Active development, amazing and customizable controls (seriously, is you’ve ever been frustrated fighting controls in an RTS, they’ve thought of solutions), and an extensive campaign that serves as a unit tutorial (not the most engaging story is my only regret).
When it comes to controls, the number one thing I’m looking for is controller support, but I don’t see the tag there. I don’t suppose they’re supported and just not listed?
I keep hearing about ZeroK and Beyond All-Reason. What are the major differences between the two and how do these compare with Sup Com FAF, TA and such?
I still recall how, as a fresh-faced, young gamer just getting into the newfangled realm of online multiplayer, I got absolutely got in Everquest when somebody told me you could get a numeric representation of your current experience points by typing “/ex”.
It was actually short for “/exit”. And in those days, it took a loooooooooooooooooong time to relaunch the game and get logged back in. Learned a valuable lesson about human nature that day. It has served me well.
I got people with ‘/qui gon jinn’ in Jedi Outcast and Jedi Academy.
It runs ln the Quake 3 engine, so it would just ignore everything after the space and auto complete the closest command, which was ‘/quit’ which instantly quit the game.
I got so many people because it seems like a plausible cheat code in a Star Wars game.
a smaller demographic be like “tf kinda nonsensical bugshit r u talkin bout bro alt+f4 lol its cmd+q you silly fuck lol alt f4 deez nuts in ur mom u daft cunt”
Yes, it’s because there are fewer people that are familiar with the cmd+q shortcut than there are those familiar with alt+f4. It’s possible that even fewer still have ever even used QNX Neutrino, back when it fit on a standard 1.44 3.5, let alone are even familiar at all with an RTOS.
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