It’s hard to explain more concretely than “I just like women more”. In multiplayer (and actual roleplay) games (and even emojis in WhatsApp) I tend to play women as well and won’t correct someone when they use “she/her”.
Now that I read it here from a couple other people, I would also agree that the female options are usually more interesting and grounded in all aspects (Voice acting, looks, skills).
I don’t think I’m an unhatched trans (learned that term in the comments here hah), because I really don’t mind being a guy. But I also wouldn’t mind if I had been born a woman?
Doesn’t necessarily mean that you are trans but there is a term for what you described but it isn’t a gender identity I think I think it is like an extra label that goes alongside with your gender as far as I understand.
Oh hey that was a short but interesting read. Not sure if that fits me, but I honestly don’t care that much about the specific term/label. I am what I am and don’t want to spend a lot of time just to try and fit all kinds of niche labels onto me, if that makes sense.
By-and-large, they are more committed to the VO from my experience, which lead to a more believable character and is almost always more immersive as a result.
Male VO is always played as arrogant and tryhard/heroic but comes off as cringy and bland. Whereas female VO seems to typically be played as a survivor-type just trying to figure things out and live. Which is almost always the correct call for the character.
There are a few things I consider when picking gender in a game.
Is the character voice acted? Which voice actor do I think performs better?
is the game third person? Which gender has the better look in armor/clothing in the game?
Does the game feature romance? If so, then I almost always pick my own gender for a first playthrough at least.
Which gender do I think the plot of the game will be more compelling for?
In tabletop D&D, gender tends to be the last thing I choose in a character (as opposed to video games that usually want it to be your first choice), and I basically just look at the made character including personality and backstory and realize that it’s more interesting or fun to play as one gender or the other.
I pretty much agree with everything here except D&D. I just don’t have enough confidence in my voice to play a female character exclusively. I already have some difficulty doing it well enough for DMing, but this is something I hope to change. Maybe that’s because I’ve never played with a premade though.
I don’t generally force a pitch for different genders if that’s what you’re talking about. If I’m doing a voice, it’ll be in the accent and/or volume more and maybe the mannerisms.
Honestly I just pick whichever option looks cooler. Most games that ask me to pick play in third person, and if I’m gonna have to stare at this thing the rest of the campaign it might as well be something I think looks cool
I basically coin flip. In games like Mass Effect, I’ll play a male character and then years later play a female character – just to encounter new conversation trees.
In D&D or something like that, it is somewhat harder, due to pronoun hell at the table (I sympathize with anyone having to deal with this on a larger scale – it’s insane on a small scale, and I can barely imagine being trans and having to deal with that…)
I play in 2 games and run 1. As a player I play both characters who share my gender and one that doesn't. At the table I run there's a guy who plays a woman, and used to be another.
It's never caused issues or confusion. So for anyone interested in playing like this, feel free to do so! For pronouns I've also found success in referring to characters instead of players with names unless explicitly talking to the player, but that's easier as a GM.
I play a mix and generally want to create a distance between me and the character. I’m not thinking “what would I do?” I’m thinking “what would this person do?”
Having said that, if I pick a girl I won’t pick a heterosexual romance option. Romance in games is strange.
A lot of video games are steeped in hegemonic masculinity, and I find that portrayal of men somewhere between mildly and extremely uncomfortable. Women are sometimes characterized a little differently in those games, because the generic woman’s power fantasy is not coming off like a massive bag of dicks with insecurity around the size of their pecker.
The other reason is that Toadette just doesn’t get enough love.
I don’t know if that makes sense, but to me it depends on how “canon” they look.
Usually the games that give you the m/f character choice will put more effort in one version of the character over the other, with the “non canon” one looking like they were forced to put them in there.
“Canon” version are also often featured in official arts and commercials.
Examples of who I picked in games following this line of reasoning:
Male Robin - FE Awakening, Female Corrin - FE Fates, Male Byleth - FE 3 houses, Female Shez - FE 3 hopes, Aether - Genshin, Stelle - Honkai star rail, Kassandra - AC Odissey
But again, this is very much a “how I feel on the spot” thing, no hard preferences in general.
Most of the time, I just make myself and I’m a guy. But in games where I am constantly making characters, like Elden Ring or something, I just slap the random button a bunch and whatever it gives me I accept.
Well… Fallout 2 I am always a woman because it makes dealing with the slaver leader a helluva lot easier.
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