Star Wars Jedi Knight I and II: Jedi Academy and Jedi Outcast (Not stable) - OpenJK github.com/JACoders/OpenJK
Despite the official name being “Jedi Knight: Jedi Academy” it is not Jedi Knight I. It is actually a sequel to Jedi Knight II: Jedi Outcast. It came out only a year after JO and was announced in April. At first I thought it was an April Fool’s joke because the screenshots looked like something that could easily be made with the mod tools at the time.
It wasn’t called Jedi Knight III because you play a different character.
Anyways, the real Jedi Knight I was “Jedi Knight: Dark Forces II”. An open source implementation is available at github.com/shinyquagsire23/OpenJKDF2
And to round it off, the open source implementation of Dark Forces is available at theforceengine.github.io. I think it even supports the remaster.
I actually really appreciate someone clarifying the chronology of these games, I’ve got them all in my steam library and can never remember the order they go in.
Do the OS remakes have any QoL improvements? I tried playing through them recently and had a very hard time with the manual save system since I’m used to autosave points in linear games like that.
Honestly anything to deal with the horrendous friction and instability of the original would be welcome. Even modded I think I had to stick with 4:3 which even with black bars was still not quite right on my modern system. It would have to be a better experience, even if I have to re-learn manual quicksaves.
Got them working, and was pleasantly surprised to find most of them had flatpak installers! Manual saving is still a pain but the engines running smoothly does make a big difference.
Although the dark forces installer doesn’t work with the steam install so you have to copy the game data to the data folder to make it work.
You seem like you might like osgameclones.com. It's absolutely massive because it includes projects even if they're unfinished or abandoned, but you can sort by playability, development status, even programming language if you're looking to contribute.
Super Mario Bros. X is a Mario fan-game remake that uses lots of assets from the SNES era of Mario games (Super Mario World, Super Mario All-Stars, Super Mario RPG).
Sonic Robo Blast 2 is a Sonic fan game made from the Doom engine, inspired by the Sega Genesis era of Sonic games.
Sorry it was very unclear. I’ve meant to focus this list on Remakes/source Ports of PC Games mostly. I added a link to a list of console games source Ports at the end of the list.
Play a better version, this one is supposed to not have this problem www.chiark.greenend.org.uk/…/mines.html or this one pwmarcz.pl/kaboom/ which will punish you for guessing if there’s only one valid option, it places the mines as you play.
I’ve been pretty busy over the last couple of weeks, so gaming has been very sparse… But, the other day I picked up “The Slormancer” which is an ARPG created by a team of two indie developers.
I absolutely love it so far! Plays fantastic on the Steam Deck too (and really almost feels like it was made for the OLED Deck). I only have three and a half hours so far in it, but it’s very much giving me “Just one last round” vibes, which are my favorite kinds of games.
AC: Shadows, still enjoying it after ~28 hours. Couldn’t finish Valhalla due to it just having too much of everything, let’s see if this one’s different. Also, started playing Doom Dark Ages, seems fun!
Minesweeper is notorious for having some luck to it. The key is trying to do the 100% luck parts as early as possible so you don’t waste time doing the rest of the board only to fail later.
Minesweeper is notorious for having some luck to it.
There’s guess-free versions that guarantee solvable games. There’s also ones that automatically place a mine on the clicked tile if you take an unnecessary guess. Personally I really like davidnhill.github.io/JSMinesweeper with only “Fast mode” (and optionally “No guess”) enabled and everything else off.
My nerd herd likes the game, although we quickly have been adding mods to ramp up the difficulty and add some quality of life stuff. For a social game, I like it over Lethal Company because everyone gets to participate and there is no designated AFK role that watches the cameras or activates the teleporters.
The No AFK role part is one of my favorite parts about it. It means a party of 3 isn’t broken down into 2, which can be sometimes annoying. I think the closest i’ve seen is usually one of our players will head back to the truck early and wait if they have a Map Player count so they can watch to see if anybody dies and run out to grab them (or leave if the risk is to high)
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