As a long time fan of Dino Crisis, an an avid hater of the REmakes for ditching the fixed cameras for generic, now over-copied over the shoulder camera, I am hoping Dino Crisis gets the “REmake treatment.” It makes me smile to see it so prominently featured in this image.
Dino Crisis differed from Resident Evil in that it was not truly a Survival Horror game. Capcom knew this from the beginning, as it was marketed as “Panic Horror.” In other words: “Action Horror.” The perfect genre description for the REmake games starting with RE2.
Survival Horror requires de-emphasis on combat, actively encouraging the player to choose to NOT get in combat (through severe item scarcity or boring combat mechanics that feel unfun to engage with). A third person over the shoulder camera inherently emphasizes combat by making the player want to engage in combat because they feel like they have greater control, and it is more fun. This is why I always say RE1 already has a perfect remake and should be left out of the “REmake treatment.” RE1 is purely Survival Horror, and was not intended to be like a “hollywood action movie” like RE2 and beyond. Dino Crisis, on the other hand, always leaned more into the action side, starting about midway through the original game, and then really almost getting silly in the sequel. Which is why an action camera like the REmakes have would be perfectly fitting to the action focus of the game.
We don’t talk about Dino Crisis 3. It is unfortunate that the Sep 11, 2001 terrorist attack on the World Trade Center happened so close to the games development, as that was the single reason why the game was completely rewritten to take place in outer space. I mean, it was a tradgedy that should never have happened regardless, but still, you hopefully get what I mean.
The first remake is better than any other game in the series I’ve played so far, and I’ve played most of the mainline games at this point. It’s not the best because of its camera perspective, and I think it would be actively improved with an over the shoulder camera like the recent remakes.
Not exactly a suggestion, but why emulate Okami instead of just running the PC version?
Edit: If you get the PC version, you should be able to use the touch screen to draw the brush techniques directly thanks to mouse support rather than having to fuck with the sticks. You also don’t get the input lag from emulation.
For the plethora of HD textures I’ve found. I know it seems ironic, because of native PC resolutions, but fans have taken texture replacements to a whole other level with these. I just tend to try them out and compare them to the PC version. This was one of the few I found made a significant difference, at least in my eyes.
I don’t know how “must add” they are, but the Shadow Hearts series was fun for me. I really liked that it was a turn based RPG where skill mattered a little more than others. It had a wheel that spun, and depending on the move, items, etc, your attack would be stronger or weaker depending on where in that wheel you stopped the pointer.
My personal favorites on PS2, as someone who did not own a PS2 while it was still being manufactured and sold as new. This does not include remakes/remasters or games that have better ports on other platforms (for example, Soul Calibur 2 on GameCube, Dead or Alive 2 on Xbox, Neon Genesis Evangelion 2 Another Cases on PSP, or Need for Speed Underground 2 on PC).
Nooo, wait who actually plays Drakengard? I love that game to bits, but I would never tell someone to play it. Was I just bad? That game is truly awful, haha.
You know, maybe one day I’ll do it again. The only people I would have play Drakengard are those with extreme patience, and unfortunately, I’m one of those people.
Def Jam 2: Fight for NY. It’s basically like some of the older WWF wresling games where there can be 4 fighters at a time, but you can only be targetting one at a time. But all the fighters are rappers. The finishing moves are awesome!
Well, if nothing else, it’s on my Steam Deck too, and the decks seem to make the game more accessible to people who don’t have an eight-hundred dollar bill lying around.
You and I would have been friends in 2001. We’d have smoked some weed, and played that stoner game where hou create a story one word at a time…and somehow, that one word always ends up being “penis”.
…from what I’ve read and seen in the past, that game can be rather risky on one’s thumbsticks due to all the efforts in making yourself look as amazing as possible.
It’s crazy to me that we don’t get games like SSX anymore. Games can’t just be a goofy fun time now, for the most part. Even indies don’t tend to do things like that.
That may because they actually don’t sell, but I doubt it. It’s just going to not make as much money, and most studios only make games with too much budget now instead of allowing smaller games to be made with less risk.
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