What needs to be remade? Nothing; I’d just like to see updated graphics, a couple tweaks in the story here and there, and maybe a few tweaks to the sphere grid.
It’s a great game, I just wouldn’t mind seeing it get upgraded a bit.
You might enjoy one of the rereleases of FFX if you haven’t played it yet. They’ve updated the spheregrid, and even have an alternative one (International version, I think it’s called?..).
Castle Wolfenstein was such a fun game! Not just one of the first stealth games, but one of the first procedurally generated games too! Most people think that it was Elite. Haven’t played or thought about it in a few years… Maybe I’ll fire it up tonight.
To be fair, game devs did the hackiest shit to deal with the constraints of the time. They did things that no programmer would do today because they’re bad practices when you’re not worried about tiny amounts of RAM or storage.
Sometimes they did it just in case they needed those limited resources, but its not really needed. SMW is a good example, where spite interactions are only checked every other frame, but modders generally remove that limitation without any issues. There might be weird edge cases where in vanilla without glitches you could theoretically accumulate enough sprite on stream it causes a slightly more noticeable slowdown without the ever other frame. With cape float, it only checks if you are holding the jump button once every 4 frames or something like that. Totally unnecessary and makes the game feel less responsive. Granted, during a casual playthrough, you’d probably never notice that floating stopping after letting go of the button varies by 50ms depending on which frame you let go of the button relative to which frame it checks.
I love watching videos about old game systems programming. The gymnastics you had to do to code, like, super Mario, just to show more than 3 colors is really interesting.
People who think modern coding practices are bloated should study why certain speed running mechanics work. A lot of them stem from things we would never do today. We’ve removed entire classes of bugs by using “bloated” languages and tools.
Dude livestreamed Super Mario 64 for more than a month with a bot attached that perfectly abused a physics quirk based on floating point precision, just so he can crash the game at 0:00 at New Year’s by overflowing a value. This over-one-hour-long video is the summary.
If you haven’t seen them, look up the Ultimate talk on YouTube. They go into real depth on c64, Gameboy, Atari, Amiga, etc. development and all the tricks that are used.
The games then were closer to embedded dev than software dev. The cartridge had huge limitations and the devs had to know those limits and work around them.
Cartridges were also full on daughter boards instead of just an older version of SD cards. There were massive differences between games. The later SNES games with 3d graphics had a whole extra processor included in the cart.
2d games did, too. The SA1 chip did a lot to make games run better on the SNES. There’s mods out there for running games on the SA1 chip, especially shooters like Super R-Type, and it’s a substantially better experience.
The old Super FX chip. I’m old enough to remember when they released the original Star Fox and flogged the super onboard 3d processing. The ads in comic books mentioned it by name.
Sussy Super Mario Bros 2 is super fun though, even if it is just reskinned Doki Doki Panic. I’ve played DDP in an emulator, but I like it better with the Mario characters!
Miyamoto handed it off to another director, and wasnt really focused. It broke the game design rules that he created. Power ups were supposed to reward you. The game had a lot of unfairness for the sake of messing with players.
Aren’t there statements about his mental state attributing to the design having these changes? I could’ve sworn I read something about the poison mushroom being too controversial and a whole thing about him (Miyamoto) seeking therapy.
I remember when Mario 3 came out, there was so much hype and demand for yet another sequel that a local game rental store put a copy of “Super Mario Bros. 4” on their shelf. Astonished at our good fortune, we immediately rented it.
Our first clue something was off: the box was much different, square-shaped. Mario was on the box, but the writing was all in Japanese.
The game cartridge was also odd, but we just chalked it up to being a super-secret Japanese release and rushed home to play it. Looking back, It was actually a Famicom cartridge with a converter attached to it.
When we turned on the game, it gave us Mario game and a Luigi game options. We were quite befuddled to pick up the poison mushroom almost immediately and get that face-slap the game was intended to deliver. Somehow my brother later discovered he could play even harder levels right away by holding one or 2 of the buttons while pressing start.
Overall it was a bit disappointing, but it was the game we selected to rent so we were stuck with it and played the hell out of it. What a weird surprise to see it come back years later on the SNES…
Does it? You would say that’s one of the ever I had of a steak sandwich, if it was one of the best. It seems like it needs best/worst/mediocre sort of descriptive word in there to make sense. Mean you can guess from the scene and tone but I’d never write it out or even say it that way. Of course I never did well in English and am glad to learn new things.
I read it correctly and then re-read because I felt like I must have missed the word and it would actually be there. Then I read it a third time to really make sure.
I just want to mention the SNES port of Race Drivin’, for its much worse arcade to console downgrade, and its slightly less horrific use of an apostrophe.
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Aktywne