I love it when I’m playing a game and I can feel the genuine love put into it. Old Nintendo games for example. now most games feel so bland and corporate
That always takes the fun out of games for me. You can do whatever, but there’s a correct way of following the story, which is subconsciously grasped by the community and thrown down your throat if you deviate and complain you are having issues.
Yes, it is fine as long as they dont advertise "a huge branching story", when really there's only a handful of endings. If you dont count random game over screens.
BG3 has a lot of dialogue options, but they rarely change the outcome of the story.
I made a tool that migrates from one DB format to another. Then another format was introduced. Of course I reused the assets from the tool to expand the tool to migrate to the new DB format. But then I know more of what can go wrong with the tool, so even then testing took longer, but the tool ran cleaner.
So only games that are made from scratch can charge full price? What about reusing code? Engine? Animations? Textures? Lighting system? Rendering backend?.. Games are made of everything that came before, being angry about a game using assets that were originally developed for an older game is like being angry about a movie reusing props made for an older movie, should they burn all of the Christmas decorations between one movie and the next? Or can the studio hang the same glass ball on two different movies? Does that detract from the movie? Will you really only consider it’s worth the full price if all props were made exclusively for that movie?..
Online games are different because you control the hosting and the service has much higher upkeep. Don’t try to apply the same shenanigans to single player games. Also pissed me / pisses me off that they started doing this Borderlands 2+
But then they say,
Despite the massive backlash and more than a decade of memes, Horse Armour DLC’s popularity was proven by the wallets of gamers. While Bethesda was being flamed for releasing the paid content, the numbers don’t lie, and gamers were actually very interested in paying for the DLC
Their main market focus is on whales now. They make it very clear, they see the Horse Armor DLC as a success story.
I don’t know how people there are like me, but I have forked over a lot on TES:O that I will no longer ever fork over again, and I regret having fueled their foray into single player. I will not preorder TES6, and I will have to wait for discounts to begin applying to their new franchises. As someone who was deep into TES lore, I will no longer care about TES6’s monetization or their attempts to tie into and guide players into TES:O.
Bullshit, Bruce Nesmith. You’re just a dishonest coward trying to absolve yourself of blame.
Edit: the paid horse armor was extremely controversial among gamers at the time, and plenty of people prophetically warned about what the consequences were going to be. Bethesda damn well knew or should have known exactly what Pandora’s box they were opening.
60 hours in and loving it. Enemies get much harder further in. I find the lore excellent as a Dune fan. Graphics are great and gameplay is fun and challenging, every thing feels like a constant threat and achieving anything is rewarding.
I don’t think you need to be weird to make weird games. I mean, it wouldn’t hurt but it’s not necessary. Just do what Fromsoft does: make the game first using the rule of cool, then write the story around it instead of the other way around.
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