bin.pol.social

arality, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

This is a an amazing concept! I created an account (same name as here). And tried to sign up for the beta, however the submit application button is not working for me. I’m using Firefox on android.

schamppu,

Huh, interesting. Could you send me the email you signed up with to contact@walkscape.app and at which point the beta application fails? Is it while you try to submit the fully written application, or even before that?

arality,

Emailed! It fails while trying to submit a fully written application.

schamppu,

Replied to you via email!

antlion, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!
@antlion@lemmy.dbzer0.com avatar

I never played RuneScape, but I did just delete Pikmin Bloom. What if players cheat their steps? How will you detect the difference between that, and a Pacific Crest Trail thruhiker who legitimately walks 60,000 steps day after day, and over 1,000,000 steps per month?

Anyway your game sounds cool. I had an idea for a one player game while I was hiking the PCT - kinda like the Oregon trail, or dope wars, but it would be a simulation of the Pacific Crest Trail and the steps would be 1:1. So you’d have to walk 7 million steps to beat the game, and obviously make decisions along the way about food and water, weather, resting, hitchhiking, etc. But there will be long stretches of the game where you just look at a new vista, or look at the location, eat food, camp.

Anyway the reason I’m commenting is I wanted to tell you why I quit playing a walking game. I quit after a backpacking trip of 7 days with no service. When I came back, the game had nothing to do for my ~150,000 steps. No confetti or prizes. If I was actually playing it for any achievements it would be a setback to be offline for 7 days.

So yeah, if you have any players of your game who do serious miles in one day, or one week, or whatever, you should pile on the rewards. Because at the end of the day that’s all I want out of a game like that. An automated micro-recognition that I kicked ass. So I can relax my tired legs and use all my hard earned digital loot.

schamppu,

We already have an anti-cheat in the game and it’s being developed further, although not exactly a priority at this point of Closed Beta. But it’s shown great promise of detecting cheating. In can’t disclose how it’s working, as that would make circumventing it easier.

There are already a bunch of activities in game that have been designed for people who hike and gain a lot of steps during it and don’t have service. Also, the offline game mode will not require service at all, so it’s possible to manage it even while hiking. In addition to the current activities, we also have special “Adventures” planned that can take tens of thousands of steps without needing to open the game.

Combat system also will pretty much work as “piling up the rewards” in addition to the core gameplay. You gain combat points for each step you take, and there will be a large cap to those. Then you can play the combat system and spend those points and gain a ton of combat progress fast if you’ve got a lot of points saved up.

Thank you for the feedback!

antlion,
@antlion@lemmy.dbzer0.com avatar

Sounds good, best wishes bringing your game into cash flow. If you inspire others to be more active, you’ve already done a lot of good in the world.

schamppu,

Thank you ❤️

It’s been awesome to hear from our current players that the game has been helpful and has already made an impact.

x00za,

In the OP is stated that you need a connection when you open the game.

But here you say there’s an offline game mode.

Is an internet connection required?

schamppu,

Offline mode will launch when we go to open beta. During Closed Beta, there’s only the online mode (as that’s what needs the most testing).

Pronell, do games w Andrew Greenberg, co-creator of the classic RPG Wizardry, has passed away

My first CRPG, and my only RPG had been D&D.

My dad ran a campaign for our family when I was seven or so. Original D&D, not even advanced. It didn’t last terribly long but left a lifelong impression.

I recently inserted Creeping Coins to my Curse of Strahd campaign, as a matter of fact.

It was an unpopular twist, despite the group carrying a fortune in cursed money and having nothing whatsoever to spend it on.

dethedrus, do games w Andrew Greenberg, co-creator of the classic RPG Wizardry, has passed away

My gateway not only into ‘real’ computer gaming but also D&D.

UnpopularCrow, do games w Andrew Greenberg, co-creator of the classic RPG Wizardry, has passed away

Wizardry V, The Heart of Maelstrom was probably the hardest game I’ve ever played. Without the internet to cheat, it was a incredibly frustrating challenge and I never beat it until much later when I used walkthroughs and an emulator. Great game though. RIP, Andrew.

jvw, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

I’m trying to figure out if this is the beginning of CatNet or of Mischief Elves…

Blackmist, do gaming w Need tips, when is a non-campaign game considered 'completed'?

When you’re no longer having fun.

Blackmist, do games w Is assasin's creed origins good?

It’s decent, but a large departure from the previous games.

You’ll be doing a lot of levelling up in order to progress. Assassinations on more powerful enemies won’t be guaranteed kills.

It’s a lot more RPG-lite than the other games.

I think Odyssey was better, and very similar in structure. The only problem is it’s so long I don’t even want to look at another AC game for a while, and it was a few years ago that I played it. They all look very much the same now.

obinice, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!
@obinice@lemmy.world avatar

Put in my application for the beta last night, and grabbed Walker Patreon today :-)

I really love the vibes of this project, as someone who loves walking and needs to walk more, and someone who struggles with ADHD, and I’ve always loved RuneScape, this project calls to me haha.

I feel like my character was getting more exercise than me back then, I remember I used to spend a lot of time at the guild coal mine (with those bats), so much time that this is seared into my memory…

Welcome to RuneScape.

You swing your pick at the rock.

schamppu,

Thank you so much for the kind words and for the support, and also sounds like the game is right up in your alley!

I also spent a lot of time back in like 2006 in Falador coal mines. Maybe it’s true that the kids yearn for the mines :D

drphungky, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

I signed up, happy to try it out and give feedback. No idea what my average number of steps is because I don’t super care about that, but I’d expect it to go way up if I suddenly did care (through a gamified app).

drphungky,

I’m actually dumb and my Garmin tracks my steps, so I DO know exactly how many I take (27,689 weekly). Damn I need to use my treadmill desk more consistently. That’s low.

I saw in other comments wearables don’t work. That’s kind of a bummer. I like to leave my phone charging on my desk and let the watch track.

schamppu,

Doesn’t work as of now, but this feature is something we’re well aware a lot of people need, and high in our priority. We’re just waiting for Google to get their tech together so we can start supporting it.

drphungky,

Have you looked at direct integration with Garmin Connect? My guess is they and probably Fitbit have the huge majority of the market.

schamppu,

Yup, I have! From development standpoint, building integrations with each of the manufacturer is not really an option for us right now, a it’s both a lot of work and we can’t afford to buy the devices to test it out.

drphungky,

Ah, gotcha. Well, best of luck. I’ll let you know what I think when my beta invite comes in. Still waiting.

Marighost, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!
@Marighost@lemm.ee avatar

I’ve been playing since the last round of beta invites, and I love it. Everything’s pretty intuitive so far, and I find myself moving around more to give me those steps. Can’t wait to see what comes next!!

PunchingWood, do gaming w PlayStation's "Concord" is getting absolutely decimated into oblivion by "Squirrel with a Gun".

I’m almost certain the only reason Concord has players is because of social media incessantly talking about it. The only reason I know of the game is because of social media.

Just let it die and move on already.

sirico,
@sirico@feddit.uk avatar

They’ll keep this in rotation like starfield why make an effort to highlight actually good games when you can give AAA companies the exposure instead. After all they have lots of money.

thingsiplay, do gaming w PlayStation's "Concord" is getting absolutely decimated into oblivion by "Squirrel with a Gun".

Price plays a role too, only 17,55 Euros for Squirrel here and Concord 40 Euros, plus 20 for Deluxe.

I was interested into Concord, not gonna lie. But even if I wanted to buy and play the game, accept their terms of usage and create a Sony account, its not playable on Linux. And to be honest, I’m thankful for not being able to waste my money and time.

tarsisurdi,

That’s what happens when you mix a pile of abusive industry practices with an overall bad and iterative game that doesn’t bring anything new to the genre

thingsiplay,

The gameplay doesn’t look bad to me, I am interested into it. It has way bigger problems, like the unpopular character styles and looks. But what do you mean by “abusive industry practices”? I like the idea of paying upfront and getting the whole game, way better than a Free to play model to me. But I guess that approach isn’t working in today’s world.

tarsisurdi, (edited )

Paying for it is not the problem at all, in fact it’s preferred over a freemium model.

The practices I mostly refer to are:

  • microtransactions in any context;
  • requiring additional software (PSN overlay) that doesn’t support all platforms;
  • PSN account requirement for a game that’s sold on Steam (have they forgotten about the shitshow that was Helldivers II?).

EDIT: history has also told us that paying upfront for a hero shooter doesn’t work out in the long term if the game wants any shot at being popular, just look at Overwatch’s failure to capitalize on it’s momentum by not becoming free-to-play earlier (and everything else wrong with Blizzard and their management).

thingsiplay,

But those points are not the reason this game flopped. Lot of games have micro transactions and are popular. Other games require additional account (and even launcher in some cases) and are still popular. While these arguments are in fact negative, they are not the reason the game failed. If Sony comes to this conclusion too, then they will not learn anything from it. So I hope they analyze it better.

In example the initial trailer reveal wasn’t good. Then the characters and the universe it is in isn’t very interesting, huge problem for a hero shooter. Sony completely ignored the critics from beta test phase. The marketing in general was terrible. Game is not playable on Linux either, which would have gave them some marketing push too. And the timing of the launch day was badly chosen too lot of people and news was focusing on Wukong and Deadlock.

There are lot of reasons that are well orchestrated together to fail the game. It’s not as simple as the list you gave (in my opinion). Games with worse industry standards get more popular.

steal_your_face,
@steal_your_face@lemmy.ml avatar

I would try it if it supported Linux, but it never will so…

myfavouritename, do gaming w Need tips, when is a non-campaign game considered 'completed'?

I play a lot of board games. And I own a lot of board games. Not all of my games get played very much, so I like to track each play and over time see which games are forgotten gems or which games I’d be best to just trade away.

In the board game community, you might come across people talking about the “Friendless” metric of their collection. It’s a totally made up measurement, invented by a person with the user name Friendless. In that way, it’s like the Elo rating in chess and other games. I find it’s useful to know when I’m “done” with something that doesn’t really have an end, like playing board games. You can always play one more game.

Friendless hypothesized that if you play a game 10 times, you’ve gained 90% of its remaining utility. So after 10 plays, you consumed 90% of the game play that game provides. After another 10 plays, you’re at 99%. By the time you reach 30 plays, you’ve consumed 99.9% of the game.

You can do the same with games. Maybe the number of plays changes a bit. Maybe it’s not the number of plays, but the number of hours. I would say that games of Civ are like games of any other board game: 10 = 90% utility gained. Matches in COD, probably not the same.

SuperSaiyanSwag,

Thank you! I also have a big board game collection, and that sounds genius and fun, I will start doing that with board games. And I can also see it being applied to some games.

DoucheBagMcSwag, do gaming w PlayStation's "Concord" is getting absolutely decimated into oblivion by "Squirrel with a Gun".

Janie’s Squirrel’s Got a Gun

Am I the only one who thinks of this whenever I see this title?

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