But then there is the (hopefully) good news! From now on, we are stopping the embargo on the expansion content, and we will be publishing Friday Facts every week about all the different aspects of the expansion until release!
Goddamnit, so we have to listen to you gush about the expansion for a whole YEAR, without being able to play it?! How is that good news?
I know that you are mainly looking forward to the new content, and that just quality of life improvements aren't the kind of things that make people buy the game and get excited for.
Nope. I'm preeeetty excited about QOL changes here. :-)
My bots-only factory had 70,000+ bots in it because of dumb bot logic. With these improvements, it should run more efficiently with a fraction of the bots. This is fantastic!
I was entirely skeptical of the concept at first and honestly had to check to make sure this wasn’t an April Fool’s post, but after getting through the article I think it’ll be a great addition to the game lol
What sells it for me is the mativation: end game you can use a calculoter to create the most efficient blueprint (or just watch nilaus). Hopefully this extends the time when you are designing a base rather than plopping prints
I feel at this point, those colours and names are essentially a cultural baseline - in the context of game item quality, to differ from them is rarer than to use them
I’m suspicious. WoW added quality to crafting recently and it kind of sucks. This looks like a much more thoughtful approach, but I’m still skeptical that it will actually be fun and not a headache.
It’s an interesting juxtaposition if nothing else, since WoW crafting has you going for quality over quantity at all times - since you don’t really do bulk crafting there, while Factorio has always been about quantity and optimizing crafts per second.
I’m personally really interested to see how the addition of quality will affect factories going forward, going to be fun to see how people adapt buses and the like to handle it.
factorio.com
Najstarsze