I had to give up on that game. I know it had to have great story line, but damn got tired of being a shitty Amazon delivery man, who kept getting trapped in some black nightmare.
I actually loved being a shitty delivery man, it was really fun for me being a post-apocalyptic mailman and rebuilding the roads and stuff, but every time someone started talking I felt like the soul was being stepped out of my body.
and the graphics were cool too, but the story was so incredibly boring.
Just let me deliver stuff and help people and rebuild stuff, I don’t care if my guilt is an ocean of tar or whatever the fuck that was supposed to be.
yeah, I completed as many side quests and walked around exploring as much as I could until I was forced into a cutscene, and then I just sort of waited for whoever was talking to stop talking and dropping cryptic clues I couldn’t care less about.
I eventually started listening to podcasts and watching Youtube videos while they were talking because the uninteresting yet simple story was being stretched out and reexplained so pedantically and extensively.
Yeah the writing is atrocious. Kojima has sniffed his own farts too much. And I’m saying this as a big Metal Gear Solid fan. At least for MGSV he didn’t have enough money to have Keifer Sutherland rambling for hours on end. So the cutscenes were bearable. But DS takes it to the next level. It’s weird that all these Hollywood actors and even Guillermo del Toro were fine recording those lines and didn’t tell Kojima that it’s not how people in film talk.
I know of a great way to get gear early in the first STALKER game, but everyone hates me for it.
All you have to do is goad the military into getting into a firefight with the rookie camp and hide in the shop until the shooting is over and the military loses interest. Lots of dead rookie gear to sell, and at least a few dead soldiers to provide some mid-game rifles early.
You can put your mid-game rifles and entire inventory into the safe before the cutscene in Stalker 2 to avoid losing them and starting with a PM Makarov in the first 20 minutes of the game.
Silent Hill 2, the original, really made excellent use of silence. The first game had its moments, but SH2 really was, from a narrative perspective, peak Silent Hill.
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