I’m really intrigued by this! How long do you need to play for it to feel “meaningful.” I find with a lot of MMOs, I need a few hours to really get into it.
They are all decent, and fun to play if they’re your jam, some are more pay-to-win than others, like Star Trek Online. Some are a bit on the older side, like Guild Wars 1 being from 2005 though.
I wouldn’t even say the first BioShock is stealth-oriented, much less the rest of the series. There are some areas where it benefits you to be stealthy, but the game can easily be played going head-on into most enemies with good plasmid use. I’d argue it’s more fun that way, too.
I’ve started playing it again, and I now realize that. I just remembered it fondly as a very tactical, lean-back shooter. When I’m being expedient, the natural approach is to tag a splicer and then retreat toward my hacked turrets. Deathloop is the opposite. It’s billed as a stealth game, yet I find it easier to maintain a lean-back playstyle in Doom 2016.
God I would give so much to experience Splinter Cell 3’s multiplayer again. It was perfect. An improvement upon the already excellent MP of Pandora Tomorrow, but still within the spirit of the game.
And then they fucked it up trying to make it more like COD or something.
Monaco: What’s Yours is Mine is a really fun stealthy top-down 2D story game. It support 4P coop. There are several characters with very different abilities allowing for unique ways to tackle the map’s challenges. There is also a scenario editor to create custom challenges.
loved it as well, caught myself thinking about it very long after playing. i was really impressed with how it captured a feeling of nostalgia for a digital community and for an internet of another time, I think hypnospace Outlaw is something quite relevant for many of us now who moved away from r*ddit
bin.pol.social
Gorące