It depends how mod is made. If it depends on a base content of a game, it’s generally a mod for that game. That’s what Counter-Strike and DOTA for example was at first (they required Half-Life, and Warcraft 3 base files respectively).
If you make a game for a specific engine, it’s generally considered as a standalone game, not a mod. Also in olden days code for the engine and the game wasn’t separated so you couldn’t easily reuse the game engine. AFAIK Id Software was one of the first companies that made reusable game engines that were also licensed to other companies, and even made map editor available for free.
It’s fucking important for any gamer with a shred of concious humanity to boycott this game and make it fail.
The money this game was funded by comes directly and only from blooded oppression of a dictatorship. From forced unpresented taxes and bloody oil money of terrorisim. They beheaded and killed all their human-right activist citizens and protestors who tried to ask for their share that went to this game.
A mod isn’t a standalone game, sure. It requires the base game to have meaning. Unitl it gets spinned off and becomes a “real” (standalone) game.
However, that has no connection with the original problem: Did anyone who isn’t Nintendo ever animate a cartoony person throwing a ball that does something, before Nintendo filed for a patent?
Of course they have. That’s prior art, and the patent itself is under serious question - whether the animation was in a “real” game, a “fake” one or in a Blender animation has very little influence on that fact.
I honestly think it’s absurd you can be doing something for nearly 30 years (longer than a patent lasts) and then try to get a patent on it retroactively. That seems like a completely insane cheat code for the patent process.
If mods aren't real games, can we reverse the cease and desists for all the fan mods they've killed? After all, if they aren't real games and aren't to be considered legally for patent/trademark/copyright then they aren't violating anything?
Here’s one that’ll hit them closer to home: The original Donkey Kong is literally a mod for the earlier Radar Scope cabinets. Nintendo had better hope they don’t wind up with any video game nerds in any juries or they’re going to open a can of worms on themselves that they really don’t want to have wriggling all over their lap.
People put too much hope into it. Personally, as a big WoD fan, I don’t care if it’s mediocre or worse. Thanks to Paradox, there have been many new games of the universe, so it wouldn’t be much of a loss. I don’t mind them being text-based either. It’s a lot better than nothing, which is how it was for many years.
If you’re looking for a fix of Bloodlines, just play the last Deus Ex games if you haven’t. They’re the same thing but without vampires.
I checked Robin’s site profile to make sure she wasn’t one of the people who thought Dragon Age Veilguard had good writing first thing. Nope that was Lauren, my bad.
Still doubt it but I’m hopeful now. I play all the higher rated low budget Choose Your Own Adventure text adventures/VN Masquerade games on Steam.
That said, I’ll find it pretty funny if the combat is truly as bad as it was in the first Bloodline game. I like Redemption best, and if I can get through that gameplay steamer I can get through this…probably not at launch price.
I believe the developer has practically no experience with action games, so the combat being subpar wouldn’t be unexpected. I definitely wouldn’t be playing a WoD game for its combat though. I’d want a good story, characters, and the right aesthetics.
Waiting for the unofficial patch then, true to VTMB1
A personnal opinion: I feel that this game might become one of my all-time favorites, considering that CybP77 is already part of that group. It being a game, that if described as having simply an “amazing atmosphere and cyberpunk world”, would be blatantly undervalued as it is the best in that regard, second to none, with additionaly very good writing and… not so great combat… The description given by the journalist describes perfectly the cyberpunk 2077 combat system too; some tactics/ cyberware (disciplines) are to annoying or hard to use to be effective and others are just instant win buttons (looking at you sandevistan (celerity)).
One of the best builds to make CP2077 absolutely horrible to play is stealth + tech weapons. You spend all of you time crouched behind boxes, first trying akwardly to sneak your way in, and then shooting through them with the wallhack weapons.
Meanwhile other players clear the same mission in 45 seconds looking like the worlds biggest action hero badass with sandevistan and katanas and hacks and shit :D
Stealth is just bad overall, like in most games where it isn’t the main way to do things, as both the player playing stealthily and the one playing like rambo must be able to complete the mission and earn the same rewards
Fascinating story. The narrative at the time was that casual games were just too lucrative to bother with SiN sequels after Emergence, but of course, the truth has a lot more nuance.
This taxable individual, Kokott explains, was found to have bought and resold through “various forums, groups, and platforms such as Facebook, Discord, and Skype” enough RuneScape gold to earn €415,484—approximately $488,000 USD—between 2021 and 2023.
They then were ordered to backpay VAT because they made above 45k. Defendant says trading virtual currencies is like trading crypto, and VAT exempt. Government says its like selling a voucher instead.
Its corner cases like this one that make taxes complicated for regular people.
I also find it hilarious that tax lawyers and accountants will have to read that court decision.
pcgamer.com
Najstarsze