I circled back to vanilla no DLC RimWorld. I’ve owned the game for years, have quite a bit of time in Dwarf Fortress, but due to the fact I tried to mod the game right away it didn’t hook me. Turns out it’s really hard to learn a game and look stuff up when you have 200+ mods that alter things in tiny ways to make them completely different than base game. New colony is going strong! Just finished unlocking the advanced research bench, stable food source, strong outer walls. Such a fun game. I’ve been missing out. If anyone has any beginner tips or anything let me know. I’m gonna try to make it all the way and build the space ship!
That’s one of an important rule for me in every game, never mod a game before doing a vanilla run first. You won’t understand what a mod is changing until you know what’s the vanilla behavior. Especially for games like rimworld with 500+ mods, you gotta know every aspect on what the mod changes and what are the mods that can be clashing.
You can try a small list of qol mods tho, once you get used to some its impossible to play without them. And keep trying, you will eventually get there once you understand every possible problem and how to tackle or avoid it.
GTFO. My friends and I have put about 60 hours into this extraction shooter, and I can happily recommend it to anyone with a friend or three to play with. It can be difficult, and a little frustrating, but damn does finishing a hard-fought rundown feel good!
Been playing age of wonder 4 with a friend, I really like that you can build your own factions and faction leaders, though I'd def install the fair play ai mod, since the ai is a lot less annoying with it.
Also void crew, its sort of like sea of thieves in space, but very much still in early access and has some obvious issues(AA seems to not work at all for me lol). Its fun so far tho.
I finished Code Vein (well, one of the endings) and started Elden Ring. I enjoyed CV, but ER just feels like it’s on another level entirely. It’s difficult but not in a “do this thing with frame perfect timing or start over” kinda way. You can go from getting completely destroyed by a boss to beating it from one attempt to another. I’m also loving the game mechanics so far, even if it mouse/keyboard control scheme is a bit of a pain (especially target control and camera control being the same when I’d prefer the ability to look around without changing targets when fighting multiple foes).
I was too sick to do rocket science for the past week so my Joolian mission has been on hold. Though I did decide I'm going to name all the ships after Bubble's kitties.
I've been doing a second play-through of Subnautica while I recover.
Just finished 100%ing all achievements in Factorio. Got the speedrun achievements over the weekend, and let my original factory run overnight for a few days to grind out the 20m green circuits.
Still got the itch to play more factory sim. Debating whether to dip my toes into Dyson Sphere Program or try my hand at the Space Exploration mod for Factorio.
I’m a bit leery of Satisfactory due to the first person perspective. Watched a few gameplay videos and I don’t think it works for the genre, at least not to my taste.
I’ll probably break down and pick it up eventually, but I don’t plan on it anytime soon.
Just got the “true” ending in Pikmin 4, so I’m back to focusing on Mario Wonder. Both games have just been joyous experiences.
I’m a few hours into Little Goody Two-Shoes and it seems like it could be something special. Very curious about where it goes and how many different styles of gameplay it folds into its life sim/dating game structure.
The Mario RPG remake comes out this week and I’ll probably jump on that immediately. I never played the original.
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