I’m still waiting for Steam to export my numerous reviews, then it’d be much easier to list a few great titles. But navigating through the Steam profile review pages is not viable with 10 per page for 477. I have one particular in mind I remember having praised a lot many years ago.
Also lol at “worse graphics” for Rainworld. An amazing looking game. Though it probably doesn’t actually mean worse graphics, just less realistic graphics
Fantastic Fist is a platforming game focused on simultaneous keyboard and mouse controls. While the character can be moved around with the keyboard, the mouse can be used to interact with the environment by punching with a giant fist.
A puzzle platformer with tight controls and true pixel art, much like Celeste. Makes very good use of the controls available on a PC. Low system requirements (100 MB storage). Solo dev spent years perfecting the gameplay.
I don’t play platformers but I’d like to support the dev (not affiliated). I will gift it to you on Steam if you’re the first to ask for it via DM CLAIMED. As for games I have played, I enjoy little itch.io VNs by npckc, I just wish my devices were fast enough to run Ren’Py decently…
Honestly just a really high quality experience that can be finished in around six or so hours. One of my favorite games of all time by many accounts: aesthetic, gameplay, atmosphere, and storytelling.
I love this thread! I’ve been definitely shying away from AAA games towards Indies with lots of love. Here’s my contribution:
Venineth: One of the best entries in the niche “marble rolling” genre. You explore beautiful alien worlds, solving puzzles, and going very fast. Each world is incredibly unique, and has its own set of challenges to conquer. There is no dialogue and all text is in an alien language, which does an amazing job of immersing you into it’s landscapes store.steampowered.com/app/976500/Venineth/
Hypnospace Outlaw (Just above 3,000 reviews): Late 90s Internet simulator with a lot more to it than meets the eye. The game weaves a complex tale of people’s lives brought together by their community found on the Internet, and the havoc wreaked by a company in pursuit of profit above their users. The soundtrack is amazing, and I was genuinely surprised at how attached I got to the quirky Internet pages by the end. store.steampowered.com/app/…/Hypnospace_Outlaw/
Going Under: A rogue-lite adventure about unpaid intern Jackie treading through her startup’s basement to fight the monsters of former companies. The game’s tone and humor is amazing, and the “corporate marketing” art style works so well. The gameplay incorporates a lot of Breath of the Wild elements such as weapon durability, locking onto a single enemy, and throwing weapons. store.steampowered.com/app/1154810/Going_Under/
Clan Lord. An MMO that’s been running since the 90s and still gets regular updates. It’s long past the point of a monthly subscription, only costing $15 to get a character.
Thanks for writing this up, never heard of the game and this was really interesting. I’m not sure how much of your write-up is explicitly textual, but the analysis is really cool.
Sorry, I meant that, having not played the game, I’m not sure how much observations like Curly’s inability to see the details are something the game tells you directly and how much is your interpretation. I guess I mostly meant that your framing of the story is really cool whether you’re just repeating the story beats as they’re given or mixing in a lot of your own analysis.
Ah, I see, thanks for clarifying. To be completely honest, this is more of an observation than an interpretation, almost every point I mentioned is part of the text of the game, explicitly related to the main story. Its less of a review or analysis, and just me wanting to get those thoughts off my mind. Although the game doesn’t throw plot points at your face (and I imagine that there are definitely people who didn’t get that there was sexual assault involve since the exchange about locked doors is quite brief) and also moves at a brisk pace, all the subjects I brought up are part of the main plot.
The only true “interpretation” is about the game being about what women suffer in the world, but I’d also hardly call it that; the only other major point that the game brings up is the company’s imminent bankruptcy and their lack of care for the workers, but if anything that’s just an extra factor that allowed Jimmy to act the way he is, and to Curly to justify his “bigger picture” supervisor mindset.
They’re not just reading into it, if that’s what you mean; the SA, and the rest of the crew’s behavior towards Anya is all very much what they described. Jimmy seeing Anya as a disfigured womb with a foal (as in, a horse) is literally what happens, not a figure of speech.
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