lemmy.world

PlantDadManGuy, do gaming w A wild weekend

I’m more of a TOTK and Glenlivet kinda guy.

gcheliotis, (edited )

BG3 scotch and soda?

Maggoty, do gaming w Saving it until I need it

I’m replaying Dragon Age Inquisition right now and holy shit Batman. Having to go sell stuff every 10 minutes is fucking annoying. Just give me gold. I don’t need 10 magic staffs with the exact same stats. And God help me if I don’t do inventory management before anything higher than a fetch quest.

Narrative RPGs and loot shooter mechanics do not mix, unless you have an auto sell option. Which would have worked beautifully, you even set up these camps. Why can’t I “send to camp” and have a minion sell it for me?

MotoAsh, do gaming w There may have been a slight culture shift in gaming between these two releasing

One has open servers that people join, and people can run their own servers … and the other is a random team vs team regional pool.

They are not the same kind of game from the ground up.

teft, do gaming w There may have been a slight culture shift in gaming between these two releasing
@teft@lemmy.world avatar

When did OW pull this? It’s been a long while since i followed news of that game

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

This post looks like it was from 2018, so pretty early on in the game’s life.

I remember it. People would get banned for using emotes if someone reported that they felt mocked. And people would report players that weren’t using meta characters for “gameplay sabotage”, and they would occasionally be banned.

solsangraal,

i remember all the way back OW1 when “griefing” was a thing that people enjoyed to do for some reason, meaning you’re basically boned if you’re playing with randos. looks like the “ban everyone all the time” solution didn’t quite pan out

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

looks like the “ban everyone all the time” solution didn’t quite pan out

I think it’s a psychological trap that people fall into when in charge of anything. Being overly punitive feels like doing something, when often a lighter touch would be healthier in the long run.

This happens with games, managers at work, parents with their kids, the justice system, or even moderation on forums like here or reddit.

solsangraal,

teabagging emote

essteeyou,

Ban this person!

solsangraal,

it was just a prank bro

SSJMarx,

Being overly punitive feels like doing something, when often a lighter touch would be healthier in the long run.

This definitely isn’t true. The best subreddits/Lemmy communities by far are the most heavily moderated. The reason why moderation in OW/LoL/TF2/etc fails is because there simply aren’t enough mods to match the playerbase, which is an inevitability in the modern matchmaking scene where all the players are mixed together all the time.

Back in the days of dedicated servers, you would learn which servers were unmoderated pits and which ones had quality players on them because the mods were always online. Nowadays every multiplayer experience is the pit.

Nefara,

It was not an uncommon occurrence for people to play as, say, Symmetra, Torb or Hanzo and refuse to switch regardless of the circumstances of play and whether they were able to use those characters effectively. People got reported (and subsequently banned) for throwing matches and griefing constantly if they were on an off-meta or “troll” character in Overwatch 1. Thinking specifically around seasons 1-10 or so.

teft,
@teft@lemmy.world avatar

That’s when I played. When it first released and for a few years afterwards. I usually played with friends at a high level though so maybe I just wasn’t exposed to trolls like that enough to form a memory.

zaph,

I usually played with friends

You found the cheat code to avoid this

VulKendov,
@VulKendov@reddthat.com avatar

I avoided 95% of toxicity in league with this one simple trick

MindTraveller,

Playing your favourite character doesn’t make you a troll. It means you’re having fun.

solsangraal, do gaming w There may have been a slight culture shift in gaming between these two releasing

people are still playing overwatch? TIL

anarchrist,

Akschewalllly, it’d have to be OW2

solsangraal,

sounds like something an overwatch player would say

amio,

So, Overwatch then.

v4ld1z,

It is still a fun game against everything people say. At least my SO and I have been enjoying our time with the game a lot

MonkderVierte, (edited ) do gaming w Saving it until I need it

The last RPG i played were Skyrim and Witcher 3, the one before a modded fixed Gothic 3. Am i affected?

tuckerm, do games w Day 23 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

bup a da baaaaaaaaaa

bup a da BAAAAAAAAA

bup a da BAAAAAAAAAA

bup a da BAAAAAAAAAAAAAAAAAA

BUP A DAA BAA NAA NAA

FiniteBanjo, do gaming w Saving it until I need it

Theres a Sketch on YT where they go through the Dragonborn’s home. Hoarders: Skyrim

Kolanaki, do gaming w Saving it until I need it
!deleted6508 avatar

Most RPGs: “Wow this sounds way too useful to use outside of a boss fight.”

Fromsoft RPGs: “Wow this sounds way too shitty to use even against a random trash mob.”

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

Or, “I’m just going to waste it and die in 2 hits anyway.”

Kolanaki,
!deleted6508 avatar

That thing the Dragon Priestess gives you to fight Bayle. Supposed to “greatly” increase your damage negation. It adds a flat 15 to it. Which is nothing lol

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

I didn’t even notice that she gave me something!

rickyrigatoni,

2% increase to archery for 10 seconds sign me the fuck up

Pandantic, do gaming w Saving it until I need it
@Pandantic@midwest.social avatar

I remember when I first played Fallout 3 and I had never played a game where you can pick up everything (nor a game where things in the inventory had weight). When I first saw that “overincumbered” message, I was like “Is this a status effect? What does it mean?” Then my friend asked me if I picked up everything I found and, when I said yes, was like, “Well there’s your problem!”

EtherWhack,
@EtherWhack@lemmy.world avatar

It comes from years of playing games that suddenly ask for a random item that is a pita to farm

grue,
Pandantic,
@Pandantic@midwest.social avatar

WHAT IF I NEED THAT SCREWDRIVER?!

rickyrigatoni,

You don’t understand if I don’t carry my junkmail the fish will go down a drain and I won’t understand anyone for the rest of the game.

ApathyTree, do gaming w Saving it until I need it
@ApathyTree@lemmy.dbzer0.com avatar

Is it just me or does your average rpg today seem just… easier overall than they used to be? I feel that’s where a lot of this problem comes from for me, because I’m always expecting it to get hard and it doesn’t. (😏)

There’s a few games here and there where dying happens a lot and consumables and constant gear upgrades are very needed, but the majority of them you don’t need most of the consumables or gear you get anyway. They feel like dopamine hit filler content.

Like I’m playing biomutant right now, and there’s a lot of consumables (and so so so much mostly junk gear) to loot throughout the game… but there’s also a heal ability that you can unlock and use on a timer, plus health refills outside of combat, so now that my weapons and armor are a lot stronger, even tho the enemies scale with you, it’s been dozens of hours of active play since I’ve used a consumable of any variety, and there’s at least half the game to go. And this has been a fairly consistent experience in games this decade or so, maybe longer even. I’m not a great gamer; I’m too lazy to learn to block or parry in any game, ever, and dodging is a maybe skill, only if it’s easy to perform… so it’s not at all that I’ve gotten better or anything…

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

EVERY game feels less challenging these days, and it’s frankly disappointing.

I don’t think it’s simply that I have more gaming experience either - I think it’s that studios are trying to maximize engagement by making games easy enough for everyone and their dog to complete.

It’s become so rare that I really appreciate when a game (most indie or FromSoftware titles) actually presents itself as a challenge to overcome rather than “cutscenes between fetch quests”.

JovialMicrobial,

Playing fromsoft games ruined a lot of other games for me.

The boss fights are a fantastic puzzle of rhythm, timing, and muscle memory. I can’t think of any other games that do that to that degree.

Plus their games, especially the more recent releases, feel super polished. Like they’re actually complete, and aside from some patches here and there, the game is done being developed.

And you can tell how much work went into their games. Makes me want to appreciate everything in it.

Also, it just kicks your ass if you get overconfident. I don’t want a video game that just let’s me win. It’s not satisfying if I didn’t have to learn anything, or get better muscle memory or whatever to get the victory.

Anyway, sorry that was such a long way to say that I agree with you!

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

and aside from some patches here and there

Hey now, that shady fellow is the best part!

JovialMicrobial,

Ahh…Patches.

I have a love/hate relationship with that character. He’s an endearing little weasle, but he kicked me down a hole with a monster in it one too many times.

Kolanaki,
!deleted6508 avatar

Most games since the mid 2000’s have been designed for everyone to have an easy time going through the game so that no player is left feeling like they can’t finish it. That’s one of the main reasons I fell into Dark Souls. Came at the absolute height of the “super easy” trend and is actually challenging because it does not give a single fuck if you’re able to beat it or not.

Even other souls likes are mostly easier than the OG. Biomutant is one such game. It’s a soulslike action/adventure game intended for the adolescent/teen market.

The most annoying thing, IMO, about most modern “RPGs” is that they are barely even RPGs. Like most of them are only an RPG in the fact your character levels up and either can upgrade their stats or get perks or new powers as you progress. There is absolutely nothing else about it to make it an RPG. Like… Diablo. Nobody considered Diablo to be an actual RPG back in the day when the first 2 were the top dogs. And yet 90% of RPGs today are essentially like Diablo; action adventure games with some character development mechanics.

A real RPG, to me, is something like BG3. A game where you have actual choice in how the story plays out. Not the “same shit, different build” most are today. I love me some Fromsoft games and souls likes; but I don’t think of them as RPGs at all, despite that being the genre the developers say they are.

negativenull, do gaming w Saving it until I need it
@negativenull@lemmy.world avatar

with half of that still in your pockets

niktemadur, do gaming w A wild weekend

Absinthe, Skyrim and Facebook.

zod000, do gaming w A wild weekend

Why not combine them for a stellar 1795 calorie good time?

hOrni, do gaming w A wild weekend

Cocaine and porn. Zero calories and quite a workout.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • informasi
  • test1
  • rowery
  • muzyka
  • esport
  • NomadOffgrid
  • Spoleczenstwo
  • krakow
  • fediversum
  • Technologia
  • gurgaonproperty
  • shophiajons
  • Psychologia
  • FromSilesiaToPolesia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • retro
  • motoryzacja
  • giereczkowo
  • MiddleEast
  • Pozytywnie
  • warnersteve
  • Wszystkie magazyny