It’s hilarious that we live in different worlds. I have no idea what are those Fortnite or Overwatch copies. I have no interest in hero-shooters or battle-royale genres too.
I think the studios have been forcing it a lot in hopes of hitting the jackpot of the next big major game.
Rather I preferred when they made cornucopia of “risky” me ideas and lower budgets.
There are too many cooks in the kitchen as for example over 3,000 people work on call of duty. (From Google did not fact check further) I don’t understand how you could get that many people to work without deviation from the directors initial idea.
That’s pretty much been the landscape of major commercial gaming since I’ve been alive. Just replace Fortnite and Overwatch with the current popular game. Doom, Diablo, Minecraft, etc.
Nearly everything is a derivative of something from before. Occasionally something new comes up though. I don’t remember anything like Getting Over It seems to have created the Foddian game genre for example. And while Balatro uses relatively normal cards for its base, the gameplay itself is unique.
The MOBA genre as we know it today simply took Warcraft 3 and tweaked the gameplay a bit with the original DOTA mod. But then stuff started ripping it off and we got League of Legends which, from what I could tell when these were rerelatively new, was the same thing as Dota but with different characters.
Palworld gets a lot of attention for duplicating some elements of Pokemon, but the whole game is basically a reskinned Ark, which itself is just Rust with more gimmicks.
The BR genre started as an Arma mod, then became a stand alone game, which Fortnite shifted gears from some kind of PvE game to add the BR that is dominating now, and everyone is trying to copy that. As a 40 year old gamer, it really is starting to feel like there is nothing new under the sun.
Depends on how you define new. Battle Royale could be viewed as just an evolution of the arena shooter genre where you expand the map and the player count to the maximum with the “arena pickups” being randomized. Or it could be viewed as something new because it fundamentally plays differently. IMO taking things that have been done before and combining them into something that hasn’t been done before is still creating something new.
And if you want really fresh ideas, there’s always the indie scene. I will always point my finger at Noita and the absolutely insane wand/spellcrafting system which is probably the most wizarding experience you can have. You can literally create a wand that (and I’m significantly simplifying the process because honestly I have no idea how that actually works) summons a deer into a parallel world and then swaps your location with the deer making you teleport into a parallel world. And no, that is most likely not the intended use of any of the spells that go into that wand. The devs themselves were probably trying to figure out if that’s a feature or a bug.
Even DotA itself was inspired by Aeon of Strife which was a StarCraft map. There were a few AOS-like maps at the time but DotA became the most popular. Then Riot came along and approached an ex DotA designer to help them make a successor. They also approached the owner of dota-allstars.com which at the time was the main site for DotA. Discussions, hero suggestions, fan art, pretty much anything dota related was there. Then, the owner, Fuck Pendragon, took the entire site down and replaced it with a LoL ad. Ofc all those hero suggestions were taken and implemented into LoL without crediting the creators. A few years later he also tried to use blizzard to sue valve for the dota rights but blizz and valve settled it out of court without him.
to be fair there are many games that are like Getting Over it or Balatro or even Vampire Survivors it’s just many of them aren’t as successful or known as those games.
I feel this is true about much of what you see online currently. Videos that could have been an short how-to, articles that contain mostly AI generated filler. Also, if you want support on that you better join our discord.
I have genuine gratitude to people who share their in depth knowledge online using old fashion HTML.
They seemed to have caught on to just scrolling straight to the bottom now too, so now it’s somewhere around 2/3rds the way down is the actual recipe nestled away between the filler.
As usual the worst part is the title (by design, of course. Gotta farm those clicks).
“there are too many but keep dreaming if you want big sacks of money” is not the guy’s quote. The frankenquote is ambiguous on purpose, it could sound either like sarcasm or like a semi-cautious encouragement.
In the article, he sounds way more negative toward live services than that. There’s no “but”, he just says it’s an “illusion” and it “mostly doesn’t happen”.
Nice idea to make Xbox and PC one platform, but given how badly the ROG Xbox handheld was implemented (since you can’t play Xbox games on this “Xbox”), good luck with that.
Problem isn’t that, since the handheld is just running windows it can only run games with a PC release. If the game was never ported to PC they currently have no way to play it. They really thought through the whole release real well.
Honestly I’m surprised they’re still thinking about that. The last major release they had was RDR2 in 2018. That was 7 years ago now. In that time not only have handhelds and more PC devices exploded but also PCs as a whole thanks to COVID. It’s just more popular than it ever was. If they go forward with console only they better have a massive kickback from Sony now that Xbox isn’t playing as much, otherwise they’re missing out on tons of sales.
Edit: Actually writing that out, I bet the PC port is planned a year behind and always was, but GTA 6 was planned years ago before the boom. I wonder if we’ll see RDR3’s PC come at the same time.
Yes. Kinda. Some games from the X1 era aren’t available on PC, like Halo 5. X360 games that are backwards compatible but weren’t actually released for PC, like Red Dead Redemption, won’t be available either.
gamesradar.com
Najnowsze