I have no problem with a blockchain used in non-monetary context. Consider, for example, a competitive RTS/TBS which recorded RNG events or keystrokes to the blockchain, which helps show if there was lag, and helps to verify that the RNG is fair, and that both players aren't cheating. Or a game with a "Speedrun" mode, recording input as blocks, and making sure it's all publicly verifiable. Think of a Doom demo file, but encompassing all attempts from all connected players; new routes can be discovered quicker and cheaters can be outed near-instantly.
Blockchain as a concept is of great value to anything where public auditing is wanted. We've associated it to scams and money, and that bugs me. Including more aggressive monetization, speculation, and a profit motive makes a game less fun. Including a publicly auditable log of past events in a game built for multiplayer feels like it would be a value-add.
That doesn't need to be a distributed ledger, that can just be a database. The only use cases for DLT/Blockchains is where it is undesirable to have a central authority.
Games will always have a central authority - the devs - so there's just no point. Nothing is gained by decentralizing trust, and quite a lot - especially speed and simplicity - must be sacrificed.
I'm probably some of the few that really didn't see what was so special about Quake II. I guess on a technological level, it's an improvement. But I didn't care for the change of environment and everything was leading towards another redundant aliens (if the Scrogg can even be called that) vs human army game.
I was hoping Quake 1 had gotten the RTX treatment and remaster.
I started playing Quake 1 for the first time a few weeks ago, and was surprised how much I enjoyed it. I'm looking forward to this remaster so I can give the second one a try
Literally just update BF4 with new graphics, some tighter movement and gunplay and a load of new maps and you’ll have an extremely happy fanbase. Nobody cares about the Battlefield cinematic universe.
I have to imagine it is some kind of weird combination of the Portal mode and the CoD concept of unlocking content for a central shared mode when you buy each release or something like that
Pleasantly surprised about this announcement since I have been unwilling to part with the money for a PS5 right now, and I’ve really wanted to play the game.
The point is punishing the people who pay money for this sh*t, apparently (and they will, because for everybody who refuses to buy something that comes with malware bundled in there will be at least two screaming "SHUT UP AND TAKE OUR MONEY!")
@GamerKick Game is dead on arrival. There was rumors before the would be always online. Which at least most (not all!) people would have ignored, because this is an online focused game. But Denuvo? As if the masses would pirate an online focused game, that is online only anyway. I don't get this. Hopefully they will remove Denuvo after some time, like some other devs/publishers do.
Is piracy really such an issue for the PC Gaming industry? They must have some data we don't know. Why would they pay millions of Dollars otherwise?
gamerkick.com
Aktywne