There’s a lot of context needed to understand why anyone would cry playing through HI3 though. I’ll give a high level summary here, but I highly encourage people to play it, even if it’s a gacha game. You can really ignore the gacha and just play the game for the main story. Do be warned that the story isn’t something suitable for kids — it can be quite a bit too heavy for them.
The theme of self-sacrifice is covered quite extensively, with the main character being the centrepiece of the theme. There’s also deep self-loathe, with an eventual self-acceptance, also from the MC. Mix that all in with some sense of duty.
There’s also a tragedy, but from the tragedy, a narrow path to hope was born. The people in the tragedy mostly hoped only for a simple life, or to live their lives atoning for their sins, but circumstances forced them to become warriors against a great, unstoppable force of destruction. As if to make things harder to swallow, their digital clones that survived into the future have to experience yet another tragedy that would eventually destroy all of them, and the player will see this through. Yet, in the second tragedy, these clones further sowed the seeds of hope for the future.
Chinese company or not, HoYo has pumped out a lot of very human stories that I think deserves attention and praise. Genshin Impact has also started to go down a similar path.
In Enderal (an absolutely amazing, totally free game that runs on the Skyrim engine - if you own Skyrim you owe it to yourself to play Enderal), at the end of Esme’s questline, sitting on top of the lighthouse and discussing the events of her story.
Esme quest spoilersIf you’ve ever had a loved one who struggled with mental illness or depression, and you just couldn’t help them, it hits like a ton of bricks
Hades has some emotional moments. That game is so well-written. Trying to avoid spoilers, but the first time escaping was one, then the nth time escaping where they play that awesome track was another.
Bit of an odd one, but the “Jump Up, Superstar” sequence from Mario Odyssey. It was just a crash of nostalgia combined with the unapologetic celebration of Mario games in general and a heap of affirmation that you, the player, are awesome. It was so beautiful that I couldn’t help it.
And other givens like the endings to Mother 3 and Undertale.
At the end of Boone’s companion quest, we’re watching the sunrise, having barely survived the night. He confesses what really happened to his wife. Nat King Cole comes on the radio with “Love Me.” I weep.
Oh damn son. You brought back some painful memories. Imagine tracking down a loved one and finding them but finding out the only thing you can do for them is end their suffering.
Apollo 11 VR. I would be amazed if it’s a common response as most folks would probably just think of it as a very boring simulated rollercoaster. For me it produced an overwhelming feeling of awe as I reflected on humanity’s path to that point and the enormity of lifting off from our little blue pearl.
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