It’s essentially a sequel with very different mechanics. Also there’s a proper singleplayer campaign with bots, different cups and achievements. It’s a bit difficult but I’m having fun with it.
The onboarding is… Pretty rough though. The tutorial is actually half an hour long.
It’s a bit more difficult than most kart racers, yeah. I would recommend the previous one (SRB2K) instead. Super Tux Kart is alright too, probably more fun for kids than for you though. It’s very basic.
It has waaaaaaaay more mechanics than other karting games. Stuff like fast dropping, spin dashing, like 5 levels of drifting, boosting to pierce shortcut gates… You really don’t need to know half of it, but the tutorial does go over everything.
My biggest issue is the amount of buttons and the mapping. Other than that, the tutorial dies di a decent job at teaching the player. I believe there is a way to skip the tutorial but others would have to comment on that.
The Sonic fandom continues to amaze me. For every mountain of lewd fan art and crappy original characters created by fans, you get an incredible fangame that absolutely trumps official efforts from Sega themselves.
Pulling off a kart racer in the Legacy DOOM engine of all things is a seriously impressive feat.
I like the fact that Eggman is not the villain in this. I’d like to see more of this in future Sonic games. We’ve seen plenty of times where other videogame mascots have teamed up with their arch rivals to stop a greater threat.
I believe you can get a refund all the way until two weeks after 1.0, so we kind of still do. But also, I can’t think of any game beta that took iterative feedback to core systems the way today’s early access games do. Perhaps because more games are very systems-driven today by comparison.
Not sure what you are referring to. The refund policy on Steam is the same for any games, early access or not. The game’s version number or finished state makes no difference.
Maybe you are thinking of the pre-purchase situation, where you can refund up to 14 days after the game’s release, instead of the date of purchase.
Overwatch, Halo 3, CoD: world at war, every World of Warcraft release including vanilla, Rift, all of these had betas before release that identified significant technical issues that were fixed before their full releases. Those are just the few I can think of off the top of my head.
Kettle meet black. Look what I said the first time you dork. I picked up on the Demos part of your comment and that’s not how they work. So that’s your comprehension not mine.
No rest for No Rest For The Wicked’s developers, it seems. The punishing action-RPG launched in Steam Early Access last week with performance issues, among other issues, and Moon Studios have now deployed their first hotfix.
Performance improvements are “coming soon”, they say, while this update focuses on improvements to balance and several of the game’s core systems. Among them, the update reduces durability damage taken to gear, reduces repair costs, increases the drop rate on Repair Powders, and reduces stamina costs and fall damage. Here’s the full list of changes:
<span style="color:#323232;">Balance Changes:
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Reduced Durability Damage Taken
</span><span style="color:#323232;"> Reduced Repair Costs
</span><span style="color:#323232;"> Increased Drop Rate on Repair Powders
</span><span style="color:#323232;"> Reduced Stamina Costs
</span><span style="color:#323232;"> Reduced Fall Damage Curve
</span><span style="color:#323232;"> Reduced cost of Horseshoe Crab and food that includes Horseshoe Crab
</span><span style="color:#323232;"> Balance update for the Cerim Crucible boss
</span><span style="color:#323232;"> Changed Corpse-Smeared Blade starting from Tier 2 to Tier 1
</span><span style="color:#323232;">
</span><span style="color:#323232;">Loot Changes:
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Introduced more Weapons into Fillmore’s Pre-Sacrament Loot Table
</span><span style="color:#323232;"> Reduced Drop Rate of Fallen Embers
</span><span style="color:#323232;">
</span><span style="color:#323232;">Stability:
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Fixed crash that could occur when quitting out to the main menu
</span><span style="color:#323232;">
</span><span style="color:#323232;">Bug Fixes:
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Improved inventory navigation
</span><span style="color:#323232;"> Fixed jump at Potion Seller Cave so you can’t miss the jump when executed correctly
</span><span style="color:#323232;"> Blocked off an out of bounds area of Nameless Pass
</span><span style="color:#323232;"> Removed lingering dev tools
</span>
When I poked through user reviews on Steam earlier in the week, durability and repair costs were two of core complaints I saw. To my surprise, if I’m honest. No Rest For The Wicked seems clearly to be courting dodge-roll melee fetishists, who I assumed to be video game masochosts, and yet they seemed to be pounding dirt and crying uncle. Or maybe it just really was bonkers unfair.
Earlier this week, Moon outlined a list of known issues, with solutions to some, if you’re experiencing a proble the above patch doesn’t fix. Remappable controls are coming soon, too.
What’s happening to RPS? I’ve been seeing more and more articles from them about games the writer has never played, with no useful information. Like this one, basically copy and paste of the patch notes and a summary of steam reviews. Used to like them for in depth game reviews, guess that’s going the way of the dodo.
Just a heads up, there’s a good review on the steam page that breaks it down a bit and it seems this is less a free game and very much a F2P game with a battle pass and expensive currency.
Play it. You never have to spend a dime. Its a great relaxing game to just fly around with your kids or something. The season passes net you like cosmetics that do nothing. You can get 3 for 15 bucks. What they get you on is the candle currency. Some of the items are like 150 candles and you aren’t collecting that in a month without a serious grind. I still recommend it especially if you liked their other game, Journey.
I only had time for 15 min, but I sure hope there’s more to it then walking and watching short clips. There’s more once I get past the “opening”, right?
The main story is basically Journey with friends and cosmetics. It expands a bit as you complete each area, easing you into more difficult/spookier content, but it never gets too complex.
There’s also a bunch of secret stuff to find and all of the older seasonal stuff that remains after they ended.
Higher stakes were really rough and RNG-heavy. I’m hoping the changes for free joker tags and new joker stickers make it possible to beat some of the harder stakes with more skill and less RNG.
Agreed, I gave up on beating gold stake when I would lose most of the runs on the first couple antes. I think it’s good to have a brutally difficult mode, I hope they didn’t go overboard on easing it up, but it was good to ease up a bit.
Stoked for these changes. As much as I’m loving the game, it sucks to lose constantly in the high stakes runs due to pure rng of only being offered garbage.
Still keep firing up runs despite the rng cause it’s that fun, so yeah, stoked.
Do you guys do anything other than to pile on to shit on this game? Shit on Star Citizen? Shit on buying anything ever? Shit on Sean Murray and how naive he just was and you would just do such a better job right?
Thought this would be a cool place to talk about games. How do you not have any awareness that [removed for civility]
Makes sense though since Linux is [bad word] at running games unless you have a Steam Deck.
I recently switched my laptop over to pop os and I’ve had no issues running the games I want to play using Lutris. Hell I’d argue Linux runs old games better than windows because of lutris. I have a few games I tried running on windows 10 and no matter what I did the game would insta ctd. But after switching and installing them using a lutris config I’ve actually been able to play those games. I even thought for sure I’d lose some of the functionality of my laptop (key lights, touch screen, something) but nope it all worked straight after install.
Linux has come a long way since I last tried it ~15 years ago
Linux has come a long way since I last tried it ~15 years ago
100% this. Linux has been my daily driver since ~2005 and it seems like suddenly one day I went from playing tux racer and trying to get Skyrim to work to some degree with wine to buying games on steam with little fear of having to anything more than choose proton experimental and maybe add gamemoderun to the settings. It’s a completely different world now.
If you come across such comment, please reply to them instead of OP, maybe you will start some interesting debate instead of just try to stir conflict in the community.
If this was a reply calling on someone baselessly criticizing the game, I’d allow it, but OP just posted an article that doesn’t even criticize the game.
There was just too many derivative comments to choose from. I didn’t want to make it personal with someone. This was not directed at OP I thought (perhaps incorrectly) that that would be clear.
Successful indies helping out the indie industry is the only way it’ll grow, a big award show that gets people’s eyes is the kind of marketing most developers could only dream of. But they a really going to have to treat each nomination as a commercial, people need to be sold on these games
Assuming they don’t just pick the devs that were already thinking of. If it’s just that then it’s probably pointless
The only way it will grow? Man, the indie scene was pretty much non existent 20 years ago and now it rivals major studios in number of concurrent players
Yeah, and it’s pretty much hit a wall. Both because of massive oversaturation causing people to not be able to find new interesting things amongst the 100 new titles released daily, ans because indy studios can’t find any funding at all anymore.
Oh, it’s always been around. Before the Internet even… It’s always been there, hell as a kid I jailbroke my PSP and loaded it up homebrew games, some of them were quite good.
And before that, there were no AAA studios, there was only indie. Doom was made by an indie studio, Minecraft was indie, flash games were indie, even the original text mmorpgs played over arpanet were indie
They’ve always been there, often pushing the boundaries and trailblazing. It may not have been mainstream, but it’s always been at the forefront of gaming, trying new things and trailblazing
Three things are different now - it’s far easier to advertise and sell indie games, powerful tools are more available to the common person than ever, and modern gaming is getting worse by the day
Which is great, but also a double edged sword. Games (even fairly simple games) take a long time to make - like years if you do it consistently in your free time, or months going full time.
Early Access was great for this - you could put up the prototype, then raise the money and support to quit your job and hire an artist to flesh it out. But if everything is early access, nothing is.
Conversely, if you go into game dev communities (haven’t found any great ones since I left that site), you hear all about people dropping $1500 for marketing that does nothing, because indie gamers tend to like indie style social media, and mainstream gamers you can easily pay to reach don’t really like indie games
Skill with social media is key to a successful indie game, but there’s not a lot of crossover between that and making a good game
So this kind of thing is huge - if piratesoftware recommends a game I’ll at least look at it, because I respect his opinion on game design. If I see an ad, store page, or random clip of a game, I’m unlikely to look at it
Indie gaming doesn’t need this because indie games are rare, it needs it because it’s so difficult to find the hidden gems buried in mountains of mediocre games
rockpapershotgun.com
Aktywne