gamerant.com

altima_neo, do gaming w Square Enix Announces Shutdown of Two Mobile Games, One Less Than a Year After Release
@altima_neo@lemmy.zip avatar

I don’t see how they think mobile games are profitable. The market is so saturated and the games are all very samey with the same daily log in bullshit.

FrankTheHealer,

It’s because of China and the Asian market in general. It’s beyond huge for mobile games. Even the crappiest piece of shit you could imagine will probably make money in that market if advertised in the right way.

Schaedelbach, do games w Assassin's Creed Mirage is Now One of the Lowest-Rated Games in the Series

The rating is 77. 77 is the lowest rating a game in the main series of Assassins Creed has received. This means the other games have 78 or up. How in the world is this considered bad? For an entire fucking franchise? Not a fan of the series or anything but I just think it’s ridiculous how this is an actual headline! Don’t the journalists have nothing else to report on regarding video games and the industry? Layoffs? Toxic people and business practices? Microtransactions?

Nah, instead they go: “pretty good (but not great) game is slightly less good than other pretty good (but not great) games in an overall pretty good (but not great) franchise.” Ugh!

AnonTwo,

To be fair, just because one article exists doesn't mean other articles can't exist. Not every article has to be of equal importance.

Cycloprolene,

In case you haven’t noticed, for the last 30 years any garbage can gets >70 rating.

coffinwood,

The headline says it’s the lowest-rated game in the series, not that Mirage is a bad game. The article bases itself on a single data point, which leaves a lot of room for interpreting. Which the author does a little.

But it’s nowhere mentioned or claimed that Mirage is a badly-reviewed game or doesn’t sell well. It’s just the lowest entry so far. And that’s what everybody should take away from that headline, followed by ignoring the hollow clickbaity article altogether.

BruceTwarzen,

I watched a review video that was praising everything in this game. "Finally another good AC." "The vombat is fun and challenging." "Looks fantastic on the new engine."
Then i watched just some guy playing it and it honestly looks janky as hell. He always got stuck while parkouring, the parkour itself seems like the same press one button to do parkour, but this time it's really jank. There is no weapon variety at all. The combat looks really bad, it looks like the least fun combat in all these kind of games. The world looks really good, but the people in the world the jank ass AI and NPC doing weird shit while looking pretty Bethesda like. I haven't played it, but how this got a 77 or anything above a 5/10 is beyond me.

hal_5700X, do games w Nintendo's Creature Capture Patent Dealt Blow Amid Palworld Lawsuit

Having it denied in Japan specifically tells you just how shitty the attempt was.

kaidezee, do gaming w Valve Releases Team Fortress 2 Full Client and Source Code

Eh, where is the source code then?

Edit: It appears this is what I want.

SpaceNoodle,

It’s in the computer!

xePBMg9, do games w China announced new laws to limit microtransactions, affecting major corporations like Tencent.

This will also make for better and more enjoyable games. I wonder if players will want to spend more times with those games then.

brucethemoose, do games w Amid Palworld Lawsuit, Nintendo Patents a System for Summoning a Character

Original source:

gamesfray.com/last-week-nintendo-and-the-pokemon-…

I hate to be nitpicky, but try to link the original, and post where you found it (GameRant) in the description instead.

theangriestbird, do gaming w Rumor: Sony Will Announce More Major PS5 Exclusives for 2025

i put very low stock in rumors, and i put even less on rumors reported by gamerant. No shade to you casey, I just think gamerant is a clickbait publication.

realcaseyrollins,
@realcaseyrollins@thelemmy.club avatar

Hmm, is it really that bad? I’ll scrutinize their articles a bit more closely. Thanks for the feedback.

Torvum, do games w Total War May Want to Take the Dungeons and Dragons Universe for a Spin

This Creative Assembly is a dogshit remnant of the past. Until they stop treating their developers like gig workers and stop rising prices under the lie that they’re losing money (record profits once again), I don’t want shit they make. WH3 has been abysmal so far

Dreaming_Novaling, do games w Nintendo's Creature Capture Patent Dealt Blow Amid Palworld Lawsuit

YES!

Even though I think some Palworld designs are questionable, I’m devastated by Pokemon’s wasted potential and Nintendo’s laziness surrounding the franchise. It sucks that they’re the only major catch-em-all game we’ve got, they don’t have to try because they have no competition. I tried Cassette Beasts, and while I think the fusion and type system is pretty good, the story and characters were lacking for me so I haven’t finished it. I have no desire for Yo-kai watch, and I don’t feel like playing Digimon.

Even if I’ll never play “Pokemon: Breath of the Fortnite” I still want Palworld to do well and flip Nintendo off for being an ass. That “riding is only allowed in our games” patent is total bullshit.

sp3ctr4l,

lol, I still remember being utterly baffled by how many Nintendo uberfans were just blown away by the kind of construction / physics elements of BotW.

Like… I’d been playing Garry’s mod for years before it even became a game, sold for money.

I was doing that kind of construction silliness … what, before Twilight Princess came out? Something like that?

Funniest part is that learning how to fuck around in lua there, was what spurred me on to learning programming… whereas Nintendo fans kind of tend to be the Apple fans of the video game world… on average, they don’t really know anything about hardware or software, compared to an Xbox or Playstation fan, if you compare people of similar ages in each of those fandoms.

So, I remeber ending up inadvertently triggering a fair number of BotW fans when I just started to describe havok/source physics calls, as well as contraptions I’d built an actual decade prior.

ACF is fucking bonkers, don’t know if its still maintained, but yeah I basically just made my model minfigs of tanks and ifvs and such in digital, functional form, hahah!

drosophila, (edited )

Did you mean TotK instead of BotW?

I’ve played Gmod since probably around 2007, but IMO this is a bit disingenuous.

EDIT: also, I’m not a Nintendo lover, actually pretty much hate them for issuing takedowns of fan games and let’s plays.

The physics in Tears of the Kingdom is way more stable than Havok. In Gmod even putting a bunch of cans inside a crate can make them start vibrating or cause them to fly out at a million miles per hour after you try picking them up. Walking around on a moving physics object is extremely jank, and can cause you to phase through it or just be killed instantly by mysterious physical forces that appear out of nowhere. In particular, the puzzles that use chains (which have collision with themselves and other objects, unlike Source engine ropes that phase through everything), are way beyond anything you could do reliably with Havok.

In addition to that, TotK takes Gmod’s mechanics and uses them as the basis for combat encounters and puzzles, inside an actual campaign with a narrative, environmental design, music, etc. That sort of thing adds a lot; just look at Portal vs Narbacular drop.

And yeah, I know that there are community made gamemodes for Gmod that use its physics mechanics for all kinds of stuff. None of those are a 70 hour long professionally designed campaign. That’s not to say that I think TotK’s campaign is strictly ‘superior’ to that community made content, or should be viewed as a substitute for it, but I also don’t think the opposite is true either. These are simply two different types of experiences, and neither replaces the other.

sp3ctr4l, (edited )

No, I mean BotW.

I very distinctly remember these real world social interactions I had with BotW players around the game’s release… I very distinctly remember accidentally pissing them off by not being blown away by the construction mechanics, when I said something like ‘oh that’s neat, they did some Garry’s mod style stuff!’

That was apparently not enthusiastic enough for them, and they literally exiled me from their friend group after that.

Rest of post encapsulated so as to not blow up the thread— And uh, the specific problems you mention with GMod? The standing/moving while on a phys object being jank? Yeah you can fairly easily fix a good deal of that in GMod by toggling some server side settings, you can more comprehensively fix that by writing some gamemode logic in lua that moderates/alters/hooks into the source/havok phyics. The ropes don’t act like chains? Yeah, cuz… they aren’t chains, they’re meant to be cheap, but good as a minor element, visual effects. They don’t collide because they’re basically fancy 2D sprites. You can make actual physical chains with actual physicaly colliding links via a series of joint connected props, pretty sure there are just tools and methods you can find now that let you automate and customize the generation of such things. In both of these cases, basically what you do is just clamp maximum translational and rotational acceleration magnitudes below a certain threshold… thats one main ‘trick’ that source/havok/gmod doesn’t do by default, that BotW does, anither one is just hard limit the number of potentially active physics capable objects in any given scene down to a lower number… Gmod by default allows for a lot more than BotW does… its up to you to tune that. Also, Gmod had a bunch of early gamemodes that involved having to construct something, given some limitation set, to achieve some specific goal, or gamemodes that were more like some kind of other common at the time game, but made use of on the fly, but tightly regulated, snap build type construction mechanics, sort of like fortnite, but from a first person POV. I guess you just never played these? — I guess people don’t realize that GMod was basically a precursor to Roblox. Its more of a platform for making wildly different kinds of games than it is just… ‘a game’. Gmod just didn’t have a built in currency system, Gmod gamemode developers had to (and did) figure out how to tie that into some kind of out of game webserver/db to keep track of player accounts and purchases, and then tie that back to the player’s in game inventory/abilities. … I know everything I am saying here, because I either knew people who did all of this stuff, wrote it from scratch, or I did it myself, or I helpes them solve particular problems they were stuck on, or visa versa, etc. — Anyway, yeah obviously BotW has a huge open world and an actual narrative storyline and all that good stuff. It has that, plus some simplified version of Gmod buildy stuff, neat! But ‘neat!’ wasn’t ‘unprecedented and my mind has been blown’. I’m not saying the whole BotW game was just… bad. I’m saying it was pretty neat, but… ultimately, not anything I had not seen before, many prior games had at that point had basically all the individual game mechanics in BotW, BotW was a unique combination of thing’s I’d seen before, but no individual element of it… really sticks out to me as very unique. Which is fine! Games are almost all ‘what mix and match of systems and elements do we want, to make what comprehensive, total experience?’ In summary, no, no my account is not disingenuous, you just aren’t very familiar with or have as much experience with Gmod as I do. And that’s probably a good thing: while Gmod offers a lot of possibilities, it also has one of the worst and most toxic communities of any game I’ve ever played. I could go on about how… the comparison to Roblox also extends to massive problems with grooming and sexual predation / exploitation of children, but that would probably be fairly far from the original topic.

ComfortableRaspberry,
@ComfortableRaspberry@feddit.org avatar

Cassette beasts still rests somewhere in my backlog but I play Coromon from time to time and enjoy it

chatokun,

The decision mentions ARK, which has always been one of my arguments. It’s a survival builder with Dinos, but almost every creature is capturable/tamable in some way or another, aside from some bosses/special enemies. Ark has been around a while, and even added a stored in a ball like element years back, but it probably doesn’t exactly come to mind as a catch em all game for most people.

bluesocks,

catch-em-all game

I swear, I feel like I’m the only person who doesn’t give a shit about “catching them all” and just caught what I wanted and played the story.

I couldn’t imagine wasting my time going after dumb shit because the game’s slogan told me to. It must be autism, or something.

who, do games w Nintendo's Creature Capture Patent Dealt Blow Amid Palworld Lawsuit

Has anyone made Nintendo Litigation Simulator yet?

Katana314, do games w Rumor: Star Wars Outlaws Sequel Canceled By Ubisoft

I still want to borrow this game from my library to see how it is.

It’s probably bad, but it also has a list of things that can color some people’s opinions before they’ve played it.

  • Female, non-gorgeous lead
  • Star Wars related
  • Made by Ubisoft
horse,
@horse@feddit.org avatar

I played it and completed the story. In my opinion it’s not awful, but it’s not exactly good either. The gameplay is bland, repetitive and unoriginal. Nothing about it is special in any way and unless you care about the Star Wars license, there is literally zero reason to play it. If you do care about the license the gameplay is serviceable enough to keep you busy while it tells its story, but that’s about it. Which makes it pretty ironic that Ubisoft blames Star Wars for the game’s lack of success.

geneva_convenience, do gaming w Valve Releases Team Fortress 2 Full Client and Source Code
@geneva_convenience@lemmy.ml avatar

Unspoken number 3 still missing

mnemonicmonkeys,

We can now make our own Team Fortress 3! With lootboxes blackjack, and bots hookers!

BaardFigur, do games w China announced new laws to limit microtransactions, affecting major corporations like Tencent.

deleted_by_author

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  • Zeroc00l,

    Just to add to your profound insight, water is probably wet.

    Granixo, (edited ) do games w Assassin's Creed Mirage is Now One of the Lowest-Rated Games in the Series
    @Granixo@feddit.cl avatar

    Good, Ubisoft lost the way since *Revelations.

    *I do think AC3 is awesome, aside from the ending of course.

    Sinnz,

    AC3 had too much of that boat gameplay. Worst thing about the game imo.

    Mojojojo1993,

    Absolutely disagree. Literally added “boat game” on every sequel. People clearly enjoyed that. I know I did. Will get a sea shanty going

    FrankTheHealer, do games w Total War May Want to Take the Dungeons and Dragons Universe for a Spin

    I would prefer Total War: Rome 3 since we are about 20 years since the original.

    Also maybe using LOTR universe instead. Or even 40k?

    Cleverdawny,

    LOTR would be better. But remember, they have separate teams for historical and fantasy TW. So yeah, maybe Medieval or Empire II will happen still. Probably too early for Rome III because II is still new enough to still be worth playing compared to the most recent games.

    GenericBob,

    They’ve already done 40k But id agree with LOTR I’m not sure how they think dnd fits with large scale battles, and politics. But id also be lying if I said I wouldn’t play it.

    Edit: Oh shit maybe it’s Warhammer fantasy that they’ve done

    TauriWarrior,

    They did 3 games of fantasy, sadly not 40k

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