This is exactly what I was thinking reading some of the comments. “Back in my day you could store everything as long as you trusted someone enough to keep an instance open while you throw valuable stuff at the ground and switch accounts”
I got the game and both DLCs for $8 on steam. An absolutely unbelievable deal for that much content.
This play-through, I made the mistake of beating one of them before I finished the main campaign, and now I’m so overpowered that the main quest isn’t super engaging. I’m trying to just knock it out now before starting over.
I had originally started it on the most difficult setting, and was only doing the main quest, but that was like, pretty tough because I was only like level 3 trying to finish the bloody baron quest. So I started over on a reduced difficulty and then made the mistake of trying to ‘complete’ areas before moving into new areas. I basically way over leveled and now pretty much everything weaker than god is paper and just melts.
Next play through I’m either going to try a ‘pure witcher’ play-through where I want to always make the ‘most-witcher’ like decision every time, or, alternatively, I’m considering going ‘utter fuckboi’ and just try to bang any and everything that isn’t nailed down. Either way it will be on the max of max difficulties. Speed running could be fun to but I want to have a 100% run before that.
Not quite true. Before the ~15th century, the queen moved like the king and the pawns could only move 1 square from their starting square. These changes were made to make the game more exciting and less slow.
I just decided I was going to play moonlighter last night as an easy pickup game. I checked the inventory once and remembered I would have to sort and store stuff and immediately turned it off.
This is why I like to play the strength based tank character pretty much always. Can pack a small house into my pockets in most games that have str based carrying capacity. I still run out of space but at least it takes me longer.
“Hi, welcome to the midgame checkpoint. To continue, please produce 25 potions that require four different useless items.”
“Oh ho, this enemy is impervious to your broadsword. But if you have that one dagger the orphan boy dropped 26 playing hours ago, then you can throw it in his eye and obtain the Orphan’s Treasure. This unique item will grant a buff that increases gainaxing.”
“Yes, you’re low on health, but you can eat 25 cheese wheels. Save those hundred full life potions for when you really need th-Oh that was the last boss. Good job, you win, and the potions mean nothing.”
Ok, that last one is a reason not to hoard, but it stems from a thousand boss battles where you didn’t have any healing items.
Yes, you’re low on health, but you can eat 25 cheese wheels.
Just once I'd like a game where this actually has consequences. Oh, you ate 25 cheese wheels right before a battle? Now you're nauseated and your stomach is aching. You puke mid battle and your enemy decapitates you, which leading to a spray of blood and vomit in their face so you kinda get the last laugh but you're still dead.
I think Outer Worlds does this, (Well not the whole puking thing lmao) if you eat/drink too much of the same thing you get hit with a debuff or something. You can also develop addictions iirc with certain foods, drugs and alcohol where you get slapped with a debuff if it gets too long since you last consumed ut
That game exists. It’s called “real life”. It’s pay to win and often not all that fun. Plus, the graphics can be hit or miss at times, depending on your hardware.
You eat the giant corpse. You’re having a hard time getting all of it down. Stop eating? y/n
n
You choke over your giant corpse. You die. Do you want your possesions identified? y/n
Or, if you can’t choke to death because you’re wearing an amulet of magical breathing:
You stuff yourself, and then vomit voluminously.
It’s not really the same, because eating doesn’t heal you and you’d usually rather do it when nothing is trying to kill you, although sometimes it can’t be helped.
That’s one thing I like about Starfield, you can hoard so much useless junk! Overencumberance only means you have to take short walking breaks as you otherwise run to your ship which holds a shit load more than you, then once it’s full you space teleport to your various outposts each with dozens of chests.
Story wise, all different with a certain set of tropes being ever present (crystal will be a nonsense word in your head by the end). Gameplay wise, they can be samey with significant variations on progression (8 being the most out there IMHO). After 13, it does start getting much more variable with the formula.
Final Fantasy is like Black Mirror, there are common themes, plot points, and names that persist throughout the series. However no two numbered titles share the same worldbuilding, lore, and characters.
It’s like what happened with Quake I-IV but on steroids. Very different games held together by a promise of what emotions you’d expect.
What needs to be remade? Nothing; I’d just like to see updated graphics, a couple tweaks in the story here and there, and maybe a few tweaks to the sphere grid.
It’s a great game, I just wouldn’t mind seeing it get upgraded a bit.
You might enjoy one of the rereleases of FFX if you haven’t played it yet. They’ve updated the spheregrid, and even have an alternative one (International version, I think it’s called?..).
The name is a bit silly but I love the story behind it.
For the uninformed: When Square was developing FF, the story goes that the company was facing bankruptcy and that this would be their last game. It ended up being a hit and the rest of history.
Supposedly and alternatively, it may have been so named as the designer’s (Hironobu Sakaguchi) last shot in the game industry and he had resolved to stop if it didn’t work.
As interesting as it is, thats actually a common misconception. It wasn’t due to facing bankruptcy and years later Sakaguchi gave a different account from his supposed last effort at making a game.
This Famitsu article details it as such because they hoped it would be abbreviated as FF because it sounded good in Japanese. Their initial name was Fighting Fantasy but that had potential trademark issues, so they settled on Final Fantasy. Apparently they also didn’t care so much about what it was and any words that abbreviated to FF would work.
I like the more recent story as it gives some certainty to the series from the beginning, but I suspect it was a mixture of both Sakaguchis possible last hurrah and wanting a “cool” name.
startrek.website
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