startrek.website

SplashJackson, do gaming w You just had to be there

This and San Fransico R U S H

CaptnKarisma, do gaming w With all the remakes, they're adding up quickly.

X is still my favorite.

ouRKaoS,

I hope it gets a remake like VII.

otp,

What needs to be remade? It has a very purpose-built battle system, unlike 9 (for example), which used the same system the games had had since 4.

ouRKaoS,

What needs to be remade? Nothing; I’d just like to see updated graphics, a couple tweaks in the story here and there, and maybe a few tweaks to the sphere grid.

It’s a great game, I just wouldn’t mind seeing it get upgraded a bit.

otp,

You might enjoy one of the rereleases of FFX if you haven’t played it yet. They’ve updated the spheregrid, and even have an alternative one (International version, I think it’s called?..).

And there’s probably fan hacks by now, too!

JackGreenEarth,

I prefer Wayland.

PugJesus, do gaming w In this next game, you're a downtrodden anti-hero trying to survive in a dystopian world...
@PugJesus@kbin.social avatar

Stealth games in 1981: "You have to escape from the literal fucking Nazis, who are seeking to genocide most of Europe."

Stealth games in 2019: "You are a goose"

Godric,

I just got that game a few weeks ago after having somehow completely missed it. I’ve never laughed harder being an absolute cunt to the whole town.

melisdrawing,

I love how much I relate to this comment. That game is so silly and delightful.

OmnislashIsACloudApp,

what game is it?

Godric,

Untitled Goose Game, currently half off on steam.

“It’s a lovely morning in the village and you are a horrible goose.”

capt_wolf,
@capt_wolf@lemmy.world avatar

Castle Wolfenstein was such a fun game! Not just one of the first stealth games, but one of the first procedurally generated games too! Most people think that it was Elite. Haven’t played or thought about it in a few years… Maybe I’ll fire it up tonight.

mathematicalMagpie, do gaming w Then vs Now

To be fair, game devs did the hackiest shit to deal with the constraints of the time. They did things that no programmer would do today because they’re bad practices when you’re not worried about tiny amounts of RAM or storage.

WalrusDragonOnABike,

Sometimes they did it just in case they needed those limited resources, but its not really needed. SMW is a good example, where spite interactions are only checked every other frame, but modders generally remove that limitation without any issues. There might be weird edge cases where in vanilla without glitches you could theoretically accumulate enough sprite on stream it causes a slightly more noticeable slowdown without the ever other frame. With cape float, it only checks if you are holding the jump button once every 4 frames or something like that. Totally unnecessary and makes the game feel less responsive. Granted, during a casual playthrough, you’d probably never notice that floating stopping after letting go of the button varies by 50ms depending on which frame you let go of the button relative to which frame it checks.

oatscoop,

And even then the code was far from the best it could be.

This guy optimized Super Mario 64 and drastically improved performance while fixing several bugs.

jol,

I love watching videos about old game systems programming. The gymnastics you had to do to code, like, super Mario, just to show more than 3 colors is really interesting.

frezik,

People who think modern coding practices are bloated should study why certain speed running mechanics work. A lot of them stem from things we would never do today. We’ve removed entire classes of bugs by using “bloated” languages and tools.

Buck,

But we introduce entirely new classes at the same time.

A Cuphead dev reacting to Cuphead speedruns is an interesting watch because he explains why all the tricks work.

frezik,

Not really. We have more bugs because there are more lines of code.

Klear,

And fewer lines of coke.

TheBat,
@TheBat@lemmy.world avatar

DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS!

orphiebaby,

I vaguely remember this. What is it from again?

Karyoplasma, (edited )

You will probably enjoy this video: redirect.invidious.io/watch?v=nYDmBdUalgo

Dude livestreamed Super Mario 64 for more than a month with a bot attached that perfectly abused a physics quirk based on floating point precision, just so he can crash the game at 0:00 at New Year’s by overflowing a value. This over-one-hour-long video is the summary.

Buck,

If you haven’t seen them, look up the Ultimate talk on YouTube. They go into real depth on c64, Gameboy, Atari, Amiga, etc. development and all the tricks that are used.

Croquette,

The games then were closer to embedded dev than software dev. The cartridge had huge limitations and the devs had to know those limits and work around them.

turmacar,

Cartridges were also full on daughter boards instead of just an older version of SD cards. There were massive differences between games. The later SNES games with 3d graphics had a whole extra processor included in the cart.

frezik,

2d games did, too. The SA1 chip did a lot to make games run better on the SNES. There’s mods out there for running games on the SA1 chip, especially shooters like Super R-Type, and it’s a substantially better experience.

psmgx,

The old Super FX chip. I’m old enough to remember when they released the original Star Fox and flogged the super onboard 3d processing. The ads in comic books mentioned it by name.

TSG_Asmodeus,
@TSG_Asmodeus@lemmy.world avatar

Stunt Race FX really stood out to me, even now I remember being impressed by the visuals.

adam_y,
@adam_y@lemmy.world avatar

I think it was David Braben that used the video buffer as extra ram. Coded text on screen in the same colour blue as the sky and stored it there.

cashews_best_nut, do gaming w You just had to be there

Outrun

LinkOpensChest_wav, do gaming w We've been taken for fools!
@LinkOpensChest_wav@lemmy.blahaj.zone avatar

Sussy Super Mario Bros 2 is super fun though, even if it is just reskinned Doki Doki Panic. I’ve played DDP in an emulator, but I like it better with the Mario characters!

The_Picard_Maneuver,
@The_Picard_Maneuver@startrek.website avatar

I’m so nostalgic for it. I played it over and over on the SNES Mario All Stars cartridge.

LinkOpensChest_wav,
@LinkOpensChest_wav@lemmy.blahaj.zone avatar

I’m nostalgic for it too! Everything about it – the colors, the music, the game play – makes me happy!

DemBoSain,
@DemBoSain@midwest.social avatar

One of my favorites in the series. I wish they would would make SMB22.

fartsparkles,

Seems a bit wild to skip out 3 to 21 but to each, their own.

samus12345,
@samus12345@lemmy.world avatar

Having a run button enhances the gameplay quite a bit as well.

Kolanaki, do gaming w We've been taken for fools!
!deleted6508 avatar

The real SMB2 was on Super Mario All-Stars for the SNES and I gotta say… The reskinned Doki Doki Panic is a better game.

samus12345,
@samus12345@lemmy.world avatar

It is, but it doesn’t play like a Super Mario Bros. game at all. They just got away with it because the series was still new.

Kolanaki,
!deleted6508 avatar

Even back then, when you jumped onto the first enemy and just… Stood on them instead of killing them was pretty different.

GladiusB,
@GladiusB@lemmy.world avatar

It wasn’t totally outrageous though. Zelda did it. I think there might be more, but I’m old and this is reaching way back in the memory banks.

Odo,

We used to compare Zelda II, SMB 2, and Castlevania II for all taking weird swings before swerving back for their third entries.

someguy3, do gaming w We've been taken for fools!

Nintendo made the right(ish) decision. Making a harder version of the same game is not a proper sequel.

hansl,

Kaizo speedrunners disagree.

Potatos_are_not_friends,

It wasn’t just a harder version.

Miyamoto handed it off to another director, and wasnt really focused. It broke the game design rules that he created. Power ups were supposed to reward you. The game had a lot of unfairness for the sake of messing with players.

Ultragramps,
@Ultragramps@lemmy.blahaj.zone avatar

Aren’t there statements about his mental state attributing to the design having these changes? I could’ve sworn I read something about the poison mushroom being too controversial and a whole thing about him (Miyamoto) seeking therapy.

frunch, do gaming w We've been taken for fools!

I remember when Mario 3 came out, there was so much hype and demand for yet another sequel that a local game rental store put a copy of “Super Mario Bros. 4” on their shelf. Astonished at our good fortune, we immediately rented it.

Our first clue something was off: the box was much different, square-shaped. Mario was on the box, but the writing was all in Japanese.

The game cartridge was also odd, but we just chalked it up to being a super-secret Japanese release and rushed home to play it. Looking back, It was actually a Famicom cartridge with a converter attached to it.

When we turned on the game, it gave us Mario game and a Luigi game options. We were quite befuddled to pick up the poison mushroom almost immediately and get that face-slap the game was intended to deliver. Somehow my brother later discovered he could play even harder levels right away by holding one or 2 of the buttons while pressing start.

Overall it was a bit disappointing, but it was the game we selected to rent so we were stuck with it and played the hell out of it. What a weird surprise to see it come back years later on the SNES…

Jackcooper,

The SNES release letscyou save after every level which was totally necessary for my American ass

cheeseburger, do gaming w You just had to be there
@cheeseburger@lemmy.ca avatar

You can play this game end to end with one hand. What you do with your other hand is your choice!

aeronmelon, do gaming w You just had to be there

That era of arcade games was some of the best ever.

“COMING SOON FOR THE NINTENDO ULTRA 64!”

ColeSloth,

I had my initials in the top spot of so many cruisn world arcade systems in my city. Loved that game.

Bonehead, do gaming w You just had to be there

"Still, there goes one of the racing games I ever had"

How many people inserted "best" into that sentence subconsciously?

SomeoneSomewhere,

I think the ‘ever’ implies a ‘best’. You need both or neither.

orbitz,

Does it? You would say that’s one of the ever I had of a steak sandwich, if it was one of the best. It seems like it needs best/worst/mediocre sort of descriptive word in there to make sense. Mean you can guess from the scene and tone but I’d never write it out or even say it that way. Of course I never did well in English and am glad to learn new things.

Tier1BuildABear,
@Tier1BuildABear@lemmy.world avatar

It could just be sarcasm, like, “it was certainly one of the games of 2024”

Rusty,

The best part of that game was when he said "IT’S CRUIS’N USA TIME’ and cruis’d all over those guys

ColeSloth,

I read it correctly and then re-read because I felt like I must have missed the word and it would actually be there. Then I read it a third time to really make sure.

Corngood, do gaming w You just had to be there

I just want to mention the SNES port of Race Drivin’, for its much worse arcade to console downgrade, and its slightly less horrific use of an apostrophe.

NegativeLookBehind, do gaming w You just had to be there
@NegativeLookBehind@kbin.social avatar

Scuse me, Beetle Adventure Racing is the of all time.

FilthyShrooms,

That game went so hard! All the tracks were super unique and had a bunch of secrets

vic_rattlehead,

The announcer voice was amazing too.

“INFERNO ISLE!”

“HOT LAAAAVA!”

wintermutehal, do gaming w You just had to be there

This was the only reason I went to church for a few years. To sneak to the annex and drive.

NegativeLookBehind,
@NegativeLookBehind@kbin.social avatar

Jesus approves

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