Finally. The first one, I waited and waited for it to get PC port before I played it. When Forbidden West came out, I traded a smart watch for a ps4 pro, got FW from Gamefly, finished the game, and then immediately resold the ps4. Been waiting for it to come to PC so I can finally buy it on Steam.
What I mean is it isn’t a bad story, but in comparison to h:zd that had the slow plot reveal that made me go: what? What?! And want to eagerly know more about the story.
But gameplay is great and the skills you can unlock makes it very fun to play.
RIP Lance Reddick, him voicing Sylens is so great. I really hope they have enough recorded material for the next game.
Porting to PC isn’t minimal effort. It takes a lot of dev time to optimize and make it run well on the wide variety of PC hardware, not to mention the additional PC specific technologies like DLSS that often get implemented. First game had quite a few performance issues at launch that were ironed out over the span of several months.
The point isn’t that it’s quite literally free. It’s a figure of speech.
Between taking a game you’ve already completed and is already popular and reworking it to sell to a brand new audience… versus creating a new AAA title, which one is more expensive?
that were ironed out over the span of several months
It still runs like garbage on my 13700K and 3060Ti, depending on the area. Sometimes, High settings are fine, but way too often I have to drop down to “Original” to get somewhat acceptable FPS (>40) at 1440p with Balanced DLSS. Am I doing something wrong, or was it just even worse at launch?
Yeah, it’s wonderful. I was playing it for nearly 2 hours straight on a flight recently. If you adjust the CPU clock speed and a couple other things, you can squeeze some solid play time out of the Deck with Zero Dawn. It runs amazingly smooth.
If it ran well on a PS4, it runs well on the Deck (at 800p). The Deck is really close to a portable PS4 in performance, ignoring architectural differences.
The Deck struggles with modern titles targeting the PS5. It technically can play these games… But the kind of “technically” that really doesn’t result in a good experience.
Valve’s doesn’t help with it’s ‘Verified’ status. I picked up Dead Space because it’s verified. Within an hour I’d hit the refund button. It ran. It ran at 20fps and looked like absolute ass, but it ran. Not sure that’s what they should be pushing people towards however.
Yeah I agree. They’re super inconsistent with the verification.
Sometimes a game plays perfectly, with zero crashes, at 60 FPS and great graphics… But it’s not verified because one line of dialogue uses a font Valve considered too small.
Then you have a game barely running at 20 FPS and potato graphics, crashing every 43 minutes, and yep totally verified, ready for the Deck.
I guess they’re wanting to show that it can handle the very biggest games? Problem is if people can’t trust the verification process then it’s effectively useless. After my Dead Space issue I’ve already made it standard practise to check ProtonDB before I grab a game.
Same bro. Just completed the first gow a couple days ago. Ready for the second one now. Will definitely be picking up the new gow and horizon forbidden West!
Same here. I bought a PS4 late in its lifecycle to catch up and then was amazed when they started bringing stuff to PC. I’ve really been missing out on some PS5 titles but I’d be much happier to play them on PC. I think I’ll probably be waiting a while for Spider-Man 2 as well.
Look up “potentiometers” if you want to understand the workings behind a thumbstick as well as why drift happens.
So, drift happens because the graphite resistance element inside the potentiometers wears out over time due to friction, but these potentiometers are absurdly cheap compared to the alternatives and one company, ALPS of Japan, has dominated this market (not just for the Switch but for everybody) for 20 years that they pretty much out-prices everybody else. So, now you know why companies still use these thumbsticks despite the fact that drift always develop eventually.
Hall Effect sensors are definitely better, but also tend to be heavier and bulkier, so we’ll see if this works out.
I’ve seen them, they are an order of magnitude more expensive than the potentiometer based ones. Good for enthusiast hobbyist upgrades, but I doubt Nintendo is going to go for that considering the pricetag of the Hall Effect sticks.
That’s just because there is only one company making them so… yeah we got expensive joystick replacements. If Nintendo just paid a bit more and went with the HE joysticks in the first place they wouldn’t be in this situation. Why do you think they’re patenting these joysticks with magnetic fluid in em? They don’t want this to happen again so they do what the Japanese do best, over engineer a simple solution.
As a big keyboard nerd it is cool to hear about Alps in another context. They used to dominate the mechanical keyboard market too back in the late 80s.Thanks for sharing!
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