Steam is just a storefront, not a publisher. And traditionally Valve only publishes their own games. While Nintendo, Microsoft and Sony are more broad game publishers. Imagine Casio trying to charge the watch store for every time you look at the time in the watch you bought there. Complete bonkers.
People keep telling me that PC gaming is expensive and yet I pay no subscription fees and have plenty of choice for which storefront to purchase from so game prices tend to stay low outside a few exceptions.
I just recently locked in 3 more years of game pass ultimate for $180. That’s $5 a month to play 100+ games on console or PC. Granted, much of the catalog is games I already own or games I’m not interested in, but if I play just one full priced game a year from game pass it is paying for itself. Most recently that would be Starfield, and when I got bored after a couple hours there was no pressure to “get my money’s worth”. I simply uninstalled and moved on.
I realize game pass prices are going up and this deal won’t be available forever, but this is my 2nd time around already so the last several years of console gaming have been cheap as shit.
That’s my outlook on gamepass. I hardly ever use a console, own 3 xbocs and only know where 1 is and that’s sitting in the corner of my living room unplugged for at least 2 years. I get gamepass ultimate a couple times a year for a game or 2 and play for a few weeks then cancel it and move on.
I made the argument that it’s expensive but it was more based on the idea that I can get a cheapo used console with a few games and that’ll do me for a whole generation. That and I think that PC gaming has a deeper void to get sucked into (mainly keyboards and monitors)
But now a couple weeks later and I realize that I really enjoy my crappy business desktop PC and I could see building a PC in the future.
They each have their advantages. When I go to a friends house we play console. At home I’d rather play PC, if I had the choice.
You’re acting like this reflects badly on the console makers when a) they haven’t confirmed they are on board for this and might instead end up being the ones to kill it, and b) if they were on board for this, they still wouldn’t be the bad guys, they’d be helping out devs on their platforms.
This specific comment by them doesn’t address the PC market directly (though MS is also on PC with game pass and a lot of Sony games are ported to PC these days), but it will either be similar or worse, depending on whether they want to try this with valve, epic, and other PC publishers.
There’s a lot of things it affects. But lets stick with the self serving perspective of your question “How does this affect* me buying discounted games”. You personally? Not much, the impact is relatively tame… for now. An aspect that you failing to consider is that devs could raise price of games to offset the cost of the Unity price model change. Sure you could wait for a discount. Safe to say we all appreciate a good discount every now and again. But I encourage you think about that “one” game on your wishlist “If it was just 20% less then I would buy it” But that 20% doesn’t end up happening because of the fact that even during this hypothetical sale the devs are still trying to offset the Unity cost. Additionally you failing to consider is that Unity is an incredibly popular starting point for many new devs because of the tooling it has available, many popular titles were started by these indie devs. Games that wouldn’t ever have been created because those people wouldn’t have ever gotten started if they didn’t use Unity.
I don’t buy any game until it’s at least 50% off via isthereanydeal. Ever. Tons of games I might like have sat on my waitlist for years. Eventually I’ll torrent it they never come down.
They are trying to make a power play against these companies to strike out a deal due to their market share
A problem I see with it is that games that push console sales are made on Unreal (or internal engine) not Unity
However the amount of negative press is overblown as they are starting far in order to give things up during negotiations. And despite saying it’s only charged on first install; I’ve seen people claim it will bankrupt devs
I support devs switching from Unity to Godot but I feel like in a year’s time it won’t really matter as people are more likely to get hired for Unity
However the amount of negative press is overblown as they are starting far in order to give things up during negotiations. And despite saying it’s only charged on first install; I’ve seen people claim it will bankrupt devs
It’s charged on ever reinstall, not only on the first.
Whitten told Axios that the company would actually only charge for an initial installation.
Unity’s free tier of development services would owe Unity $0.20 per installation once their game hit thresholds of 200,000 downloads and earn $200,000 in revenue.
With pro plans having lower fees and a higher threshold, the majority of devs aren’t going to feel this
Aren’t there enough FOSS gamw engines out in the wild to keep indie authors and small companies working without concern for this kind of crap?
Contributing with a cash amount to have work done on any engine would be cheaper and more useful for all parts involved than having to deal with these vampires.
There is a viable open source competitor, godot. The issue is that for many developers who have invested years into their current project, moving engines midway is a ton of effort that might break them financially.
Jesus. This is just a circus of incompetence. Doesn't matter who is footing the bill. If you push the bill on the distributor/install service it means those streams will be less likely to embrace indie devs and especially new indie devs without a hit under their belt. So same chilling result.
The answer seems to be no. I'm anticipating Sony, MS, and Nintendo's response on this. Did they even know about it? I'm very curious to see how this pans out because at this viewpoint it seems like an entire shit show.
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