When asked what he believed to be significant for younger people, Baginski replied: “Just emotions. Just pure emotions. A bare emotional mix. Those people grew up on TikTok and YouTube, they jump from video to video.”
So basically It’s Gen Z that he couldn’t create an interesting plot from the source material
I seem to have a differing opinion here but I love long games if it is actually full of good content.
I don't play games with micro transactions and find a lot of open world games to be full of time wasters. If that's all it is then sure cut that out.
But with games costing $70 I would feel like I wasted my money for only a 10+ hour experience like some comments are wanting. That can be done in a single day. Assassin Creed games really aren't meant to be replayed either.
Games with lots of replayabilty are such good value and keep me entertained for hundreds or even thousands of hours. Games like Civilization, Persona 5, Zelda, Elder Scrolls, GTA, Metal Gear, old school Final Fantasy, Roller Coaster Tycoon, Xcom, Command and Conquer, Colonization, etc.
Maybe it's more a sign of modern games being full of stuff that isn't fun? Boring extremely limited NPC's, lots of wandering with nothing to do but collect some useless thing. In that case I agree with all the other comments but instead of wishing for a shorter game I would wish for a better game that is fun to play for long periods of time.
I paid full price for Jedi Survivor, and minus a couple (somewhat big) bugs, I feel like I got my money’s worth after I finished the story. I think it took me around 60-ish hours to get to 99%
I'm currently on my second playthrough of the original Fallen Order and while I got the game for free I'd say it's worth full 60$. It's a great intriduction to the souls-like games for someone new to the genre
The brand suffers because people care about it. If no one cared, the brand would just wither and die, forgotten, like so many others have. This seems obvious enough that I really have to wonder, did you ask this question because you're actually surprised, or because you want to portray some weird image of being above all this?
there is a lesson in this, never trust corporations or you will get ruined by them eventually. Either we learn to survive without them or just silently go into the night.
In their defence, and I hope, in the case of the first game, each clan was an entire new storyline and it was awesome. I might buy it, if the base game is on special in 2 years for 30$ and the DLC is 10$ on special
If I’m really interested in a game, and the difficulty proves to be too high from the beginning, or can be changed at any time… then I would try a lower setting.
If I had already invested some time into playing it, and the difficulty proved to be too high… then I would rather abandon the game rather than start from scratch with a lower setting.
Chances are though, that changing the difficulty after some time playing, would feel like a total nerf, and I would abandon it anyways.
Same way I feel about non-cosmetic purchases. I made the mistake of falling for some back in the day, and shortly after abandoned the games… because they felt much less like a challenge, and too much like a pointless money grab. My current limit on micro-transactions is either fewer than 3, or $1.
I usually set it to the hardest difficulty mode unless it’s really asinine like iron man or turning off the ui etc. Usually the challenge adds to the enjoyment if it’s done right so if I’m having trouble I’d rather just come back to it another time when I have more energy to throw at it or whatever.
eurogamer.net
Ważne