I’d imagine so, it’s an d game, not sure how much they’re still making in it (not much I’d guess given the rampant hacking concerns and protests I’ve seen online)
So… Why not do the cool thing and open source it for the community to maybe build something cool in it (hell I’m SURE someone will make some neat stuff)
Usually valve releases boxes with skins for summer, halloween and winter. I dont know if some are made by valve or all are community created with a cut for the creators. But it seems a low effort way to keep making money out of an old game.
And TF2 is still extremely popular, both with high player numbers, active content creators, community tournaments and the like.
not sure but maybe has to do with patents(?) since most companies can hold 20 yr patent terms on thier products in USA and they decided to went with the better side of “why not open this thing up? we already made some money out of it”
Not really how patents work. It does not matter if the code is open or not, others are still not allowed to use patented code elsewhere or at least not commercially. (Not talking about the legitimacy of software patents)
Windows 11 comes with OneDrive shortcuts replacing the local storage Documents folders by default. Nothing in those folders is saved locally, only online on Onedrive.
It’s a “feature” nobody asked for and Microsoft told no one about.
I was told the developers were scumbags that abandon all their games, and had abandoned this one to make Palworld, even though they had just updated it at that time as well. Could the idiots review bombing the game on Steam have misled me?
This is pretty disappointing to me. I know it’s kind of an unpopular opinion these days, but I really enjoyed Outlaws. It was just different enough from other Star Wars properties to be novel, but recognizable enough to be convincingly in the Star Wars universe. Sure some characters were a bit flat, missions were repetitive, and it didn’t invent a new revolutionary mechanic or anything, but does every game have to be groundbreaking? I got solid enjoyment out of it, and was looking forward to how they’d continue the story.
That’s totally fair (though I haven’t played any recent Zelda games, so I can’t speak to that). I actually think quite a few recent open world games didn’t need to be open world at all and would have been better if they were more of a single player guided narrative.
One game that did this perfectly IMO was Guardians of the Galaxy. It wasn’t open world, but you could explore each “chapter” or “level” or whatever as much as you wanted and could replay them individually. That made the whole story feel really tight, coherent, and well thought out. I find myself really wanting that format in some of these big beautiful (and yeah, often boring) open world games.
While it got a lot of flack, I thought the smaller contained worlds of Outer Worlds can be a better in between. Open spaces to explore and run into things accidentally, but constrained enough that the world and plot can still flourish.
In fact, Ubisoft recently blamed Star Wars’ flagging brand reputation as one reason for the game’s financial failure.
God be less self-aware Ubisoft. You built a boring game with the same mechanics as all of your other AC games, and you gave it the emotional maturity of a child’s blanket. You aren’t going to be raking in money if you’re too afraid to have a story that has any emotional depth.
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