As a gw2 veteran (in the sense of owning the game for a long time, not that I am very good at it) I’m pretty sure you’ll like it! I honestly feel sad for how overlooked GW2 is…
The community is great, don’t be afraid to ask for help if you’re stuck on a quest or a puzzle. More often than not people will go out of their way to help you!
Never heard of skill up but now I’m curious about their review :)
Edit: I haven’t tried the new Xpack yet, but I’ve heard it’s great! Might buy it later on discount since I’m not planning on playing for a couple of months at least.
I know I’m about five years late to the party but I picked up No Man’s Sky on sale a couple weeks ago and I’m having a lot of trouble putting it down! When it first came out I thought it was over hyped and maybe it was back then but I’m obsessed now. Lots of big updates since then
Finally completed Gears of War 5, was a great ride, not a big an emotional impact as. Some of the older games but it was compelling and enjoyable. Just downloaded Stratfield and set up the character, played the first half hour… hoping for those choices to have an impact, but from what I’m reading, is not maybe a good as I was hoping.
I have a better idea: Instead of piracy, just don’t use/consume products that are exclusively distributed through shitty business models. At least when it comes to software, that’s much more effective.
For context, just 100k is historically a good showing for a JRPG, especially one with this production size. Atelier Ryza hitting 500k back in 2020 was a big surprise. This is well on its way to that mark.
I think there’s an argument to be made that JRPGs haven’t been this mainstream since 1997, and even then it was just Final Fantasy in the west. The genre is much more diverse today. Amazing times.
Sure, Fire Emblem had its breakout in the west with Awakening, but there were real discussions being had about the viability of the genre back in 2013. It was at the tail end of a really bad time (arguably the nadir) for JRPGs on consoles.
Persona 5, NieR: Automata, Dragon Quest XI, and Three Houses all being multi-million sellers is what sparked off the current, unprecedented era for the genre.
Sure, let’s just say Final Fantasy was the only popular JRPG around 1997 and we can forget about Pokemon, Earthbound/Mother, Super Mario RPG, Zelda, Dragon Quest…
Is Zelda a JRPG? I thought one of the defining aspects of the genre was turn- and statistics-based combat. Any Zelda game I’m aware of has real-time combat where hit/miss is based on hit boxes instead of stats.
I didn’t say popular, I said mainstream. Zelda isn’t often claimed by the genre, and Pokémon was literally the only other multi-million seller in the genre in the west.
Earthbound is the very definition of a cult classic, and Dragon Quest wasn’t even getting localized at that time.
I know that stupid rich CEOs and shareholders don’t understand this, but… “heart”. You make a game with heart, and it’s immediately apparent to the audience. You can try to break down what it is that gives it away, but that’s unnecessary.
If a work of art has heart, it will probably sell well. As long as people can clearly see what it is, and as long as it doesn’t do anything alienating.
I love this sentiment, and it can be true, but it also creates this idea that ‘heart’ alone has a high bearing on whether or not a product of any kind (book, film, statue, game) will be successful in its market ambitions.
It doesn’t always correlate. I would argue if often doesn’t correlate. Any indie film or game fest is chock full of projects with a ton of heart. Few of them graduate to success in the market place.
I’m not saying heart is a bad thing. It’s a damn great thing. But strong business fundamentals are a good thing too. And sometimes, you also just need that extra bit of luck or uncontrollable virality too. To find success, you stack the deck with as many good plays as you can, and heart is one of them.
Success is not a recipe, and if it was, everybody would be doing it…
I agree with you completely. I just wasn’t about to write an essay on potential contributing factors that can help one succeed, plus luck. I just wanted to say that these days, there are a lot of indie smash hits out there that succeed in part because people saw a whole lot of love in them, when a lot of the more cynical corporate creators would never have made such things in such ways. Hell, it’s not just indies. It’s why many Nintendo games are so beloved, even “forgotten” ones like Earthbound. ^^
I realized pretty early on as a developer that my projects motivated because I wanted the thing I was making were far better than projects motivated because I wanted a project to work on.
A lot of the large companies are now run by business majors who are primarily there to make money rather than make video games.
Though you do need the skills and dedication in addition to the vision, because I’ve also got a bunch of projects that started as something I was very interested in but then stalled because I didn’t have the skills or focus to stick with it.
Honestly? It’s enjoyable. Some of its predictable, some of the dialogue is brilliant, and sometimes the combat is a slog (or just not balanced well - especially early on when you don’t have a lot of options). I do wish it had branching dialogue options but that’s just me. Oh and the art is top notch.
lemmy.world
Aktywne