Titanfall 2 is an amazing game. It’s single player is one of the best - it never gets stale as there’s always a new mechanic, both as a ‘pilot’ (soldier) or in a titan, to master or a twist you didn’t see coming. The story itself is top notch, and it’s length is good.
If I remember right, you can pause at anytime, even in cutscenes. They’re not long though.
Plus, the multiplayer has been fixed just recently so you can vs others in some of the best feeling combat any game has to offer.
I’ve never played the others though, so feel free to go with them.
I’ll second this. The gameplay is super tight and intuitive, and easy to play in bite-sized chunks. The story is more thoughtful and interesting than it has any right to be. I was really shocked how much I enjoyed this game, it completely took me by surprise. Only downside imo is that the actual storyline is short, like just a few hours. Pretty good replay value though.
Only downside imo is that the actual storyline is short, like just a few hours.
People tend to understate how short the campaign is. Phrases like "it never gets old" are used, but it's true because, as you mentioned, the campaign is one of the shortest you'll find in anything close to a AAA game.
Edit: Not to say it's not a great game, because I think it is. But it's a great game that you'll finish in potentially a single sitting.
Titanfall 2 might fit that scenario the best. Great story but easily payable, lots of quick action, not crazy long and pretty much on rails unless you’re a collectible completionist.
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For everyone infosec culture, hashing and salting password consist in using one-way mathematical functions to encrypt passwords. It is a very commonly used security practice to make it more difficult for an attacker that was able to steal a database to obtain the password. As the website is unable to decrypt said password (thank to the one way mathematical function), the only way to send you back your password in this manner is to have it unhashed and unsalted in his database.
But
In the current case, this is a registration email, which may have been sent before the initial hashing and salting. In this case we cannot say for sure if Larion Studios indeed have unhashed and unsalted password in his database.
Finished some time ago afterimage. Pretty good metroidvania. I liked it despite some negative comments, I did not find many of the issues described, or very little of it. Tho I used a map to find my way around collectables.
Recently finished hogwarts Legacy. It’s pretty good too, but it’s cursed with bugs and not sure if it’s abandoned by the dav as there wasn’t any update in 5 months. Tho most of the game is fine without game breaking bugs or too visible.
I started yesterday GRIME. Another metroidvania. For now it’s a bit soon to have a real opinion, but it’s OK.
Just finished Sea of Stars on PS5, true ending. Loved the way they improved on most aspects of SNES era RPGs , I just wish the story had been as impactful as the awesome gameplay, but I compare everything to Nier Automata so the bar is high.
Picked up Star Ocean First Departure R, and almost immediately regretted it, especially in comparison to Sea of Stars. Wandering aimlessly trying to trigger the next event , talking to every NPC in the village trying to move the plot along with barely a clue on where to go, that old design may have worked in 1996 but it’s just not worth the time anymore.
I think I’ll drop it and maybe try Starfield on the PC, or I’ve got final fantasy stranger of paradise sitting in my unplayed collection.
I didn’t realize Star Ocean was out already. I really liked what I saw from the announcement in the NDirect. Shame to hear it doesn’t fix some of the outdated design of early RPGs. Guess I’ll check out some more reviews.
I recently played Phantasy Star on the Master System (the original from 1987) and I really loved the game in general, story was fun and the characters (as little as you see from them) were cool. But I have two issues with the game
The huge, multi level first person dungeons without a map and without any landmarks to navigate by.
Hardly any information on what to do next or where to go, just walking over the map until you find, by chance, the correct place or NPC to get further.
Both points made me drop the game about 2/3th in. I don’t have the time for that kind of gameplay, I am not 12 anymore.
So yes, those old game mechanics are problematic. And it’s in so many old JRPGs, Star Ocean, Phantasy Star, the early Final Fantasy games. Really sad.
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