For starters: complete lack of features and user support. EGS gives you the game and basically no way to interact with the community around that game. They don’t support Linux, which is huge for some people, but also makes some peripherals like Steamdeck that operate on Linux entirely incompatible.
Because their user support is so bad, nobody really chooses EGS to buy/play games from, so Epic tries to take that choice away buy giving payouts to publishers to only let the game be on their store for six months or longer, meaning anyone who wants to play such a game has to come to them. This is also why you see a lot of free games, EGS trying to lure people to their “service”.
Which is where the real big problem comes in. Instead of user beneficial features, most of the storefront and game launcher is bloat ware that would rather show you more and more ads for other products on their store than let you get into the game you want to play. And if reports are true, advertising games already in your library. So they aren’t even trying to tailor a custom user experience, they are just blasting you with a bunch of shit till something sticks (or you uninstall)
There have also been allegations of EGS scanning personal computer files outside of its install directory, which is scummy enough on its own but its also transmitting that data back to their central server, which gets handed off to Tencent, the Chinese owned company that is a big investor in Epic and has their own history of scandal and anti consumer behavior. So if this all is happening, its hard to say just what data on your computer is behind handed off to Tencent and the Chinise Government because you wanted to play a silly game on an inferior game service.
Not related, but OP, if you get the chance I recommend at least trying out Project Wingman in VR with joysticks.
Holy shit, was it a transcendent experience.
I beat the campaign with a controller on a monitor my first time around, but on my second playthrough I played it in VR and I found there is nothing like looking for bogeys and tracking them by peeking around your cockpit.
More related to the prompt, but if anyone wants a recommend:
I just beat both Pentiment and Return of the Obra Dinn and both were truly the historical detective / mystery games that I’ve waited so long for.
Go into both completely blind and report back. I guarantee you, that you will not be disappointed.
Valve is viewed in an extremely favorable light in the PC world (and Valve deserves it). Therefore plenty of gamers take Epic throwing around their Fortnite money to get exclusively for their barebones launcher and game store very personally.
I’m not sure if it’s on sale but I’ll just keep talking about Revita because it’s such a succinct rogue like that blends hollow knight and TBOI very well.
I finally picked up Subnautica Below Zero. For some reason I had it in my head that it was an expansion or 1.5 type release rather than a full sequel, so I had put it off longer than I would have otherwise.
I’ve played a handful of survival/crafting games since completing the first Subnautica a couple years ago, and nothing I’ve seen or played does what Subnautica does so well: the progression path is perfectly tuned and focused to keep you obtaining new things at just the right pace while enabling further and further exploration. There’s a really addictive feeling of empowerment that comes with each accomplishment, going from bare swimming to zooming with the seaglide, to building a better tank to stay underwater longer, to eventually having massive vehicles and scanning equipment and defensive weapons. Mix it all together with the excitement from finally reaching and exploring new spaces you could only glimpse before, finding new supplies and equipment, and it’s just an incredibly fun and rewarding time.
I think a common complaint with Below Zero was that it didn’t do enough differently, but that doesn’t bother me at all. I think the biggest problem I have with other survival/crafting games is that they all seem designed for perpetual play (e.g., No Man’s Sky). Both Subnautica games are single-player at their core, with the attendant intentional elegance, and Below Zero strikes that near-perfect balance as well as its predecessor (so far).
I bought the old homeworld games. I remember really enjoying them way back when, and the third game finally comes out in 24 so I thought I’d give them a play through to catch up. Still good.
FYI, key resellers actually cost game publishers money, due to frequent credit card chargebacks. Many indie devs have stated that if you’re going to buy something from a key reseller, they would actually prefer you to just pirate it instead.
So ive heard, I remember the pricing before all the controversy was much lower, now most games after service fees either match steam price or slightly above a recent sale price.
Not advocating previous practice’s but saying that the issue seems to be a lot less prevalent to how it used to be
Besides the difficulties for players, there’s also the fact that key reselling is an excellent method for credit card pickpockets to launder money quickly.
Someone’s credit card is swiped in the streets, and in the time before it’s reported stolen, the thief buys many copies of expensive games, to be resold on a place like this. The key resellers themselves claim they’re purchased directly, but…I personally have almost no faith in them or their claims.
Unfortunately I’ve heard the new skate has forgotten what it set out to do with an over emphasis on off board mechanics. Man you should really check out skater XL or Session though. In my opinion they’re then natural evolution of the genre.
I tried one of those and I thought it was way too bland. I think it was Skater XL? Session looks neat but I’ve heard it’s way too hard and I’m not really looking for a challenge
And idk what you mean by “off board mechanics”? Hall of meat or…?
Yeah the mechanics of skater XL are good but there’s no story or anything. I don’t think session is any harder than skater XL and it does have a story mode.
Yeah, off board like hall of meats, parkor, building, etc.
Ah, yeah for me it’s all about the skateboarding and now that I’m used to the 2 stick trick system I don’t think I can go back to the skate 1 & 2 style.
Im still excited to check out skate 3 and I hope it does well. Just feels like I’m not the target audience anymore.
Someone mentioned SpaceBourne 2 in another thread the other day, so I checked the reviews which made it sound like a pretty good game and it was on sale so I bought it.
Mechanically, it’s awesome. Polish wise… It needs work. Text-to-speech voice overs (which I hope are placeholders because they are jarring as fuck), kind of a mishmash of aesthetic design that makes me think the assets are merely freebies on the Unreal store, just missing that general pizazz that shows off the quality.
Not that it takes away from the fun, which is the most important part. The best way to even describe the game is “Mount & Blade in space.” It combines some of the best aspects of Elite Dangerous, X3/X4, NMS, and Stellaris into its own thing, and it is super cool to play if not look at (though the crazy set piece things in the MQ are super fucking cool; like being eaten by a space kraken and then escaping in a smaller ship while avoiding thousands of little squiddy things, and they’re actually there not like some BS particle effect or optical illusion).
I already own the game so this is more of a reccomendation.
Civ6 is only £5 right now and all the dlc only costs £20 in the bundle. It’s an easy game to reccomend for anyone who is even a little interested in strategy games.
As for minor issues, EGS does not have feature parity with Steam or GOG. They don’t have user reviews, for example. This makes it a worse user experience.
More importantly, Epic has a habit of anti-competitive or anti-consumer behavior. When EGS first launched, they were keen on doing console-style timed exclusives, even for games that were already purchasable on platforms like Steam.
Lastly, Epic has a history of neglecting or shutting down games. A few of their older games were taken offline permanently when Fortnite started gaining traction. They then purchased a few studios, namely Psyonix (makers of Rocket League), Mediatonic (Fall Guys), and Harmonix (Rock Band/Guitar Hero series). These studios seem to be a shell of what they used to be. Psyonix’s first major project under Epic was Rocket Racing in Fortnite, and this project seemed to be prioritized over Rocket League and even caused the removal of core features of Rocket League. Harmonix worked on Fortnite Festival, but that came at the cost of Fuser, which shut down and was delisted about a year after launch. As for Mediatonic, I don’t think they worked on anything else yet, but a large portion of the studio was recently laid off. Needless to say, fans of the affected studios aren’t happy with Epic as they’re being treated as 2nd-class citizens compared to Fortnite players.
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