Donkey Kong Country had like. One of the best video game soundtracks of all time. Game was really hard towards the end too. One of my fav games of all time.
Doom could apply here too. ID was very much a small studio of dorks with a limited budget.
Just a picture of Tim follin on the bottom right would have been enough, his music is sole weird voodoo only a Tim filling could pull of.
Bro went fire on everything, like pictionary; inv.nadeko.net/watch?v=SJwh3erQlyE
There are people willing to pay $80 for your game, $60, $40, $20, $10, and $5. You might be able get someone willing to pay $10 to pay $15 with good marketing, but you will never get them to pay $60. So when you’ve gone through most people willing to pay $60 and $40, you might as well go through the rest of the market. It doesn’t cost you that much more than you’re already spending on servers, so why not make that extra money.
KoF 96 and 99. X men Cota. SF3 second impact. You go back to those and the gameplay is hard as balls. Cota is like playin in a honey jar. Kof 96 has 3 characters that bitchslap all the others no problem. 99 I heard the meta has some.outliers but for casuals is like they tried something and nothing at the same time. Second impact came to fix newgen and fix.it did but boy it’s crazy to play half the shit goes wonky. All of them where made with low to nonexistent budgets although Second impact has an asterisk since is more like a patch. All teams where small. Music is fire for all of them.
lemmy.world
Najstarsze