When my logitech g27 racing wheel was still working i USED to play the living hell out of modded richard burns rally it was fun playing a racing sim with almost life like physics.
Best rally Sim is definitely debatable, but it most definitely still holds up pretty well against more modern rally sims like Dirt Rally 2.0, and that is insane enough considering it’s age. The mods for RBR have definitely extended its lifespan.
The physics in RBR still feel better to me than the modern rally games like Dirt Rally 2, and WRC9 and what not, and that is incredibly impressive. I will say the modern games are better for competitive play and obviously have better graphics and immersion.
I generally hate racing games. The one I do remember playing a lot was 1990’s Stunts. It was an early polygonal game. You could make your own tracks. It’s was pretty ahead of its time.
It’s difficult to say. One of my least favorite mechanics in racing games is rubber banding. Another is rewarding people in last place with a powerup and punishing people in first for being good at the game (looking at you, every single Mario Kart title ever). That being said, there are games without these mechanics and they wind up feeling lifeless, such as Motorstorm and GTA Online races. So the trick to enjoying racing games I’ve found is to play games that only minimally rely on rubber banding, and without blue shell tier powerups, or racing games that deprioritize ranks in favor of adding tons of personality to the experience.
Racing games that truly don’t offend me: -Crash Team Racing -Star Wars Episode 1 Racer -Forza Motorsport 2 -Burnout Paradise
Need for Speed Hot Pursuit 2 is my childhood game and I will always love it. I also like various other games from the NFS series, from the first one up to Carbon.
Not many newer racing games I like, but I do enjoy occasionally playing art of rally, Inertial Drift, Forza Horizon 4 and Wreckfest.
For sim, I utilize iRacing to practice and learn tracks before real life amateur endurance races in champcar and lemons as well as track days.
IMO iRacing physics are so good and the tracks are so well modeled that it’s a very effective learning tool. It’s the first sim since Live For Speed that really feels close enough to real life for me to forget I’m playing a sim.
Plus traffic management and race craft are so crucially important in wheel to wheel racing & I simply don’t get any other opportunity to practice those.
I’m a huge fan of Burnout Paradise. The crash physics and cameras are so addicting that I’ll drive up and down the same street just flipping my car on its roof using the same split ramp just to see the carnage. The driving is a wonderful arcadey feel that makes insane turns easy to pull off, and the crashes make those insane turns addicting to completely fail.
Many people say the early Burnout games are better, but I’ve never played them and Paradise has remained entertaining for 17 years
Every time I hear Paradise City I see the loading screen, nostalgia for those early days with the 360 camera that gave you a drivers license. Good times and it still holds up, my gf had never played it and had a great time smashing barriers the other day.
My favorite racing game is Sonic & All-Stars Racing Transformed Collection (2013 version). Arcade racing in the style of Mario Kart, it was the one time where Sega did what Nintendont in that genre. Amazing tracks, amazing wide selection of Sega characters to chose as racers (also ralph from ralph breaks movies for some reason), amazing 3 way modes of racing (by land, by water, by air), amazing replayability due to all the racers and modifications possible to choose from, and good price in promotion events.
I knew one of the designers who worked on that (or maybe on one of it’s ports?) and he fucking loved the game. He would often describe in detail why it was the superior kart game
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