
In all my many years of gaming and superfluous amount of controllers, I’ve rarely had problems with a Sony internal battery. When I have, I simply opened up the controller and replaced it (mind you I needed to source the battery). But its never been an issue and a fairly easy process.
The controllers I’ve always had any kind of issue with ensuring I had charged and/or replacement batteries has been Xbox controllers.
I only know up to the 360, which had the battery casing on the outside you could easily remove with a clip latch. But it also had notoriously bad power issues, not iust with the controllers but the console itself. Faults in the PSU and overheating were the two most common causes of the infamous RROD.
The term “removable battery” typically means there’s no disassembly required. Or at least nothing any more complicated than a battery cover. As much as it’s an easy process for those with even minor mechanical skills, your initial wording creates the sort of slippery slope that led to us needing a government to step in so that phones and other devices would have removable batteries again.
God I hope so. My DS5 battery died within a year. It literally loses a full charge overnight, and even when it still worked it only reported battery percentage in 12% increments. My still-chargeable DS4 was still accurate to the 1%.
I still use the DS5 wired because screw e-waste, and ergonomically it's adequate. But the battery problem makes it the worst controller Sony's ever made, and I'm including SIXAXIS in that assessment.
Actually scratch that, the face buttons are mushy as hell and there's nowhere to rest your thumb. I miss jump inputs like I've never played a video game before. None of the every single generation of Dualshocks I've used had such sloppy buttons.
I used to buy a ton of games. Its now hard to justify with the price of everything going up so dramatically. I still buy more than average, but probably more along the lines of one every few months and never full price releases.
Yeah I’m right there with you. we are the 22% of US game players that are not directly discussed in this article, the ones that are price sensitive but still buying games on a semi-regular basis. Mat Piscatella suggests that it’s that most frequent 14% at the top that are propping up the legacy industry these days, and he’s probably right. I’m inclined to believe that those of us in the next 22% still account for a decent chunk, but more and more of us are shifting towards spending money on live service games only. Idk how some people can afford to spend money on every new game as they come out, that cohort must be almost entirely wealthy folks at this point.
I’ve played live service games with the one I’ve been playing being The Finals, but I’ve spend 0. But, have all the BP just from the multibux I saved up for free.
I’ve wondered what percentage of live service gamers are like me spending no money on them.
I have been a massive fan of Overwatch since launch day. I haven’t spent a dime on it since the original purchase of the game. I haven’t spent anything on any Live Service game either.
I don’t think this is about enthusiasts buying less games, though. We’re not talking about the average number of purchases the consumer makes. This is more evidence that there are a lot more casual players out there, who will make their 0-2 large game purchases a year and play their games over a long time. The college guy who literally only buys a couple sports games that they play online with a friend. The burnt out parent that can only make time for their 2 open world adventure games all year. I know a few people in my life who own a Switch, Mario Kart and Animal Crossing, and that will be literally the only two games they load all year. And this is to say nothing of people who strictly play F2P tirles, which apparently are 33% of players.
“US game players purchase 1-2 games a year on average” is not the same thing as “the bottom 60% of purchasers only purchase 1-2 games a year.” This is evidence that, one, the medium is reaching a much more widespread market and, two, the casual market is often more engaged with F2P titles.
I think if we looked at enthusiasts and hobbiests, there would still be a decline in purchases. I don’t think this is evidence that games have become too expensive for most.
You’re right! The guy that published the info had a funny disclaimer:
Pro-tip, before replying, know that even seeing this post likely puts you into that hyper enthusiast bucket, so the actions of you and your immediate cohort likely do not match those of the general gaming audience.
Not even necessarily F2P. Depending on what you have access to, Epic, GOG, Prime/Amazon Games, Steam, Itch, and a few others all release freebies nearly every week. Some of them are even AAA titles.
If you’re not supremely picky about what you play, you can get hundreds of free games over time.
Since I started !freegames I’ve not bought a single game but my backlog is growing way faster than I can play through it. Not a bad first-world problem to have, really!
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