Gotta love when people start making shit up in order to do a ‘gotcha’. Especially when they usually don’t read any additional materials to back up their incompetent viewpoints.
I am personally against subscription models and prefer to pay for a product but I’m not going to just ignore the benefit that sub models have provided to the industry.
Do micro transactions or even battle pass type things count as subscriptions in the data he’s referring to? Or buying subscriptions/passes with in game currency that was purchased with real money?
I think it’d be more appropriate to compare the upfront cost of a game (and the revenue from it) vs additional revenue generated by people who already paid that upfront cost.
Yeah that would be great. A single tweet can sound well-informed but I don’t know if this guy is an expert with a pile of data or just a person capable of chatting shit!
Mat Piscatella’s career has spanned the entertainment software industry, including tenure with Warner Bros and Activision. His industry experience ranges from business planning, analysis, and forecasting to operational and strategic planning. A self-proclaimed “game geek,” Piscatella has worked in the industry for close to 15 years.
Video game brands he has worked on include Call of Duty, LEGO, Batman: Arkham, Guitar Hero, DreamWorks, Mortal Kombat, and Marvel. Piscatella regularly works with key industry trade associations and is collaborating with colleagues on new initiatives for NPD. He has extensive experience presenting to and advising senior leadership for the video game industry.
His experience outside of entertainment software include marketing and sales roles for IRI and Banana Boat Suncare. He has an MBA in marketing from San Diego State University, and a BA in political science from California State University, San Bernardino.
Edit: After watching the gameplay video, I can say it’s a similar game to Paladins by Hi-Rez studios. The only thing is that Paladins has EAC and makes it unplayable on my OS.
Not sure where you got the idea that it’s not advisable to mount the box via NFS. You can totally do this. I would make some adjustments though.
I would use mergerfs to union multiple mounts into one. You would then download to the local mount which is the drive connected directly to your seed box. Then I would have a remote mount to the nfs mount. You merge these into one so that when you link up jellyfin, it won’t know the difference and you can just stream like normal.
You need to copy files from the local drive to the remote, so you can try and roll your own solution by using rclone or use something like cloudplow which solves this issue as well. Cloudplow uses rclone as well, but monitors for changes automatically.
As far as copying files, why are you using sync anyway? It’s pretty dangerous. Just use move or copy instead. This way you don’t need to keep copies on your computer and the server.
As far as streaming from the nfs mount. You may need to make some changes to the cache settings and ensure they are set correctly.
With a setup like that, you should have no problems though.
I would recommend you look into Saltbox, which seems to align with what you are looking to do and should take considerable heavy lifting off your plate.
The solution to the rclone issues you discuss is to use a union mount, and cloudplow or similar to automatically shift files to the long term storage location, while Jellyfin will continue to see content files spread around servers in one mount location.
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