“read the runes” … people need to stopping believing that money is money. Money is money AND strings attached. It’s totally different to get 1 EUR from a friend vs 1 EUR from a brank vs 1 EUR from VC vs 1 EUR of public subsidies. Money NEVER comes without string so one must be cautious they are not getting a noose around their neck while signing a contract.
PS: IMHO NLNet is an example of “good” money. Other examples welcomed. In software in the game “industry” specifically I don’t know where one can find non “bad” money so please if you have examples, do share.
I feel like the average video game player has really poor media and political literacy, but maybe it’s just the ones who make noise online who fit that profile.
I almost certainly will never play another NFL or NCAA game again. Cod can go fuck itself. I’m almost definitely not in the demographic to which they’re trying to sell games to anymore. But God damn I know I’m not the only one in this field.
When I was a kid my parents would only let me play games for half an hour a day. That works out at, using the monthly times, three times as much as Microsoft is letting people use.
Microsoft, is it an ad supported tier or a limited trial. Pick one.
Anyone else been playing this one? It’s so wildly derivative (almost everything is ripped straight from either Vampire Survivors or Risk of Rain 2), but I can’t seem to stop playing. The one unique mechanic is the momentum-based movement, and for some reason that is SO addictive. The loop is solid, only thing the game needs now is more weapon variety and more stages.
I have, and you’re absolutely correct. There’s shades of Tribes in the momentum mechanics and something about them tickles my pathfinding brain something fierce. My biggest request would be a less-punishing endless mode so I can play around with the maps and builds more leisurely.
Totally! I am real curious to see what the dev does from here. Seems like there’s a really strong foundation to go nuts with DLC or updates or whatever. I’d happily pay more than the $10 for packs of new characters or weapons, the game already feels like a great package for $10.
I only remembered it was being developed from watching a Nintendo Direct half a year ago, and then only heard about it after launch due to performance issues and Randy opening up twitter again.
The worst part, it’s apparently really good, which I didn’t expect. But I can’t run it on anything and won’t for a while.
This game is really fun. I’m impressed by the efficiency of the programming as well. Even in survive mode at the end of a level, getting attacked by probably thousands of monsters constantly, there was no hint of a slowdown on my modest gaming computer running Linux.
Yeah that part is amazing! I’ve noticed that a lot of the projectiles are 2d sprites, I wonder how much that helps the framerate. It’s impressive no matter how you slice it.
He actually does know how to make good games, but the problems start as soon as he’s put in front of a camera.
Don’t have him going on TV and talking about the game. In fact make it a term of his employment that is not allowed to mention the game at all in any environment. Just take his phone off him basically. If he was just left alone to develop a game it would be fine. All common sense goes out the window as soon as he’s interviewed.
He knew how to make good games back in the day, he doesn’t any more or simply doesn’t care.
Masters of Albion seems to be largely based on his previous game, Legacy, which was a crypto/NFT scam (selling virtual land based on speculative pitch that the tokens would make mad real world money).
I tried Legacy for an hour (just out of curiosity), it’s shit. Almost feels like a low effort game to justify the pump and dump in-game land sale.
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