50,000 reviews now. It’s a shame, I used to play OW1 a lot even after they stopped providing new content for it. Came to OW2 and I just couldn’t be arsed to grind for characters I don’t have unlocked. You need to win 35 games, and since there’s a basically forced 50% winrate that means you need to play 70 games to unlock a character each time. Wanted to play Ramattra, saw he’s locked, uninstalled and didn’t look back. The monetization is terrible. The balance feels worse than it’s ever been.
This wouldn’t be such a problem if they didn’t literally SHUT DOWN OVERWATCH 1 to shove people into the cash shop grind sequel
I know next to nothing about neither Ow1 or OW2, but from the sound of it they turned OW2 into a game focused on grinding, where you can pay to skip (part of) the grind. Is my assessment correct? If so they must’ve looked at War Thunder and taken that idea.
Yes. OW1 cost money, but you got all the content. The only paid service was cosmetic outfits for the different characters. You could buy loot boxes for cosmetics. But you had all of the characters, maps, game modes, etc available to begin with. You got the whole game, then could grind for cosmetics.
OW2 takes that and flips it on its head. The game is free, but each character costs money. The problem is that they shut down OW1, so now the players who owned 1 are having to grind for everything. They’ve also had some weird server bugs, with players getting indefinitely locked out of characters they already own.
Wait. I bought overwatch 1 but stopped playing a few years ago. If I go back into overwatch I would have to grind for characters that I used to previously have access to?
Yeah, but honestly I don‘t think it ruins the game. Sure, it’s not the best idea, but I don‘t care too much. I actually care more about the fact that the gameplay currently sucks and is completely different to Overwatch 1. 5v5 and the overall balancing sucks.
That’s not the balance, that’s the gameplay. There are still balance problems like the era of Mercy damage amping.
And while they’ve solved the CC and barriers problem, they’ve made teamfights too swingy. With only 5v5 and a single op tank, teamfights are often basically over after a single death or a single Rez. Especially for the tank. That’s just too much pressure, so nobody wants to tank anymore.
So don’t? You get the new hero like a month or so later then. I haven’t put a dime into ow since I bought it. You don’t need the cosmetics. Let the dumb whales fund the game.
I didn’t realize they released it on Steam. They chose a terrible time. Remnant 2 is out, so is Baldurs Gate 3. Dead by Daylight has Alien expansion around the corner. They’re too late. But a good step. I hate battlenet.
Everytime I hear something new about nintendo I like them less. Which sucks because I know there's no chance of kirby going anywhere else without emulation.
Nintendo has IP lawyers. They have to, at their scale, because they will constantly be bombarded by patent trolls, licensing companies etc. trying to extract profit out of Nintendo. So, like any other large business, they hire IP lawyers to protect themselves.
Most patent disagreements are resolved by cross-licensing. That’s where one business says, in response to a law suit, “oh, but you’re actually using 6 of our patents, so maybe we can come to an agreement”. A patent is both a shield and a sword. Even against trolls they can be useful, as they can be used to argue against troll arguments, if it gets to court, or pull in other business to the defense, if helpful.
IP lawyers know this. So they extract every patent they can out of everything a company does, as a way to build up the IP bank.
So, I highly doubt “Nintendo wants to prevent others” bla bla. It’s just IP lawyers doing their job.
I’ve sat in MANY discovery sessions with IP lawyers where they push and prod at software I, or my team, have written. “So, what you’ve effectively done is written a unique data structure to connect elements in memory?!”, “no, it’s a linked list, next question please”.
Sounds like Nintendo wants to go on a litigation spree.
A related patent defines a mechanic that prevents Link from grabbing an object he is on top of using Ultrahand, which also seems rather intuitive. The patent does, however, go into details such as the mechanic also blocking Link from using Ultrahand on objects which have been joined to an object he is on top of.
The word “obvious” comes to mind.
“a game processing method capable of enriching game presentation during a waiting period in which at least part of the game processing is interrupted” and consists of filling up the loading period that ensues after the user inputs their fast travel destination with a sequence in which an image of the starting point’s map transitions into a map of the destination. After this sequence, the character is placed into the virtual space of the destination.
Thankfully, we can appreciate things that are obvious or aren’t novel without granting a society-funded monopoly on them. In fact, both those criteria generally disqualify them from patent, for good reason.
Good point. Don't get me wrong, I am definitely not in support of them getting a patent for it, and I'm against patents in general. I'm just saying I loved it more than I expected, and want to see it more.
Assuming that these patents are all granted, courts will generally treat them as though they are valid and enforceable. However, the bar for getting a patent is generally rather difficult, so it could be the case that none of these patent prosecutions are successful at all. If they get these patents, all Nintendo would have to do is file an infringement against allegedly infringing parties, and then the onus is almost entirely on the responding party to prove either that they did not violate the patent, or that the patent was invalid in the first place. Nintendo loses almost nothing in trying to enforce a patent, and has plenty to gain from the chilling effect that prolonged litigation could have.
It’s important to understand that Angel1c (Jade) and Baj were the only two players with the skill level who could have possibly had a chance to beat unmodded, unseeded 64 heat. They already beat 64 heat runs with mods or seeds, so it was a matter of getting that insanely luck RNG to reach the goal.
gamesradar.com
Najnowsze